Hello everyone. As most of you know that use Achaea's crowdmap for mudlet I am the main person who updates the map as best as possible. There will be some major changes in store for the crowdmap in the near future. I have also created an email that you can contact me at if you do not want to contact me in-game: QwindorRousseau@gmail.com. You can of course also request or post ideas here in this thread.
Updates:
-Ability to walk through wilderness -- In progress but will still be some time not to mention with only a fraction mapped it has slowed down my sexy beast of a computer in finding a path through normal areas
-Areas being diminished to speed up the script in pathing -- This will still be some time as we are working on a way for the script to store the information of the actual gmcp area in another place that is easier and quicker for the script to access. Along with this will be a much much larger map without the different areas being defined so you can see one area from the next without having to enter that area. As I said this is still some time off so do not expect it really soon just be prepaired for it at some point.
I am sure Vadi will have other things he is planning on adding to the script as well though I think there is another thread for that entirely.
Qwindor Rousseau
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I'm available to answer any questions you might have.
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The issue: There appears to be a Null "Area" and my guess is that when it searches for this it ends up passing a null, and then it dies horribly.
The Solution: if you put in the command "arealock" all by it's self you will see at the very top of the list.
(mapper): Lock!
(mapper): Hesperia Lock!
The " " area is what is causing the problems so if you just click on the Lock! you end up with the below if you do "arealock" again
(mapper): Unlock!
(mapper): Hesperia Lock!
From here you should be good to go.
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Qwindor Rousseau
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Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."