Numbness would keep you alive if you did it after the first truename. I don't quite know what numbness mechanics are here, but that should be fine.
As for the, 'you can't stop it argument...' well...
As we elaborated before, with mana prio, it takes at least 5 enervates to drain you down, at 3s per. That's 15s. You are a DWC knight. Even with forged you swing at slightly past 2s, like 2.05s or so (this is definitely the case because if it weren't, it 'd be impossible for DWC to get a 2-leg impale DSB, and that would be obtuse).
You're not using forged though, you're using artifact scimitars. Let's say you swing at the conservative value of 1.8. What can you do in 15s? You can do nine combos. Let's imagine that the worse happens, and you need to raze twice. So you have what amounts to eight combos.
I have seen Mizik annihilate a Runewarden (4500 health, plate, algiz, missed one sip) who wasn't hindering in less combos, just with prefarar. I have seen an SnB focus lock someone in less than eight combos. In eight combos, with your scimitars, you'll prep a limb and have change. You'll be able to stick nausea for parry bypass AND STILL prep a limb. You could break a head and do your hellsight cheese. You could delph prep. You could delph on the last enervate, or delph break, then impale to keep them down longer. Remember, no hinder here, and slashes 3 - 8 probably are all prefarer'd, so unless this is like, Seragorn we're talking about, they're bound to be hurting.
If you were 2h, you could go speed, and use your sword to build tendons and prep legs. When they get close, you break upset, then dry impale to buy yourself more time to sip (and add a bit of damage in the process).
I feel there's patently a lot of things you can do, and none of them are particularly different from what you'd normally do. Slightly different? Yes. Entirely off the walls this does not progress my normal offense at all different? I don't think so.
I do keep saying it's not unavoidable. I just think the damage's whacky. You think it's fine, I think it's not, I've said this like four times, haven't I?
ETA: I went three rounds with Archaon and won two of them. I've never said Occultist's broken, I never said it's impossible to stop, I just think Truenames hurt a huge amount for little effort on the Occie's part!
If you think it's not 'little effort' you probably haven't played Occultist. When Occultists who're actually good say it doesn't take much effort, I think I'd take their word for it. (Not that I need to, having played with enervate enough when I was one) - What exactly is 'reacting appropriately' to you? You mean running? Sure that'd work if the Occultist didn't chase at all. It's not hinderable, barring things that completely stop your own momentum. Classleads that were made to hinder the ability (aside from just prone) were rejected.
If Enervate only takes 15-20s and is almost unstoppable prep that's kinda op. How long does it take for them to extract 3 truenames? I mean, it's definitely survivable but eating 3 x ~60% blasts + aeon rng every 30-40s kinda sucks.
I'd rather fight their aff route tbh because that's infinitely more exciting.
Edit : Also, if outdoors I get to fly but star tarot + auto-following/tentacles is kinda rubbish too. So indoors might be a pre-requirement to stop star tarot -> truename.
For the record, Numb'd kill you, as well (58.6% x3 > 140%, that's the numb threshold, innit?
Just to point out this is the wrong way of looking at numb damage. Get hit once, numb, get hit twice while you heal to full (118%), move away and survive the numb popping. Would survive four in a row if you assume one single Occie doing it. TN -> Sip -> TN -> Numb -> TN -> TN -> survive
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Oh yeah, if para doesn't stop Enervate, can't they kelp/imp prio and swap back to para when they have tree balance + passive heal tarot? Would probs slow down locking significantly.
For the record, Numb'd kill you, as well (58.6% x3 > 140%, that's the numb threshold, innit?
Just to point out this is the wrong way of looking at numb damage. Get hit once, numb, get hit twice while you heal to full (118%), move away and survive the numb popping. Would survive four in a row if you assume one single Occie doing it. TN -> Sip -> TN -> Numb -> TN -> TN -> survive
Or the occultist could just wait for Numb to wear off while hitting you with enervate to get the Truename they already spent, no, and do it again until you make a mistake and Numb too early or too late.
I dunno. This seems to have everyone on two sides of the issue. I really don't want to go into further- I still think the damage is excessive, and some people agree, others don't.
