Combat Logs

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Comments

  • Date on that is 1/7/12


  • @Daeir You're ignoring latency on the side of the observer. A tiny, unnoticable bit of lag could cause the attacks to appear much closer together than they actually were. Because of that, a single example is almost meaningless.
  • MishgulMishgul Trondheim, Norway
    Tanris helps his allies with tarot? What is this witchery

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • @Sena, I don't think I was lagging, and if I did, it was very tiny as you said. The (2.02) after death was me regaining balance after evading, so it still happened within 2 seconds of me entering past mindnet/alertness.
  • @Carmain:

    I don get it :(

  • Dunn said:
    Gooooooood goooooooooood let the hate flow through you.

    But, if you want a Mosr funny: he dropped retard on us while we cleared a 10 stack of guards.

    It came up as the last guard went down. :D
    My favorite part was where 8 of us drop cubes instantly.

    <3 A-Team. 

    PS: Are we really the only ones who put in the time to train our fighters?
    image
  • Oh nvm I get it.
  • Mizik said:
    Dunn said:
    Gooooooood goooooooooood let the hate flow through you.

    But, if you want a Mosr funny: he dropped retard on us while we cleared a 10 stack of guards.

    It came up as the last guard went down. :D
    My favorite part was where 8 of us drop cubes instantly.

    <3 A-Team. 

    PS: Are we really the only ones who put in the time to train our fighters?

    Shallam (Sothantos, Silas, and Darroth mostly) has put, or attempted to put, a lot of time into training people. The only problem is 90% of them leave the city, end up being alts, or just quit playing.

  • Drat! My alt is found!


  • LothienLothien Montréal, Québec
    Shallam is a hard city to have fun in, I'll admit. I've tried and tried. :(
  • edited November 2012
    As you yourself said, Ashtan's strength is its ranged, which makes it difficult for Shallam(entrenchers) to go offensively against. Probably why they let their frustration out on Mhaldor. But you're absolutely right. Needs moar offensive.
  • JonathinJonathin Retired in a hole.
    We just don't have the people with the interest/experience to want to raid a city like Ashtan who can summon forth 3847293874 dragons. Add to that Occies/monks prowess with area control, pit, and LoS (because of said Dragons+serpents/knights) and it just makes it unfeasible to raid Ashtan most of the time. That being said, I'm not sure why we haven't been raiding Mhaldor/Hashan lately.

    Then again, we do have people who still think that we should put our differences aside, even though Ashtan raids us daily again.
    I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
  • That would depend on what you want to do. Personally, my experience is people don't get very interested by sanctioned raids. They're not good for retaining players, as the deaths almost always outweigh the gains from room destruction if you bring roughly equal numbers, and they're also boring: the worst of both worlds. Border raids or mobile city skirmishes are what most people enjoy.

    Shallam (for all practical purposes), is a super buffed Mhaldor without soulspear and blackwind. These two abilities, while awesome, do not define Mhaldor's real capabilities. Mhaldor's strength lies in gravehands and beckon, which allows for the splitting of groups or forcing people out of prepped rooms into theirs.

    If by entrench you mean the ability to hunker down 40 rooms from the defenders and keep them from rushing, yes, Ashtan with the right people will likely own you and make your raid group thoroughly disgruntled and miserable. On the other hand, if you fight in close quarters and make intelligent use of beckon, rites, and your extremely potent ally support, that's a very different story. Entrenchment does not need to mean fortify miles from the fight to avoid melee and try to tank the best ranged on the game for as long as possible. It can (and should be considered if you want to have success with those abilities) mean forcing enemies to fight on your terms in rooms that you have prepped to give you advantage.

    (I  define success here not by rooms destroyed or kills earned. I define it by how fun and engaging it was for your group, and whether it will make those not completely invested players in your faction wish to stick around and do it again.)

  • AkiaAkia phoenix, az
    Tanris said:

    That would depend on what you want to do. Personally, my experience is people don't get very interested by sanctioned raids. They're not good for retaining players, as the deaths almost always outweigh the gains from room destruction if you bring roughly equal numbers, and they're also boring: the worst of both worlds. Border raids or mobile city skirmishes are what most people enjoy.

    Shallam (for all practical purposes), is a super buffed Mhaldor without soulspear and blackwind. These two abilities, while awesome, do not define Mhaldor's real capabilities. Mhaldor's strength lies in gravehands and beckon, which allows for the splitting of groups or forcing people out of prepped rooms into theirs.

