So I just watched a pair of people rip into someone over an IG essay, which i decided to read. It was awful to see, and then watch them display a distinct lack of empathy in trying to tell him to not be offended.
The essay was awful. Like it was written by a 13 year old in fact. I was an awful writer when I was 13. I played Achaea back then too. If I had to do this requirement back then I would have failed it, and probably quit Achaea if someone told me it wasn't good enough.
Now I have no idea how old the person who wrote it is, nor should I have to care, but what constitutes as acceptable standards? This guy was really upset because he thought he did a really good job, and after reading it, I would probably give him 10/10 for effort. This is a game after all.
What kind of standard should we hold people accountable to though? Considering this is a game that someone who may not be proficient in english in might enjoy playing, at what point are we telling them they aren't good enough to take part and have fun?
Conversely, to what standard should literature be held to in these circumstances?
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
As drawn by Shayde
hic locus est ubi mors gaudet succurrere vitae
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From what I recall, a number of Houses tend to have at least one path that's based basically more on perseverance and consistent roleplay than on doing a ponderous mountain of essay writing or speech-giving (although most have you try your hand at it at least once, just so you can see if it's something you like or not). It's often passed off as the administrative or educational side of the House and focuses a lot on helping newbies and things out, and what's absolutely wonderful about that and why every House should have a path like that is that it keeps new membership numbers up and, at its best, it keeps younger members actively engaged.
I think this is a good thing and to be encouraged; the best roleplay atmospheres I remember enjoying were the ones that had enough people involved in that facet of the House that people could get to know all of the newer players and help them define their goals in roleplaying that character, with its eventual culmination being some sort meaningful challenge to the horizons of the character for full admission into the House. It did, as previously discussed, a service to the character in question, but I'd like to think it also helped to make Achaea as a whole a much better atmosphere in which to roleplay.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
If you have chosen to write something as an optional task, for example you're pursuing advancement in the scholar branch of your House, you're drafting a persuasive news post, you're helping to fill a library, you're creating a ritual/etc, then it's reasonable for people to freely criticise it, particularly if you've solicited criticism. I generally find it more effective to be kind with criticism, eg. explain why passive voice is bad, or why their sentence structure would benefit from shuffling, rather than just saying "change it". Because you're already telling someone that what they've done is bad, you may as well make it easy for them to accept what you're saying. Refraining from sugar-coating your criticism may save time, depending on the situation, if the recipient of your advice can accept it.
If you have chosen to write something that by nature should have extremely high standards, like a room description for a public area, or an item description for House wares, then that type of thing demands close scrutiny and ruthless editing. For something like that, I value the presentation (as an extension of the game's standards) over the feelings of the person writing it. Still, I find it hard to justify pointless cruelty, unless you are deliberately trying to discourage the player.
Some people seem to think they need to be a hard-ass about everything. Criticize and they get upset.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
So, where has this caused me problems? Well misuse of words. I used the word propaganda once, referring to a way that we display ourselves to the world. However the true word of propoganda means a biased or misleading nature, used to promote or publicize a particular political cause or point of view.
So, I was wrong in the way of the game. Mhaldor, as far as Mhaldor's RP goes, is never misleading or lying, it is only "Truth". So I was punished for my misuse of words. Granted, I have been around much longer than the rest, and I should know better when choosing my words.
However for people that I assume to be around 12-15 years old, I don't expect near such treatment to them. If anyone was ragging on a newbies true effort in an attempt at an essay, I'd be quick to interject. I remember the ebonfist had an "Essay" on lord sartan, but I passed with a simple paragraph when I was young. The idea is never to write something amazing, but simply show you have an understanding of the subject.
Too many forget that, and cause repeated problems because of it. I've experienced people that don't take such things into terms, and they are always problematic.
What we all have to learn from this is that the understanding of any specific subject will be heavily based on the amount of time they have had in game, what house they are in, and the content they wrote about. If we get caught up on diction and rhetoric, well we're all wrong.
Guess this was more of a rant than anything, but let's hope someone learned something from it.
Personally, I feel that any essay as part of any requirements from HR1 to HR3 should not be criticized too badly. At these moments, the purpose of the essay is not to look for in-depth content, but rather, for the basic understanding the essay itself is supposed to demonstrate. To take an example:
[o] Write a short essay in a journal or letter, or set up a short
discussion on one (1) of the following subjects:
- Lord Sartan and the realm of Evil
- Interpretation of one of the Seven Truths
- Analysis of a chapter from the Apocrypha
- A personal experience of an applied Truth
This is a HR2 requirement. I don't expect essays on this tier to be exceptionally good. All I require is one paragraph, from which I can deduce understanding from. If I cannot understand your paragraph, I will give out light criticisms and questions that are designed to promote further elaboration on the writer's side. I won't normally ask them to re-do it if I'm content with the discussion (should they choose to write an essay on it), because I know essays can be quite wearing to write, and some people aren't too good with written word as they can be in spoken tongue. I severely dislike people trying to be pompous and high-handed in passing/judging these essay requirements.
I think the only people who've "failed" their essays have been those who didn't offer any real substance. And most Knights follow up the essay with a discussion-slash-debate to fill in any perceived gaps and prod them in the right direction. If a Knight ripped into a student for having bad grammar... I think we'd set Czanthria on them.
Even with my irritating habit of picking at people's poor spelling and grammar(despite the fact that my own are at times rather atrocious), if I could get the point of the essay, I'd pass it. Essays Squires can choose(they actually -choose- to do them at that level, they aren't necessarily required) however, because they're optional, I'd definitely be a lot harsher on those... but that's a whole different barrel of monkeys.
Edit: me do grammar good
When Canada rules the world,
things will be... nii~ice.
Once you hit GR1 you had to start writing pages on the cornerstones of the Ethos and I think writing a formal background was GR2. I took about three weeks writing a small novel for mine that had to be so factually correct.
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Stories by Jurixe and Stories by Jurixe 2
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Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Seems like something needs to give there, either open class allowance and have the Houses tied on ethos, or standardise expectations across Houses and restrict by class.
The voice of Melantha, Goddess of the Seasons, echoes amid the rustle of leaves, "That's the censored version."
And then you lose those unique but really awesome houses like the Maldaathi and the Naga. I see things pointing to this being pushed across the board, and I really hate the idea. Maybe if we could have guilds back, and have some houses, some guilds per city... but if they just limit us to 2-3 houses per city and get rid of the Knight houses, it will be a very sad day.
Yes, it would be nice to have houses able to accept more than one class, but I'm not sure Mhaldor's houses would work with that, other than the congregation.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Oh, right... the coin flip between the Wardens and the Maldaathi.
Adventurers are supposed to be the 'elite' inhabitants of Achaea, other than Gods and specific denizens. It wouldn't make sense for them to walk around acting like neanderthals.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.