Combat Logs

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  • BluefBluef Delos
    edited May 2014
    Daslin said:

    @Bluef Weren't you crying just as hard about illusion changes, if not harder?

    Crying just as hard? No. Unless you believe calmly discussing the potential impact of combat-altering changes is equivalent to telling an admin that the changes are "100% dumb." 

    There is a difference between using the forums for what they're here for (discussions, ideas, raves and even rants - in the right thread) and filling your diaper with a bunch of public wah. I don't know why you're sticking your neck into my response and making it such a big deal anyway though, @Daslin. Get back on topic, pls. Combat logs! 

  • WessuxWessux Chattanooga
    > @Bluef said:
    > Daslin said:
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    > Bluef Weren't you crying just as hard about illusion changes, if not harder?
    > > Crying just as hard? No. Unless you believe calmly discussing the potential impact of combat-altering changes is equivalent to telling an admin that the changes are "100% dumb." 
    >
    > There is a difference between using the forums for what they're here for (discussions, ideas, raves and even rants - in the right thread) and filling your diaper with a bunch of public wah. I don't know why you're sticking your neck into my response and making it such a big deal anyway though, Daslin. Get back on topic, pls. Combat logs! 

    You're a hardcore nomcom, you don't understand the intricate parts of combat so I don't think you should say anything. Also you suck at analogies.

    But I agree, back to combat logs.
    Invest in a 9mm retirement plan.
  • > @Caladbolg said:
    > Atalkez said:
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    > https://ada-young.appspot.com/pastebin/19cbbf50
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    > rekt Caladbolg
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    > Yes, because Svo randomly doesn't want to apply mass and you barging me into guards is a combat log.

    You would love it if it was you doing that to someone else.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • StrataStrata United States of Derp
    Anedhel said:

    Hmm. It sure has taken Strata and Jinsun a long time to complain about someone bringing an enemy into defendable without getting enemied.

    Strata dormant. Waiting on @Makarios @Tecton @Sarapis to put server-side curing data in GMCP.

  • NemutaurNemutaur Germany
    Strata said:
    Anedhel said:

    Hmm. It sure has taken Strata and Jinsun a long time to complain about someone bringing an enemy into defendable without getting enemied.

    Strata dormant. Waiting on @Makarios @Tecton @Sarapis to put server-side curing data in GMCP.

    Doubt that will happen. Just use triggers to track affs. 

  • Yeah not gonna happen. Got denied in classleads and in discussion multiple times.



  • Has it actually been denied post serverside curing? I know it has before, but that might have been before they reconsidered the whole matter and decided that the effectiveness of illusions should be sacrificed in favour of more accessible curing.

  • edited May 2014

    GMCP affliction tracking has been denied post-serverside curing implementation on ACC clan, yes.

    Edit: I think it was a "It's not something we're considering right now" answer.

    image
    Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."

  • BouffBouff The realm of insanity

    So now we have to use server-side curing, at least against illusion classes, or be at a huge disadvantage?

  • Be right where you were before. It's just an advantage that you're missing out on.



  • BouffBouff The realm of insanity

    Until illusion classes are 'balanced' for not having affliction illusions.

  • > @Anedhel said:
    > Hmm. It sure has taken Strata and Jinsun a long time to complain about someone bringing an enemy into defendable without getting enemied.

    Outside gates is defendable. If I had moved him two rooms north it would have auto enemied. He came to far north is all. One room south I couldn't have done that.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • edited May 2014
    Iocun said:

    I see. That's quite a pity, to be honest.

    100% Agreed.

    If you want people to use server curing, then put it in GMCP, or give it a non-gmcp output command.

    Syntax: CURING AFFLICTIONS

    Output: You are aware that you have the following afflictions: paralysis, asthma, darkshade.

  • StrataStrata United States of Derp

    Not to beat a dead horse, but I don't see the advantage as big enough to make any sort of switch until afflictions are added to GMCP or similar. Mind you, part of that reason is because my latency is comparable to the emulated server-side curing latency. So there's no point in switching to server-side curing if I have to track afflictions in the client anyway. I'm also not sure what the big deal about that is either - server-side curing has already made affliction illusions pointless, and so far only a few things have been done to replace that, thankfully. Thus it makes no sense why we're still holding onto illusions. Delete them. Then there's no reason why we SHOULD'NT have afflictions in GMCP.

