A one third reduction to willpower costs is not worth 4000 credits.
Value is subjective. It's worth 4000cr if he's willing to pay that. Besides, it even applies to stuff like tokens of Charybdis and shrine stuff.
I'm going back from Runewarden to Occultist and wanted it for that reason, but if there are people out there that I'd be competing against for the pieces who are willing to drop 1000cr a piece, I might just give it up.
How come Phileo won't match Krizal and I up? We're both in the queue, we haven't faced each other all season and we're the closest in ranking. This is the second day that we're both in the queue and it won't match us up. What gives?
I have a number of questions regarding Security / Housing on ships.
1. Is there any artefact / object for a ship that prevents entry to the cabin to anyone other than those with captain perms?
If not, I want to put a door on the cabin, nothing more clever than that. HELP CABINS states:
Can Cabins Have Doors? ---------------------- Yes, cabins can have doors, if and ONLY if a cabin expansion (a private or org-owned house) is added to the cabin. You must create the house first and then you will be able to add a door on any room of that house in the normal way.
2. Will HOUSING CREATE create an addition room within the cabin? 3. Can the OUT from the Cabin to the rest of the ship have a door, or will the door appear at the IN from within the cabin to the newly created room? 4. Can the 'house' be created elsewhere in the ship, eg from the hold to create a Smugglers' Hold?
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
No. Yes, it will be an additional room to the IN. Not that I know of, but never checked. The door will definitely be to the IN from the cabin though. No.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
No. Yes, it will be an additional room to the IN. Not that I know of, but never checked. The door will definitely be to the IN from the cabin though. No.
TYVM. Will create the new room and then find out the answer to 3 myself, although I suspect it will be No
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
You can't put a door on the entry that separates the cabin to the deck. That specific cabin room is not a player housing room. Also, I did ask admin about this, but that was some time ago but I don't imagine the answer has changed.
Yeah, I should have been more clear: You definitely can'you do number 3 as a mortal. Whether the admins would be up for it, I dunno, but it'd be surprising if they said yes.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
You must be at least Mythical in Jewellery in order to repair jewellery. I cannot fathom the meaning of "figurine".This small piece of sandstone is polished on one side. It has jagged edges, as though it has been broken off of something larger.
It weighs about 1 pounds and 14 ounce(s).
A fragment of sandstone is unaffected by your efforts.
A fragment of sandstone is unaffected by your efforts.
Syntax:
PLACE <furniture-item> NEAR <furniture-item>
PLACE <furniture-item> NEAR NOTHING
That is not a talisman.
Try as you might, you cannot open a fragment of sandstone to get any spreadable fluid from it.
Syntax:
PLACE <furniture-item> NEAR <furniture-item>
PLACE <furniture-item> NEAR NOTHING
That is not the sort of thing that can be grouped.
That is not the sort of thing that can be grouped. I'm sorry, I don't know what "pieces" does. I cannot fathom the meaning of "assemble".
I know of no skill called 'repair'.
I know of no skill called 'jeweler'.
Nothing can be seen here by that name.
I do not recognise anything called that here.
A fragment of sandstone is unaffected by your efforts.
A fragment of sandstone is unaffected by your efforts.
Okay, so since I can't tell if the item is incredibly misleading or not.
Loki's Tear amulet: 250 credits - venom_yield
- For those who have learned the Toxicology skill, the amulet will allow the owner, whilst worn, to produce 50% more venom
Is this a 50% increase. As in, each batch I make is, essentially worth 1.5 (so I make 2 batched, but actually get 3). Or is it just a 50% chance to make an extra batch for each batch (or god forbid, is it a 50% chance for the entire hydration/boiling for it to acquire more).
One of these will make me very upset, because holy shit is that misleading as all hell and you can't count on it for literally anything. The other will make me less upset and more just "God fucking damnit"
You have to designate the power, and it doesn’t destroy the item it’s on (100% sure of this, but my necklace has multiple powers. It may be untrue if it’s the only power).
Trading in or transferring the last power on an item will destroy it. This also seems to only check for artefact powers, and doesn't take into account artefact abilities that are inherent to the item (ones that don't list as powers and can't be transferred, such as wings). When I transferred the brooch of the tempest power from my Atavian wings to my Chenubian wings it destroyed the Atavian ones.