    If by entrench you mean the ability to hunker down 40 rooms from the defenders and keep them from rushing, yes, Ashtan with the right people will likely own you and make your raid group thoroughly disgruntled and miserable. On the other hand, if you fight in close quarters and make intelligent use of beckon, rites, and your extremely potent ally support, that's a very different story. Entrenchment does not need to mean fortify miles from the fight to avoid melee and try to tank the best ranged on the game for as long as possible. It can (and should be considered if you want to have success with those abilities) mean forcing enemies to fight on your terms in rooms that you have prepped to give you advantage.

    (I  define success here not by rooms destroyed or kills earned. I define it by how fun and engaging it was for your group, and whether it will make those not completely invested players in your faction wish to stick around and do it again.)

    image

    image

  • The problem with making you guys fight on their terms is the area is under your control. Your gates are heavily fortified with guards so there's no way their group can control your entrance/exit, which puts them at the mercy of your ranged. This is less of a problem with a border skirmish near the bog, and I wholeheartedly agree that's where Shallam can and does shine.
  • I'm speaking of offense against Ashtan, of course. Them trying to withstand your ranged within Shallam is just silly.
  • MishgulMishgul Trondheim, Norway
    also gravehands have this 800cr counter >(

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • edited November 2012
    image

    Thread over when people bring earrings up because they're not goinggggggggggggg anywhereeeeeeeeee.

    Unlike us in gravehands/piety* :)


  • If people are  fortified at gates go indoors and lay banishment. Unless you're fighting without a priest (in which case you have noone to blame but yourself), you are then essentially occultist immune, and the stalemate starts.
    This is why sanctioned raids aren't interesting, and in city in general is dull if the other side does not want to engage. If Shallam start rolling a cataclysm, I go outside the city because its obvious they're not going to melee: that's not an issue isolated to Shallam. (*puts on his preachers hat*, this is why the guard changes were a bad idea: they made entrenchment on guards viable, which means the group with stronger ranged has a disproportionate edge when fighting on the defence).

    Regardless though, any form of offense is what will keep people coming back. Border raids fall into that category fine. Shallam's single issue is they don't make that a regular occurance for whatever reason, be it lack of interest or something else. If that doesn't change they will likely continue to find themselves losing alts and combatants for the reasons stated earlier.

  • Every so often I alt into Shallam. I find one cool House member around at best. Everyone else wants to drown me in affection. History Shallam makes me physically ill most of the time. There are all these words that aren't "Enemies on Isle" and "The shrine on the mountain requires corpses". I can't make it twenty minutes, let alone to the point I'd be training with them on raid defense.

    Also, raiding Ashtan is probably an exercise in futility. Someone in Ashtan showed me the CWHO once and I thought they were trolling me. There are hardly any defensive raids, so there is all the martial enthusiasm of Hashan, just amplified tenfold by the number of people Ashtan can muster. Dunno what that means for the rest of everyone, but I can quite safely say that Mhaldor (and probably Shallam) have tiny, tiny windows of opportunity to attack the Bastion in all its Nihilistic glory.

    Also, btw:

    image
  • WAIT. Is it actually illegal now to illusion party targets? O_o
    Does that mean Creator's only use now is to illusion myself walking into their group?
    I like my steak like I like my Magic cards: mythic rare.
  • Oh, combat log, right.

    You slip behind a baby rat and garrote him with your whip.
    The final blow proves too much for a baby rat, who expires pitifully.
    You have slain a baby rat, retrieving the corpse.
  • @Tvistor: Shallam actually rivals us consistently for population post efigy.

    If Mhaldor can be doing raids on Shallam (I saws it yesterday, I dids!), noone can be complaining about being outnumbered.

  • Tvistor said:
    Oh, combat log, right.

    You slip behind a baby rat and garrote him with your whip.
    The final blow proves too much for a baby rat, who expires pitifully.
    You have slain a baby rat, retrieving the corpse.
    No timestamps, fake log is fake.
  • Seriously? I recall being amazed that you have to type in 'more' to see Ashtan's entire CWHO. I will actually alt to take a look when it isn't 4 AM.
  • It's rare that we bring anywhere close to what is actually logged in. At peak last night we had 45 on cwho.


