I have two ideas that I think would be awesome to ramp up conflict in the game.
#1 - The red fog. I think it would be totally awesome if Grove users would be given the ability to "smudge out" the red fog like Necromancers exterminate the forests. The purpose of this effect should have some kind of mark on gameplay, like forests losing plant life or Grove users unable to utilize that once-part of the forest. (grove, flow, any forest ability). Perhaps introduce a small varied chance for fail of Necromantic abilities or loss of necro power regen or the cap lowered on how much they have while the fog is away. It could be their power source. Alternatively, we would obviously take damage standing in the red fog, but not any greater than forest defenses.. We could be enemied to it much like Oakstone's purpose. We could call this ability "renew" since the red fog is sort of desecration of the land.
#2 - It would be nice if being a member of Oakstone gave you the ability to rejuvenate forests, as the amount of Druid and Sylvan combatants is low and/or often snuffed out when Mhaldor is exterminating. This would give us more people to rejuvenate forests that are around. It would also give being a member of Oakstone a bit more usefulness than enemy tracking and calling out exterms.
Comments
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
For some reason I can't see Hitler being a fan of those.
Results of disembowel testing | Knight limb counter | GMCP AB files
Wow... Seems I underestimated...
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
So it is with great fatalism I now click 'Disagree'.
The Red Fog smudging....No.
Before Alchemists, Oakstone used to just threaten to ban you from getting potions and things and enemy if you gave it to them. Necromancers are supposed to be evil so gaining life essence from the forest makes sense and is definitely fun for conflict. Forestbinding is basically useless now and I am actually very unsure what powers the Oakstone has other than Tracking and Exterm...seeing that was mentioned here. Alright so some ideas that are interesting is, since necromancers exterm the forest and we definitely want conflict is to maybe have forestals go to Mhaldor isle and get some kind of "regent" from the fog that can be used to protect an area of the forest for X amount of time. So it gives Eleusis a reason to go there and initiate combat while protecting the forest and Mhaldor a reason to go into the forest and suck the life out of the plants.
(╯° _°)╯︵ ┻━┻ You are now free to complain about what I write!