Trading in or transferring the last power on an item will destroy it. This also seems to only check for artefact powers, and doesn't take into account artefact abilities that are inherent to the item (ones that don't list as powers and can't be transferred, such as wings). When I transferred the brooch of the tempest power from my Atavian wings to my Chenubian wings it destroyed the Atavian ones.
I hope you got your credits back for the Atavian ones.
Trading in or transferring the last power on an item will destroy it. This also seems to only check for artefact powers, and doesn't take into account artefact abilities that are inherent to the item (ones that don't list as powers and can't be transferred, such as wings). When I transferred the brooch of the tempest power from my Atavian wings to my Chenubian wings it destroyed the Atavian ones.
I hope you got your credits back for the Atavian ones.
Thanks everyone!
Yeah, Makarios (as always) got me sorted out quickly. I was planning to trade them in anyway so he just gave me the credits.
Freeze ground, I assume, is the same 66% proc rate as other room hinder mechanics, is that correct?
What's the difference between freeze and deepfreeze? I know one is targeted, the other is enemies in the room. Does anyone have details of balance times, what does and does not strip caloric etc?
Freeze ground doesn't knock you off balance if you try to move regularly, but it can also stop leap/mountjump, which will result in the regular balance loss for those abilities. It's most useful inside retardation or in combination with walls/block which prevent just spamming regular movement.
Freeze is targetted, much faster, and does a single level of freeze (either strip caloric, shivering or frozen, depending on their current state). Deepfreeze is all enemies in the room, does two levels of freeze, but has a much longer equilibrium cost (I think somewhere in the region of 4 seconds?).
Comments
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
There's three of us in the queue and it's not matching us up. What gives?
@Makarios
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
1. Is there any artefact / object for a ship that prevents entry to the cabin to anyone other than those with captain perms?
If not, I want to put a door on the cabin, nothing more clever than that. HELP CABINS states:
----------------------
Yes, cabins can have doors, if and ONLY if a cabin expansion (a private or org-owned house) is added to the cabin. You must create the house first and then you will be able to add a door on any room of that house in the normal way.
2. Will HOUSING CREATE create an addition room within the cabin?
3. Can the OUT from the Cabin to the rest of the ship have a door, or will the door appear at the IN from within the cabin to the newly created room?
4. Can the 'house' be created elsewhere in the ship, eg from the hold to create a Smugglers' Hold?
Yes, it will be an additional room to the IN.
Not that I know of, but never checked. The door will definitely be to the IN from the cabin though.
No.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
I'm losing my mind trying stuff:
I cannot fathom the meaning of "figurine".This small piece of sandstone is polished on one side. It has jagged edges, as though it has been broken off of something larger.
I'm sorry, I don't know what "pieces" does.
I cannot fathom the meaning of "assemble".
Is this a 50% increase. As in, each batch I make is, essentially worth 1.5 (so I make 2 batched, but actually get 3). Or is it just a 50% chance to make an extra batch for each batch (or god forbid, is it a 50% chance for the entire hydration/boiling for it to acquire more).
One of these will make me very upset, because holy shit is that misleading as all hell and you can't count on it for literally anything. The other will make me less upset and more just "God fucking damnit"
https://www.takethis.org
Time to reorganize the spreadsheet. Thanks @Krypton
ARTEFACT <artefact> TRADEIN
But I believe it destroys the item it's on.
For instance:
ARTEFACT MANA_REGEN TRADEIN
Results of disembowel testing | Knight limb counter | GMCP AB files
Thanks everyone!
Results of disembowel testing | Knight limb counter | GMCP AB files
What's the difference between freeze and deepfreeze? I know one is targeted, the other is enemies in the room. Does anyone have details of balance times, what does and does not strip caloric etc?
I don't know freeze is, but most single target cold attacks only do 1 level of freeze.
Deepfreeze hits all enemies and does 2 levels of freeze.
strip caloric -> shivering -> frozen
Freeze is targetted, much faster, and does a single level of freeze (either strip caloric, shivering or frozen, depending on their current state). Deepfreeze is all enemies in the room, does two levels of freeze, but has a much longer equilibrium cost (I think somewhere in the region of 4 seconds?).
Results of disembowel testing | Knight limb counter | GMCP AB files