The (hopefully well reasoned and respectful) debates were always what I loved about the old forums, so let's see if we can make that happen here. A Facebook conversation is going on right now that I think applies here. I've edited everyone's names out but my own (kind of) though the posters can come forward if they please, of course. It's clear what I think, I guess, but I want to hear your opinion (both about Achaea and other games)!
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Mr. A:
I realize this will get me flamed, but complaining about misogyny in a game whose focus is being a serial murderer, carjacker, and general bad guy confuses me. Misogyny irl is not cool, but violence irl is a lot less cool. We as an industry are constantly going on the defensive to claim that violence in games doesn't beget violence in the rest of life. If that's so, why is misogyny in games so much more likely to beget misogyny irl than violence is likely to beget violence?
It just smells hypocritical to me, and self-motivated: Game developers have gotten used to accepting horrific in-game violence, accepting that genocide, mass murder, and serial killing are normal activities even for a so-called 'good guy' in games. Plus, those activities sell billions of dollars of games every year, and cutting them out of games would literally destroy the industry overnight.
By all means, we should not tolerate misogyny in games companies and in their employment practices. I personally won't tolerate overt misogyny in the games communities my company runs. Similarly, I won't tolerate threats or actual violence from my employees or the communities my company runs. In games on the other hand? They are, particularly in the case of roleplaying open-world games, a form of pure escapism to me, and therefore I'm not that interested in applying normal social mores to in-game behavior. Double that for single-player games where you are literally not hurting anyone by playing (or so I believe, insofar as I don't buy that violence or misogyny in video games begets it irl, and have never seen any reputable study showing definitively that they do.)
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Adalie:
Well said! I actually had never really thought about this specifically (the violence part, yes, but not the misogyny) which kind of supports your point even more, since I've no doubt encountered misogyny in some form or fashion many times in my years playing Achaea, but it never occurred to me that what was happening to my character IG actually translated to how the player might treat me IRL (at least on the basis of being a woman alone) in the same way that them PKing me never meant that I thought I might need to fear for my life at the next Achaea meet.
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Ms. B:
If it were a case of Misogyny in a game singularly I would agree with you. But it is not singularly in a game, it permeates many games, and more importantly the culture far too many of the communities. Also, whenever the discussion comes up, it seems there are very loud very angry voices unwilling to consider the discussion.Or that many women feel they have to play gender neutral or as men to have a normal and fun experience with other players. That is what makes me take pause. It isn't as simple as saying all games are misogynistic- that is unfair. But until people are willing to have the discussion rationally I think that is the biggest indicator that there is a problem.
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Adalie:
Here's the difference: A -player- yelling at you to "get back in the kitchen" on CoD and a -character- telling you women have no role in politics in a role-playing game. One is someone being an asshole, one is someone playing a role (and for the latter, you have the freedom to chop their head off for saying it because this is make-believe (You wouldn't do that in real life, would you? As a result, I won't judge you for doing it IG!)). I actually enjoyed the characters who bent social norms in Achaea because it made it a richer experience. If everyone just bowed and curtsied and loved everyone else, it wouldn't be nearly the rich and malleable experience it was for me. Some of the people playing assholes were assholes IRL, but many of them were enjoying playing a role much as an actor would or the way a novelist enjoys writing her villain. Albeit some of those people are crappy people IRL too, most of them are not at all what their characters are. As long as the misogyny, violence, and other socially unacceptable stuff stays IG, then I think it should be chalked up to the roleplay experience and nothing more.
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Ms. B:
Right, It sounds like you had a great experience in Achaea in which there was IRL ribbing that didn't interfere with game play- you still had a good experience and mods who would step up if necessary. I am in no way saying you are not having a great game experience as a girl, or that you are unwilling to take the same teasing everyone else gets. I am talking more about the the bigger wide spread issue- which includes other games and spaces where players did not just rib each other else why would http://fatuglyorslutty.com/ be a thing or Anita Sarkeesian have her safety threatened and her online identity ruined just because she wanted to do research about women and video games http://www.feministfrequency.com/.../ I absolutely agree that there are games that are great- and with misogynistic themes- I am just pointing out WHY it is an issue that people want to discuss and why it should not be dismissed.
Comments
Mr. C:
I'm not particularly cool with violence in games, either. But really, based on a quick glance it actually sounds a lot like Jos's post on Feministing about Skyler White. http://feministing.com/.../ The misogyny was something that the reviewer noticed. She's not really under any obligation to NOT point out what she noticed; indeed, she's sort of under the exact reverse: she's supposed to point out what she DID notice.
