Anyone have a brief summary of the mechanics of ship crew morale/xp? My understanding is that (neglecting trades/cooking/etc) morale rises or lowers on some regular (roughly hourly) tick, by an amount set by rations and wages, experience increases mainly through sailing around, and increased morale leads to faster experience gain. Is that roughly correct, and does anyone have an idea of the relative importance of wages/rations/food type in morale gain?
I had a lengthy conversation with Soopay about this and it appears that it's like a yearly thing, where they get a magical amount of experience, and from my understanding sailing or doing actions didn't ever really help this. I would love to have a real answer, but I have sailed a strider around like crazy with almost zero experience gain, which makes me want to (not really) do the crew experience ship trades, the not really because I've heard it has diminishing returns....
Honestly I gave up on experience and I just sail. Need an artefact that gives crew experience like the cabin boy.
I had a lengthy conversation with Soopay about this and it appears that it's like a yearly thing, where they get a magical amount of experience, and from my understanding sailing or doing actions didn't ever really help this. I would love to have a real answer, but I have sailed a strider around like crazy with almost zero experience gain, which makes me want to (not really) do the crew experience ship trades, the not really because I've heard it has diminishing returns....
I just went through my logs, and experience gain definitely isn't yearly, or even monthly. With an inexperienced crew, you can see the level change multiple times per RL day. And while I can't really track how much time was spent sailing (since I wasn't the only person using it back then), there are times where gaining a level took multiple days, and times when the crew gained multiple levels per day (at a higher level), so something was affecting experience gain.
Do you just have Ashaxei's corpse strapped to your back or something?
My plan was to try and get enough embers to recombine it
Ashaxei != Lego/Meccano
I can imagine a giant Jenga/Uno-Stacko composed of embers.
Presenting - The EMBER STACKER!
Pull out that loose ember and put it on the top of the heap!
Explosions of fun for the whole family!
Will you be the last player standing, or will you be the one to make the stack fall? EXCITING!
Hours of fun for the whole family! (assuming they have starbursts inked on a daily basis. DO TRY THIS AT HOME!)
Challenge your mind and your health vial supplies!
Surprise Explosions(TM) can happen at any time. NO GAME IS EVER THE SAME!
Pictured above: Ruth just minutes away from either victory over the weaker and inferior Sapients, or turning into a pile of charred body parts. HOW RIVETING AND JOLLY GOOD!
MAKE IT SO, CARTON! OR TECDAN, OR WHATEVER MAKES A GOOD PORTMANTEAU OF CARDAN AND TECTON!
Take an Occultist without a veil and his target has a veil. Will the occultist be able to fully utilize his doppleganger against his target, or does the veil prevent some of it's usage?
Is Monk still the class with the lowest barrier of entry into combat? If not, what is?
If you mean by player skill/knowledge rather than lessons/materials required: Runewarden if you have good weapons, Monk as long as you get decent at counting limbs, Priest is ridiculously easy versus a lot of people especially if you get lucky with demons (see Jibraaiyl killing dragons). Druid has a very low entry level but not much room to move forward that I can tell.
If you mean by actual lessons/materials require then probably Monk and Serpent as they can both do decently with monotrans and a bit in other skills.
Take this with a grain of salt though because I'm not a fantastic player by any means.
Does the Flame Fist ability or a fire-infused slash from a Blademaster destroy an icewall? I suppose it would be useless since both attacks require Shin, but I'm just curious.
I wouldn't suggest Serpent for monotrans. You won't be able to hypnotise (for goldenseal stacks, hypersomnia, disrupt, confusion, impatience, etc.) And you won't be able to relapse camus. Serpent is also very difficult to get your head around without a great teacher or a lot of time on your part spent practising and practising and understanding the finer mechanics of affliction combat and illusions. Illusions will be absolutely essential if you don't grab a level 2 or level 3 artefact dirk.
Monk is good but also very easy to walk over if you're only single trans. Expect to take a lot of damage from a lot of people. It's also a lot more difficult to kill people as a Monk with more max health across the board and without enfeeble you will generally struggle. Still very possible.
Knight is generally the best class with the smallest lesson input, but weapon reliance has always been annoying. You don't actually need great weapons, but it definitely helps if you can hit around the 2s mark(Because you'll be faster than most of your opponents attacks which is very handy.)
I would vote for Knight, personally.
IDEA: Just out of curiosity, do you think a topic where we can discuss just classes, and can give our own more detailed input there would be better than throwing them into Quick Questions topic? I'm going to make it anyway, but just curious.
