@Daeir You're ignoring latency on the side of the observer. A tiny, unnoticable bit of lag could cause the attacks to appear much closer together than they actually were. Because of that, a single example is almost meaningless.
@Sena, I don't think I was lagging, and if I did, it was very tiny as you said. The (2.02) after death was me regaining balance after evading, so it still happened within 2 seconds of me entering past mindnet/alertness.
Gooooooood goooooooooood let the hate flow through you.
But, if you want a Mosr funny: he dropped retard on us while we cleared a 10 stack of guards.
It came up as the last guard went down.
My favorite part was where 8 of us drop cubes instantly.
A-Team.
PS: Are we really the only ones who put in the time to train our fighters?
Shallam (Sothantos, Silas, and Darroth mostly) has put, or attempted to put, a lot of time into training people. The only problem is 90% of them leave the city, end up being alts, or just quit playing.
Even when you lose on the offense, people will stick around more if you are going on the offense. Losing on the defence is far less interesting, and winning on the defence falls shallow after a while.
As you yourself said, Ashtan's strength is its ranged, which makes it difficult for Shallam(entrenchers) to go offensively against. Probably why they let their frustration out on Mhaldor.
But you're absolutely right. Needs moar offensive.
We just don't have the people with the interest/experience to want to raid a city like Ashtan who can summon forth 3847293874 dragons. Add to that Occies/monks prowess with area control, pit, and LoS (because of said Dragons+serpents/knights) and it just makes it unfeasible to raid Ashtan most of the time. That being said, I'm not sure why we haven't been raiding Mhaldor/Hashan lately.
Then again, we do have people who still think that we should put our differences aside, even though Ashtan raids us daily again.
I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
That would depend on what you want to do. Personally, my experience is people don't get very interested by sanctioned raids. They're not good for retaining players, as the deaths almost always outweigh the gains from room destruction if you bring roughly equal numbers, and they're also boring: the worst of both worlds. Border raids or mobile city skirmishes are what most people enjoy.
Shallam (for all practical purposes), is a super buffed Mhaldor without soulspear and blackwind. These two abilities, while awesome, do not define Mhaldor's real capabilities. Mhaldor's strength lies in gravehands and beckon, which allows for the splitting of groups or forcing people out of prepped rooms into theirs.
If by entrench you mean the ability to hunker down 40 rooms from the defenders and keep them from rushing, yes, Ashtan with the right people will likely own you and make your raid group thoroughly disgruntled and miserable. On the other hand, if you fight in close quarters and make intelligent use of beckon, rites, and your extremely potent ally support, that's a very different story. Entrenchment does not need to mean fortify miles from the fight to avoid melee and try to tank the best ranged on the game for as long as possible. It can (and should be considered if you want to have success with those abilities) mean forcing enemies to fight on your terms in rooms that you have prepped to give you advantage.
(I define success here not by rooms destroyed or kills earned. I define it by how fun and engaging it was for your group, and whether it will make those not completely invested players in your faction wish to stick around and do it again.)
That would depend on what you want to do. Personally, my experience is people don't get very interested by sanctioned raids. They're not good for retaining players, as the deaths almost always outweigh the gains from room destruction if you bring roughly equal numbers, and they're also boring: the worst of both worlds. Border raids or mobile city skirmishes are what most people enjoy.
Shallam (for all practical purposes), is a super buffed Mhaldor without soulspear and blackwind. These two abilities, while awesome, do not define Mhaldor's real capabilities. Mhaldor's strength lies in gravehands and beckon, which allows for the splitting of groups or forcing people out of prepped rooms into theirs.
If by entrench you mean the ability to hunker down 40 rooms from the defenders and keep them from rushing, yes, Ashtan with the right people will likely own you and make your raid group thoroughly disgruntled and miserable. On the other hand, if you fight in close quarters and make intelligent use of beckon, rites, and your extremely potent ally support, that's a very different story. Entrenchment does not need to mean fortify miles from the fight to avoid melee and try to tank the best ranged on the game for as long as possible. It can (and should be considered if you want to have success with those abilities) mean forcing enemies to fight on your terms in rooms that you have prepped to give you advantage.
(I define success here not by rooms destroyed or kills earned. I define it by how fun and engaging it was for your group, and whether it will make those not completely invested players in your faction wish to stick around and do it again.)
The problem with making you guys fight on their terms is the area is under your control. Your gates are heavily fortified with guards so there's no way their group can control your entrance/exit, which puts them at the mercy of your ranged. This is less of a problem with a border skirmish near the bog, and I wholeheartedly agree that's where Shallam can and does shine.