  • AkiaAkia phoenix, az
    Tanris viciously seizes Zephyros in his jaws, tossing him effortlessly into the 
    air before catching him in a second bite.
    The last vestiges of strength having ebbed from Zephyros's body, he sinks to the 
    floor with a sigh. Suddenly, your surroundings are enveloped in a blinding white 
    light, forcing you to cower with your hands over your eyes. When you tentatively 
    open them once more, you are astonished to find Zephyros alive once more.
    7315h, 6253m, 29980e, 14423w cexkdb-LOCK
    Zephyros eats a bloodroot leaf.
    7315h, 6253m, 29980e, 14423w cexkdb-LOCK
    You may drink another health or mana elixir or tonic.
    7315h, 6253m, 29980e, 14423w cexkdb-LOCK
    Drawing an enormous breath, Tanris exhales, expelling a gale of wind with such 
    force that Zephyros is knocked over.
    7315h, 6253m, 29980e, 14423w cexkdb-LOCK
    Lightning-quick, Dunn jabs Zephyros with an ornate steel rapier.
    Horror overcomes Zephyros's face as his body stiffens into paralysis.
    Lightning-quick, Dunn jabs Zephyros with an ornate steel rapier.
    7315h, 6253m, 29980e, 14423w cexkdb-LOCK
    You kick your leg high and scythe downwards at Zephyros.
    You connect to the head!
    7315h, 6253m, 29965e, 14423w cekdb-LOCK
    You launch a powerful uppercut at Zephyros.
    You connect to the head!
    7315h, 6253m, 29950e, 14423w cekdb-LOCK
    You launch a powerful uppercut at Zephyros.
    You connect to the head!
    You have slain Zephyros.
    [Oregano]: Auto-bashing off.
    A starburst tattoo flares and bathes Zephyros in red light.
    A primal ember falls from Zephyros's person.
    Some irid moss falls from Zephyros's person.
    A piece of kelp falls from Zephyros's person.
    A bloodroot leaf falls from Zephyros's person.
    7315h, 6253m, 29935e, 14423w cekdb-LOCK

    A look of extreme focus crosses the face of Zephyros.
    7315h, 6253m, 29935e, 14423w cekdb-LOCK
    Zephyros takes some salve from a vial and rubs it on his legs.
    7315h, 6253m, 29935e, 14423w cekdb-LOCK
    Nemutaur crushes the air with his fists, a contorted grimace dominating his 
    features.
    Zephyros gasps and stumbles as an unseen force crushes the life breath out of 
    him.
    7315h, 6253m, 29935e, 14423w cekdb-LOCK
    Lightning-quick, Manifest jabs Zephyros with an ornate steel rapier.
    Lightning-quick, Manifest jabs Zephyros with an ornate steel rapier.
    7315h, 6253m, 29935e, 14423w cekdb-LOCK
    Zephyros takes some salve from a vial and rubs it on his head.
    7315h, 6253m, 29935e, 14423w cekdb-LOCK
    Zephyros takes a drink from a zebrawood vial.
    7315h, 6253m, 29935e, 14423w cekdb-LOCK
    Lightning-quick, Dunn jabs Zephyros with an ornate steel rapier.
    Horror overcomes Zephyros's face as his body stiffens into paralysis.
    Lightning-quick, Dunn jabs Zephyros with an ornate steel rapier.
    7315h, 6253m, 29935e, 14423w cekdb-LOCK
    Zephyros eats a bloodroot leaf.
    7315h, 6253m, 29935e, 14423w cekdb-LOCK
    You have recovered balance on your right arm.
    You have recovered balance on your left arm.
    7315h, 6153m, 29935e, 14411w cekdb-LOCK (-100m)
    Tanris's nostrils flare wildly with a great rush of air as his sinuous body 
    contracts and his mouth opens wide to emit a rippling, unbroken roar at Zephyros.
    7315h, 6153m, 29935e, 14411w cekdb-LOCK
    Lightning-quick, Manifest jabs Zephyros with an ornate steel rapier.
    A bolt of lightning hurls from the tip of the runeblade skywards, accompanied by 
    a crack of thunder.
    Accompanied by hissing sounds, small acidic hailstones pour down from above, 
    battering Zephyros's body.
    Zephyros's eyes close suddenly as he falls asleep.
    Manifest viciously jabs an ornate steel rapier into Zephyros.
    Zephyros wakes up with a gasp of pain.
    Zephyros's eyes close suddenly as he falls asleep.
    7315h, 6153m, 29935e, 14411w cekdb-LOCK
    Lightning-quick, Dunn jabs Zephyros with an ornate steel rapier.
    The final blow proves too much for Zephyros, who falls to the floor a broken, 
    bloody mess.
    [Oregano]: Auto-bashing off.
    Zephyros has been slain by Dunn.
    A bloodroot leaf falls from Zephyros's corpse.

    Splat

    image

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