Single trans monk mostly means that you will cry out in frustration when fighting mounted people in the arena.
You might still cry out in frustration with tritrans, but kai cripple definitely helps, particularly when you don't have the arties that make you powerful enough to be able to kill people after losing your stance from jumpkicking. That being said, some people still manage to be pretty powerful as single trans monks, but it requires a precise setup and patience.
Single trans monk mostly means that you will cry out in frustration when fighting mounted people in the arena.
You might still cry out in frustration with tritrans, but kai cripple definitely helps, particularly when you don't have the arties that make you powerful enough to be able to kill people after losing your stance from jumpkicking. That being said, some people still manage to be pretty powerful as single trans monks, but it requires a precise setup and patience.
When I was a Monk, I hated your camel more than words could ever convey. I just thought you'd like to know that.
Knight is generally the best class with the smallest lesson input, but weapon reliance has always been annoying. You don't actually need great weapons, but it definitely helps if you can hit around the 2s mark(Because you'll be faster than most of your opponents attacks which is very handy.)
The fact people can even contemplate saying this just shows how many quality of life improvements have been made to the Knight classes in the last nine years.
We do not make quarterstaves that have this feature. We did this exactly once and learned from our mistake. For well over 100 Achaean years it has not been possible to purchase a quarterstaff with the features of a Shield of Absorption.
Do people actually use the less known weapons in Achaean combat? Bardiches, morning stars, and so on?
Not really, I spent a lot of money on a few hundred Bardiche, looking to get the best one. They are the most damaging weapon in game, but also the slowest. The problem is the damage does not offset the balance speed, especially when people have runes or decent armor. Atop that, it's not all that good at limb breaking and all that jazz.
After playing dark souls for a bit, I'd love to see a sort of stat progression for weapons, like strength affecting a bardiche/flail/axe a lot more than it does a rapier, but damage seems to be a sort of flat percentage gain on weapons. I might be wrong.
Basically, the game has ben around so long it's developed a sort of metagame where specific weapon types are usually used for specific purposes. That's why most knights simply use rapiers, (even though the thought of a knight dual wielding rapiers is silly in my head) because venoms and damage per second wins out, especially with the ability to stack sensitivity at least once.
Some shaman like Chima were known for using Bardiche, but only in blackout or recklessness, and heavily runed. A few classes do have the ability to utilize certain weapons, but the game still lends towards the most friendly metagame.
Goryllin was known for using his Axe and Broadsword as a damage knight, but with the changes to stats that seems out the door as well.
Also, I'm not a combat guru. Personal opinions here, and just what I see. I may be wrong.
Comments
Honestly I gave up on experience and I just sail. Need an artefact that gives crew experience like the cabin boy.
There are so many things I could say to this.
내가 제일 잘 나가!!!111!!1
Runewarden if you have good weapons, Monk as long as you get decent at counting limbs, Priest is ridiculously easy versus a lot of people especially if you get lucky with demons (see Jibraaiyl killing dragons). Druid has a very low entry level but not much room to move forward that I can tell.
If you mean by actual lessons/materials require then probably Monk and Serpent as they can both do decently with monotrans and a bit in other skills.
Take this with a grain of salt though because I'm not a fantastic player by any means.
→My Mudlet Scripts
Results of disembowel testing | Knight limb counter | GMCP AB files
Anyone know the story behind this?
Not really, I spent a lot of money on a few hundred Bardiche, looking to get the best one. They are the most damaging weapon in game, but also the slowest. The problem is the damage does not offset the balance speed, especially when people have runes or decent armor. Atop that, it's not all that good at limb breaking and all that jazz.
After playing dark souls for a bit, I'd love to see a sort of stat progression for weapons, like strength affecting a bardiche/flail/axe a lot more than it does a rapier, but damage seems to be a sort of flat percentage gain on weapons. I might be wrong.
Basically, the game has ben around so long it's developed a sort of metagame where specific weapon types are usually used for specific purposes. That's why most knights simply use rapiers, (even though the thought of a knight dual wielding rapiers is silly in my head) because venoms and damage per second wins out, especially with the ability to stack sensitivity at least once.
Some shaman like Chima were known for using Bardiche, but only in blackout or recklessness, and heavily runed. A few classes do have the ability to utilize certain weapons, but the game still lends towards the most friendly metagame.
Goryllin was known for using his Axe and Broadsword as a damage knight, but with the changes to stats that seems out the door as well.
Also, I'm not a combat guru. Personal opinions here, and just what I see. I may be wrong.