If people are fortified at gates go indoors and lay banishment. Unless you're fighting without a priest (in which case you have noone to blame but yourself), you are then essentially occultist immune, and the stalemate starts. This is why sanctioned raids aren't interesting, and in city in general is dull if the other side does not want to engage. If Shallam start rolling a cataclysm, I go outside the city because its obvious they're not going to melee: that's not an issue isolated to Shallam. (*puts on his preachers hat*, this is why the guard changes were a bad idea: they made entrenchment on guards viable, which means the group with stronger ranged has a disproportionate edge when fighting on the defence).
Regardless though, any form of offense is what will keep people coming back. Border raids fall into that category fine. Shallam's single issue is they don't make that a regular occurance for whatever reason, be it lack of interest or something else. If that doesn't change they will likely continue to find themselves losing alts and combatants for the reasons stated earlier.
Every so often I alt into Shallam. I find one cool House member around at best. Everyone else wants to drown me in affection. History Shallam makes me physically ill most of the time. There are all these words that aren't "Enemies on Isle" and "The shrine on the mountain requires corpses". I can't make it twenty minutes, let alone to the point I'd be training with them on raid defense.
Also, raiding Ashtan is probably an exercise in futility. Someone in Ashtan showed me the CWHO once and I thought they were trolling me. There are hardly any defensive raids, so there is all the martial enthusiasm of Hashan, just amplified tenfold by the number of people Ashtan can muster. Dunno what that means for the rest of everyone, but I can quite safely say that Mhaldor (and probably Shallam) have tiny, tiny windows of opportunity to attack the Bastion in all its Nihilistic glory.
Comments
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
@Carmain:
I don get it
Shallam (Sothantos, Silas, and Darroth mostly) has put, or attempted to put, a lot of time into training people. The only problem is 90% of them leave the city, end up being alts, or just quit playing.
Never going on the offense is boring.
Even when you lose on the offense, people will stick around more if you are going on the offense. Losing on the defence is far less interesting, and winning on the defence falls shallow after a while.
That would depend on what you want to do. Personally, my experience is people don't get very interested by sanctioned raids. They're not good for retaining players, as the deaths almost always outweigh the gains from room destruction if you bring roughly equal numbers, and they're also boring: the worst of both worlds. Border raids or mobile city skirmishes are what most people enjoy.
Shallam (for all practical purposes), is a super buffed Mhaldor without soulspear and blackwind. These two abilities, while awesome, do not define Mhaldor's real capabilities. Mhaldor's strength lies in gravehands and beckon, which allows for the splitting of groups or forcing people out of prepped rooms into theirs.
If by entrench you mean the ability to hunker down 40 rooms from the defenders and keep them from rushing, yes, Ashtan with the right people will likely own you and make your raid group thoroughly disgruntled and miserable. On the other hand, if you fight in close quarters and make intelligent use of beckon, rites, and your extremely potent ally support, that's a very different story. Entrenchment does not need to mean fortify miles from the fight to avoid melee and try to tank the best ranged on the game for as long as possible. It can (and should be considered if you want to have success with those abilities) mean forcing enemies to fight on your terms in rooms that you have prepped to give you advantage.
(I define success here not by rooms destroyed or kills earned. I define it by how fun and engaging it was for your group, and whether it will make those not completely invested players in your faction wish to stick around and do it again.)
@Tanris
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Thread over when people bring earrings up because they're not goinggggggggggggg anywhereeeeeeeeee.
Unlike us in gravehands/piety*
If people are fortified at gates go indoors and lay banishment. Unless you're fighting without a priest (in which case you have noone to blame but yourself), you are then essentially occultist immune, and the stalemate starts.
This is why sanctioned raids aren't interesting, and in city in general is dull if the other side does not want to engage. If Shallam start rolling a cataclysm, I go outside the city because its obvious they're not going to melee: that's not an issue isolated to Shallam. (*puts on his preachers hat*, this is why the guard changes were a bad idea: they made entrenchment on guards viable, which means the group with stronger ranged has a disproportionate edge when fighting on the defence).
Regardless though, any form of offense is what will keep people coming back. Border raids fall into that category fine. Shallam's single issue is they don't make that a regular occurance for whatever reason, be it lack of interest or something else. If that doesn't change they will likely continue to find themselves losing alts and combatants for the reasons stated earlier.
Also, btw:
Does that mean Creator's only use now is to illusion myself walking into their group?
@Tvistor: Shallam actually rivals us consistently for population post efigy.
If Mhaldor can be doing raids on Shallam (I saws it yesterday, I dids!), noone can be complaining about being outnumbered.
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