It looks like you're new here. If you want to get involved, click one of these buttons!
The proposed solution reminds me too much of autoclass - a few guilds had problems in the way they gated access to class so, instead of dealing with them, the entire system was thrown out and we got autoclass. You're barking up the wrong tree there I'm afraid. Autoclass was one of the best decisions I ever made in regards to Achaea, and the numbers are unequivocal. More people converted from newbies to regular players, those regular players played longer on average, and players in general spent more in general post-autoclass.
Do we not already have autoclass? How can we revert back to it?
the houses are what holds up a city,
→My Mudlet Scripts
@Eld I was under the impression that novices would be without a House and have no access to HHELPs initially.
I know there's a message for people inducted through the city denizens but I don't think there's a message for those that join through the Trial.
Then you realise that sylvan is terrible in ranged combat and you sit vigouring people all day (PUN).
Class restrictions are a grey area, because a lot of houses use abilities for RP reasons, and then you dilute them by spreading them around.
And then houses become even less important and you end up just having a city without houses and two clans, for scholars and for warriors or something, and then you have a bigger community with the archetypical groups filling the voids and various people being isolated and alienated due to attitudes/beliefs/timezones and nothing has really changed.
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
- To love another person is to see the face of G/d- Let me get my hat and my knife- It's your apple, take a bite- Don't dream it ... be it
I don't know how or if this would work for other cities and I won't pretend to comment for them.
@Sarapis this is the single best thing you could see done for Targossas. I could talk all day about why this would work and how much it would benefit the new City, so I'll just list the first three thoughts I had.
1. One central city training school/academy that keeps the entire City/Houses/Orders on the exact same page and working together around the exact same understandings and ideals. It could be it's own org perhaps like the Church was, but be setup solely to set the foundation for everyone who enters the City and teaches the ideals that we all must adhere to.
2. The repetitive training of novices is a bitch and kills everyone eventually. Sharing this task across all the Houses/City/Orders ensures we can pool our teachers into sharing the load rather than trying to duplicate efforts in every House. It will of course give far better coverage of timezones too.
3. Unity. Everyone will have the exact same ideals and focus and each House can then be about adding to that as a specialisation rather than having different or competing ideals (one of the top five things that killed Shallam that was) So House one can take those ideals and train fighters, another House can take those ideals and train librarians, another can take those ideals and train shopkeepers or whatever etc etc. Likewise the orders can draw from the same pool and train better god servants.
I do feel class RP might suffer as Houses did have a strong focus on that as part of the novice training. Houses could set a strong culture around classes and I am not sure how that would work in a central pool, and especially with the possibility of multi-class Houses that I have seen discussed. Knights and Serpents and well most classes have really amazing RP arcs, history and tradition across all of Achaea and I am not sure I'd enjoy Targossas missing out on that side of things if we did become the testing ground for a new arrangement.