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Mr.
I find the violence in games is stylized to the point of being misleading, particularly to undereducated young men bound for the military. I do not like how avatars of real soldiers with families are treated with careless impunity by players. It reminds me of how real soldiers were and continue to be treated as expendable.
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Ms. E:
I agree with the person who said it's not an issue in one game, it's an issue in many games, making it pervasive and less defensible.
I don't like the argument that it makes sense in context, because the context is a fantasy world that its creators have complete control over.
For example, in Dragon Age, the men and women wear the same armour. The army scenes show both male and female soldiers. A lot of people make the argument that a world based on mediaeval times should have its women subjugated to its men, but they miss the fact that a fantasy world is a fantasy world, so it doesn't have to have a similar cultural history that caused women to be deemed inferior to men. Which Dragon Age showcases.
You can do whatever the fuck want in a fantasy. If someone can steal a car with no repercussion, someone can treat a woman equal to himself. If someone can shoot a fireball out of his hands, a woman can be respected leader.
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Adalie:
Personally, I can only think of this in terms of Achaea, because Achaea is the only "real" MMORPG I've played. In Achaea, there are tons of women in high-ranking and important positions, so it stands to reason that anyone who behaves in the game as if women are lesser than men are that way by personal choice and not as some greater mechanic of the game itself. Furthermore, there are gods and goddesses of equal badassery (that's a word, shhhh). Everything, by function of Achaea itself, seems pretty darn equal. The people who choose to play out social taboos themselves are acting of their own accord to the varying acceptance of their fellow players and the characters their characters interact with.
This is where I disagree with an extent with Ms. E., because I feel like when the game is so player-influenced, it -can- make sense in context. If game developers set out to create an imbalance, I might be pretty outraged, but in this case at least, the developers seem to have set up an even playing field and the majority of characters have run with it. The ones who don't are, like I said, playing a role in theory and nothing more.
My big gripe comes when the player themselves behave this way, whether it be through the way they play the games, (like the way they treat the women they may have to run dungeons with in a PuG (I've been on the bad end of that and it isn't fun) the way they interact in forums, or whatever, but I think that comes down to the person themselves and the secure feeling of the supposed anonymity of the internet. That, to me, is neither caused nor exacerbated by video games, though video games might be an outlet for the deplorable behavior.
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Mr. C:
@Adalie, it gets back to what Kathleen was saying. If as little as, say, 30% of games were misogynistic in their setting (and MUDs and MMORPGs tend to be fairly decent about this, so I'd peg the percentage in reality to be under that), it's actually perfectly fine. The general issue is that misogyny in industries (including the game industry) tends to be more on the order of 90%. So the request isn't so much that the misogyny stops at all but that it stops being a default go-to base assumption.
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Adalie:
I guess I should just drop all the Achaea-talk and ask: When you watch Mad Men, do you spend the whole time offended at the misogyny or just enjoyed being wowed and how much times have changed? I tend toward the latter. In the same way, I could play GTA V and just enjoy gawking at how exaggerated the womanizing may be there and be thankful that my day-to-day isn't like that. But most importantly, I don't expect the misogyny in my day-to-day to get any worse because that particular game now exists.
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Mr. F:
I think it's due to the more recent slew of people calling out a few decades of misogyny in gaming, and we're just that much more aware of it now. Sort of like gay bashing a few years ago, maybe. It's the current topic (and it's a great one to push), so I think a lot of people are knee-jerking and forgetting the bigger picture that this is all being done in the context of abhorrent and illegal activity. From the reviews I've read so far, it sounds like GTA5 could use some more three dimensional female characters.
Making something illegal never stops it from happening. It just makes it illegal. So the difference can't be that one is illegal and the other isn't.
I hate swearing. I think people should always try to speak positively and i noticed that its very easy to swear online in general, not just achaea.
Its just emphasis to a lot of people and a way of driving home their feelings. 4 extra letters that probably don't mean much. I take it really personally however and struggle to respect people who do swear a lot.
I also struggle with games like GTA or any game where you can play a bad guy. I have never played anything evil in any single player game because my brain will automatically think "This is wrong, you must help this virtual NPC or he will be sad and hate you".
