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"You have to learn the rules of the game. And then you have to play better than anyone else."
Good thing monk isn't supreme in single combat.
Daeir said:Monks need a complete rework, imo. No one class should have single and group combat supremacy.
"Our lives are not our own. We are bound to others, past and present. And by each crime and every kindness, we birth our future."
Monks need a complete rework, imo. No one class should have single and group combat supremacy.
Balancing a class around the average fighter is ridiculous.Classes should be balanced around -potential-, not application.See: The rants about Priest needing buffs, when it's very clear that priest is incredibly strong in the right hands.If you buff classes that the masses feel are weak simply because of a high skill-cap, or nerf those with a low skill-cap, you're coddling people who don't want to take the time to optimize their class/abilities and combat awareness, and it will hurt the game at the top tier.
I don't think Halios is suggesting Monk should be balanced around its potential with one-of-a-kind Relics. I think he's suggesting Monk should be balanced around its potential as tri-trans, utilizing proper traits, level in the mid to high nineties, and maybe a few common arties (not thousands of dollars' worth) to boot, with a functional modern curing system.
I don't think so, Bukariin - monk has several abilities/combos that are near-unique in strength or ease of application. For instance, almost all of kaido/telepathy can be used while transfixed (and paralyzed too, I think?)...it isn't until you've seen monks earring onto a partner, hit a totem, and near-instantly choke an ally out until you understand their uniquely devastating potential.
Monk, even with the 50 hard nerfs it has had in the last 10 years, is still extremely overpowered in a group setting with or without artefacts.
Thank you for your great insight that none of the rest of us had.
The thing is that you can pick and choose with monk. Tekura monks lose out on powerful chokes and quick telepathy, and kaido monks lose out on high-damage combos and it takes more than two bbt's to kill someone. It's not that overpowered in 1v1, and tekura monks aren't overpowered in group. The 'issue' you guys are seeing is people specifically set up FOR group combat support roles. Yes, it can be annoying but it's not game-breaking because anyone can do it with the same amount of investment that Jhui has put into the game. People are just too lazy to learn how to do it or don't want to spend the money.
Yes, but the same can be said for any other class in group combat. They're average. My statement was that they aren't overpowered, which is true.
I'm talking about tekura monks. Especially now that axk isn't a thing any more, tekura monks are average in group combat. I said that in my previous post.