  • I would like aff support in GMCP to emulate server-sided curing just because I would take that as an opportunity to finally write my own system.  On the other hand, if Strata is going dormant until this happens I can wait. Maybe he will post less on the forums as well.


  • Atalkez said:
    > @Anedhel said:
    > Hmm. It sure has taken Strata and Jinsun a long time to complain about someone bringing an enemy into defendable without getting enemied.

    Outside gates is defendable. If I had moved him two rooms north it would have auto enemied. He came to far north is all. One room south I couldn't have done that.

    Ok, so you barged him into Entering the Main Gate, right into guards, which is even worst (they're always bitching about beckon). I'm just pointing out the ridiculous double standard here. But Strata's slacking because he's 'dormant', so, that explains it. Mystery solved.

  • StrataStrata United States of Derp
    Cahin said:

    I would like aff support in GMCP to emulate server-sided curing just because I would take that as an opportunity to finally write my own system.  On the other hand, if Strata is going dormant until this happens I can wait. Maybe he will post less on the forums as well.

    Weather is nice. Serpent is in a transitioning period right now and is kind of pointless to play. I don't switch classes when shit becomes less viable - I put my wifebeater on, wipe those BBQ fingers off with it, slam a beer, and go cut the grass... like every day yo.

  • > @Anedhel said:
    > Atalkez said:
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    > Outside gates is defendable. If I had moved him two rooms north it would have auto enemied. He came to far north is all. One room south I couldn't have done that.
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    > Ok, so you barged him into Entering the Main Gate, right into guards, which is even worst (they're always bitching about beckon). I'm just pointing out the ridiculous double standard here. But Strata's slacking because he's 'dormant', so, that explains it. Mystery solved.

    It isn't a double standard when you're comparing things that happen 5-10 times versus something that happens 20-30 times.

    Anyway, I don't complain about people using their skills. Is damage setup lame on runie? Yeah, but it's the class skills. Beckon Is just another one.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • The criticism wasn't aimed at you. I specifically said it was people who whine about beckoning onto guards. You moved people onto guards, suddenly, it's a totally different case (which is crap).


    Also, the frequency of something should not, in fact, be a relevant factor in passing what is supposedly objective judgment. In fact, that's exactly the definition of a double standard- same action being judged differently, for relatively arbitrary reasons. If you have a problem with people bringing enemies onto guards, it should include everyone- not just the guys on the other side because you don't like it.


    However, in the end, it's not about you. You just serve to highlight a point, in this case, and I actually am very amused at someone getting barged onto guards, that's pretty funny.

  • Beckon is not lame. Where the fu has this idea manifested from? 

    Runewarden damage isn't lame either! It just isn't the epitome of skill. Want to not die to it? Learn to hunt or get a job and buy artifacts to compensate.

  • As someone who needed illusions to start my killings, I'm just going to put it out there. I will never think illusions are useless simply because I can't tell you how amazing the feeling is when I'm swept kicked, and double leg break. I shoot off an illusion of standing and walking out.

    You won't believe how many people that has fooled. ...and how many it hasn't. :(

    But I can still use them for recreational and defensive uses.
  • XerXer Langley

    Eh, that kind of illusion is still totally viable. It's offensive illusions, illusions meant to try and get enemies to eat a herb to cure an affliction they don't have that don't work via serverside curing.

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    e^(iπ) + 1 = 0
  • Illusions are still useful for psychological/meta, and illusions meant to trick offensive systems (like auto dragon bite).

  • DaslinDaslin The place with the oxygen

    I still say, illusions ain't broke. They are meant to fool the user, not a system.

  • https://ada-young.appspot.com/pastebin/f376af67

    @Iskla

    Leadership101 - Avoid obvious and prepared routes of ingress.

    (J/K, I know you guys didn't have a ton of options. Well done for stepping up and making a rush. Made things 10X better. Well done all around)

  • i target the one dude that didn't hit totem, solid move joo

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  • H8 u, post the rest so I can see what I'm missing
  • Jhui did you already wimp out of alc? c'mon man. 

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