Achaea has been the only exception to this and its become a huge struggle to play at times because of this. I am very scared of the bleed over for my attitude and my actions because i take things very seriously.
I have a close friend that went into a spiralling depression after playing shenmue and i have had similar things happen to me from certain games, where i get overly attached to each character. A combination of anxiety, empathy and OCD i think causes it for me.
There are definitely others who feel like me and they may not have the capability or morality to differentiate between how they decide what to do in a game and in reality.
This is no fault of the game or its developers. These games tend to have ratings and warnings ands its down to each individual to heed them.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I believe many things change depending on your location and vocation, as well as your current state of mind. When I am at work I swear like a sailor, when I'm off work I drink like a sailor, and I'll be as darn crude and dirty as I want because that's the lifestyle I live around. On the other hand, anyone that has met me that I know is a civilian will tell you I'm rather polite and proper. I was raised well, I don't swear in public and I hold the door open for everyone. All that good stuff. People will constantly change based on their surroundings, their attitude, speech, and actions will all be slightly (and sometimes greatly) different. This goes for being in RL and IC too.
I fear that the media of movies make violence a lot closer to home than video games do. Video games are all quite obviously fake. Even the very realistic ones. While people may get attached to a few names in COD or fall in love with Master chief, that will not have the same effect that a person who finds a relation to an actor in a movie. We need to be able to properly relate before we can start letting it invade our personal lives, and seeing a real person on the screen is a surefire way to do that.
I like to believe that people are indeed smarter than just assuming that killing in a video game or movie is that simple though. Anyone that has witnessed a death by malice or mishap, or killed anything be it animal or person would very easily know that death is a long slow process that is exceptionally potent to anyone's psyche. When you play a game you're just reading a story, especially in fantasy games. We've all heard the legends of the great (person) that stood his ground and slew over (random number) orcs in defense for his home. Hearing something like that inspires awe and respect, so imagine playing that or seeing it.
Basically I say let the violence be as violent as they want. Any decent person will know the difference. Also to Mr. D
Mr.
I find the violence in games is stylized to the point of being misleading, particularly to undereducated young men bound for the military. I do not like how avatars of real soldiers with families are treated with careless impunity by players. It reminds me of how real soldiers were and continue to be treated as expendable.
Then you must hate what real war has looked like even more. I don't mean to rag on anyone specifically, but let's avoid that talk. Anyone in the military knows that they signed up for something that has the highest price. In a sense we "are" expendable and can very easily be sent to our deaths. We know. Nobody gets to make that judgment except for us. I for one am aware of my expendable nature and what I gave my right to live up for. (enough side ranting, I've just never liked that conversation)
edit: undereducated young men bound for the military is a rather broad sweeping statement as well. That's not actually a type of group, there are some that might fall into both categories but it's not like you can point them out or say that video games will have any effect on that specific group.
I don't crossplay because it's just not me. I've tried, a few times! Never stuck.
I think addressing crossplaying is relevant here, because it separates player-gender from character-gender, and makes it easier to see what is or is not IC misogyny vs. OOC misogyny. @Lynara, where are you?
I'm of the opinion that if you harm someone due to the influence of a video game, then you already had a few screws loose, and whatever the trigger was is almost irrelevant.
@Adalie, this is super interesting, and it's something I think about a lot.
I posted somewhere else about racism and gaming - particularly in Achaea where "racist" RP is completely legitimate. I think a lot of it is whether the setting is sufficiently divorced from the real world to allow people to maintain a bit of distance; to avoid hurting people who do experience these things on a daily basis. In Achaea, I would have no problem yelling "You fin-flapping scaled monster, suck Vastar's balls". But if the main difference between atavians and tritons (say) was the colour of their skin, that makes me less comfortable - even more so if one was black, and one was white.
Similarly, with misogyny, I don't really have a problem with a medieval world depicting medieval gender relations - I don't think that's sufficiently close to the modern woman's experience to really... hit home. Sure, it would be great if there was more fantasy with strong female characters but I don't find the typical setting to be obnoxious in the way that @Adalie means.
If it isn't that removed though, if it's a game set "in the real world", I do think game makers (and film makers, and TV makers, and artists in general) have some obligations. I think those obligations are strongest in gaming which puts you in the role of the protagonist and therefore much more strongly promotes identification with the character. I think it is deeply uncomfortable for a game to put you in the person of a racist/sexist protagonist if you are not carefully and sensitively exploring those very issues. I don't buy the argument that games *cause* sexism, or racism and certainly not violence, but I do think they help... I dunno weave some strands in the culture's web. If people play a game for hours online that require/permit/encourage them to be racist/sexist, I find it hard to believe that doesn't bleed into their real lives. Much in the same way that I reflexively (still) type CWHO into other messenger windows.