5847h 2605m 99%e97%w |EED 09:46:42.443 You take a long drag of cinnabar off your pipe. [AFF] AEON | Archaon draws back with a knowing smirk and utters some alien word that vibrates deep within your bones. Your mind swirls and body convulses in excruciating pain as your very spirit cries out in agony. 2814h 2605m 99%e97%w |EED [ae] (-3033h, 51.9%)09:46:42.584
I... Wasn't? Target is Regi, I was defending Atalkez. Regi brains Atalkez, I take the damage, I kill Regi, he bursts and regains balance so immediately brains again.
Great fight against Atalkez, I'll spare the back and forth of the fight prior to this, with multiple prep setups between the both of us. Ended with me breaking my own torso and Atalkez capitalizing on it...
Comments
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
As for the, 'you can't stop it argument...' well...
As we elaborated before, with mana prio, it takes at least 5 enervates to drain you down, at 3s per. That's 15s. You are a DWC knight. Even with forged you swing at slightly past 2s, like 2.05s or so (this is definitely the case because if it weren't, it 'd be impossible for DWC to get a 2-leg impale DSB, and that would be obtuse).
You're not using forged though, you're using artifact scimitars. Let's say you swing at the conservative value of 1.8. What can you do in 15s? You can do nine combos. Let's imagine that the worse happens, and you need to raze twice. So you have what amounts to eight combos.
I have seen Mizik annihilate a Runewarden (4500 health, plate, algiz, missed one sip) who wasn't hindering in less combos, just with prefarar. I have seen an SnB focus lock someone in less than eight combos. In eight combos, with your scimitars, you'll prep a limb and have change. You'll be able to stick nausea for parry bypass AND STILL prep a limb. You could break a head and do your hellsight cheese. You could delph prep. You could delph on the last enervate, or delph break, then impale to keep them down longer. Remember, no hinder here, and slashes 3 - 8 probably are all prefarer'd, so unless this is like, Seragorn we're talking about, they're bound to be hurting.
If you were 2h, you could go speed, and use your sword to build tendons and prep legs. When they get close, you break upset, then dry impale to buy yourself more time to sip (and add a bit of damage in the process).
I feel there's patently a lot of things you can do, and none of them are particularly different from what you'd normally do. Slightly different? Yes. Entirely off the walls this does not progress my normal offense at all different? I don't think so.
ETA: I went three rounds with Archaon and won two of them. I've never said Occultist's broken, I never said it's impossible to stop, I just think Truenames hurt a huge amount for little effort on the Occie's part!
I'd rather fight their aff route tbh because that's infinitely more exciting.
Edit : Also, if outdoors I get to fly but star tarot + auto-following/tentacles is kinda rubbish too. So indoors might be a pre-requirement to stop star tarot -> truename.
[ SnB PvP Guide | Link ]
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
[ SnB PvP Guide | Link ]
Damn those double leg breaks vs dragon.
I dunno. This seems to have everyone on two sides of the issue. I really don't want to go into further- I still think the damage is excessive, and some people agree, others don't.
Best prone defense ever!
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Timing on that Hug proc.
Also, I'm firmly with @Anedhel
5847h 2605m 99%e97%w |EED 09:46:42.443
You take a long drag of cinnabar off your pipe.
[AFF] AEON | Archaon draws back with a knowing smirk and utters some alien word that vibrates deep
within your bones. Your mind swirls and body convulses in excruciating pain as your very spirit
cries out in agony.
2814h 2605m 99%e97%w |EED [ae] (-3033h, 51.9%)09:46:42.584
That is crazy
2623h, 4832m, 13175e, 17428w exkdb[tt(3)]- 04:46:44.429
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Yeah, it's a ton of damage. But you also decided to stay in the room, and try to attack me again. That was avoidable by touching shield.
If you like self kills, @Anedhel: https://ada-young.appspot.com/pastebin/fc05122d
No timestamps, but that all happened within .3 of a second, then I died about .2 seconds later to a Magi.
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
True blue friend, right there.
https://ada-young.appspot.com/pastebin/f98132da