I think it's different with violence, because violence is generally removed from people's real life experiences (placing some distance between things much as "fantasy racism with atavians/tritons" does) . Most people don't engage in violence in their every day lives but people do *interact* in (forbid the Ladybird Social Sciences) a world which *is* misogynistic, and which *is* racist (I have other things to say about violent games where people have experienced RL violence but this is long enough already).
Which isn't to say those things shouldn't be depicted - just that they should be depicted carefully, and responsibly.
Playing Halo or COD... I've never once gotten violent urges.. until I put that headset on. As soon as I hear the other players smack talking or being rude or completely inappropriate... THAT is when I feel violent urges. Never once from the gameplay itself. Never have I gotten a clean headshot and thought "I need this skill IRL!"
It's a game and it's quite simple (This might not be the case for everyone, just personally) to keep it defined as a game even in my subconscious.
It's the people I'm playing with whose attitudes affect me. Not what their toon is doing to me.
As far as it being a problem in MUD games... I've had well over a decade of playing with some amazing roleplayers and some terrible roleplayers. There are times when a character is just SO easy to hate because they take on the role of the guy or girl that runs across the lines of the social norm. And an excellent role player makes you FEEL that frustration or discomfort in their gameplay.
But generally, I feel like most people can sense someone who is a creepy role player versus a straight up creepy person. Or rude. Or wild. Or crazy. Or evil.
There's a sense of maturity in the way they might spew misogyny; a reason and generally an explanation (even if it's not simple to pull out said explanation from the character), rather than doing anything they can to evoke an "omg did he just say that" moment.
So while I think whether it be violence, racism or misogyny in a game of any kind... it's generally simple to write it off as fantasy and game... until you perceive the opposing players intent. Then it feels real and it feels terrible.
I don't see time spent in a video game, regardless of the type, as something that contributes to who the person behind the character is. You can do some really messed up and easily unlikeable stuff in a game, especially like Achaea where there are no set roles or conditions, and not be a 'bad' person.
Generally, it doesn't work the other way around though for most people. A lot of people when they play a game like Achaea though play themselves without realizing it. That doesn't really make a lot of sense I guess when re-reading it, but don't really know how to explain it.
As far as misogyny in Achaea, I've not really seen any myself. Are there brothels and harlots in Achaea? Yes, but then again, why wouldn't there be? Some people have a hard time playing GTA because of the violence and how some women are portrayed. It's not the women themselves that are portrayed as I see it, it's the prominent roles that have been around for centuries.
You play a game like Duke Nukem and see strip clubs, 'excotic dancers', lot of swearing. Some people don't like to see that because they think it 'makes women look bad'. Ok, well that's their perspective, and while it may be shared by some, there are certainly other outlooks on it. Some women who are 'entertainers' are not at all ashamed about it and see nothing wrong with it.
I think it's a matter of people not wanting to be reminded about the reality of the world we live in, where professions like courtesans have existed and thrived for centuries. And that's the thing about video games that I find, is that they tend to contain a lot of reality from the world we know and love to hate.
hah sometimes having a guy say "Buy me a drink, woman" is more entertaining than a guy saying "Let me buy you a drink, woman". That's one of those things like I mentioned before that's just entertaining, IC roleplay.
I don't personally think anyone should feel bad for that. If you can't have a laugh or two about it, then it's a little sad. But it's when the person bleeds through the character and is directly attacking player to player, not anything to do with character to character that I think it's a problem.
I'm an advocate of informing administration when someone crosses lines like that because if you don't, then the next victim might not, then it continues.
It's all mostly in our hands if we want to handle it with our big kid pants or sweep it under the rug and let it eat at us.
Same as with any game.
"Gilgamesh, where are you hurrying to? You will never find that [everlasting] life for which you are looking. When the gods created man they allotted to him death, but life they retained in their own keeping. As for you, Gilgamesh, fill your belly with good things; day and night, night and day, dance and be merry, feast and rejoice. Let your clothes be fresh, bathe yourself in water, cherish the little child that holds your hand, and make your wife happy in your embrace; for this too is the lot of man."
What do you guys think?