As we're looking at at how new players are ramped up into Achaea (a difficult process, as you know - it's not like jumping into Angry Birds or even WoW), one of the things we're pondering is making a change so that newbies join a City initially, but not a House. Our reasoning thus far is that it's overwhelming to suddenly be part of two organizations when you don't understand the significance of either or the difference between them. Further, as I think most people agree, divided cities are bad for Achaea. By giving newbies a chance to understand the city a bit first (through a series of city novice tasks) and THEN pick a House, we think life would be a little easier to understand for newbies, and we help drive home that cities are important and the umbrellas under which (generally) Houses exist.
This came up initially as we were discussing trying it out for Targossas, but it's fairly problematic to have two different newbie systems existing side-by-side, as we'll probably move class selection and city selection into character creation. So, we're proposing to make this change for all cities, and wanted to hear thoughts (pro or con, as long as you explain why) on it.
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This would be a severe difference from the current state of how new player introduction works. Currently, it's the Houses that newcomers usually interact with for the first time. Houses are set up to welcome and introduce new players into the game from a low level and generally have their structure set up that way. Cities usually aren't involved in helping new players, and play a much less significant role for a new player's progression. I'm not immediately opposed to the idea, but it would definitely be a huge change from the way it's set up currently.
It seems that if this idea were implemented, then the city as a whole might have to adapt to welcoming and handling new players. I would have to hear more about what's planned to decide if I think this is a good idea or not.
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One of the things that I missed in Cyrene after a five year dormancy, was that there was less focus on helping citizens in general. People are gently nudged to join a house, ask the house, stick to the house, and there was a lot more importance on being involved with houses and less importance on getting involved with the city.
I'm really in favour of the idea. Not only to increase an aspect of community within a city, but also because there are times where the newer generations of players aren't really interested in Ministries or being involved, because there's no knowledge or incentive, or desire to contribute back because it's never been something of importance in the first place.
I think it would be a lot more beneficial toward those that aren't inclined toward houses to still feel involved and a part of things. Houses are also a part of a city, the two shouldn't really be mutually exclusive for novices.
There's two things I would like to see if this is implemented:
It might help to home in on exactly what problem you're trying to fix. It seems to me like the idea that you're a member of a House that accepts certain classes, and resides within some city, is one of the easiest concepts with which new players presented. If the problem is divided cities, that needs to be addressed by the house and city leadership (or just presented to newbies as they come across it: I doubt that the idea of competing political factions within a state is new to very many people).
I know @Mannimar has suggested some changes to raise the visibility of newbies in cities so that people know they're there and maybe in need of help, such as announcements when a character joins your city out of the Trial (which currently only houses get). I suspect that things like that would be better places to look for improving the newbie experience.
- Cities are more likely to have people online 24/7 to say "hi, welcome, come this way" than some smaller Houses.
- A lot of novicehood is learning basic functions and obtaining basic supplies, which is not specific to Houses.
- This would be an excellent opportunity to codify each city's identity, and give new players a clear first impression. Some cities really need this (Ashtan, Hashan, Cyrene) and all cities would benefit from it.
But I think it would be a bad idea to insert such a thing before joining a House.
- It's easiest to get people into a House during character creation. Choices at this time are few, and simple. Once you're in the game proper, things are more complicated, you're flooded with information, and it's easy to make crippling mistakes like learning Riding.
- The longer you let people not join a House, the higher the chance they'll remain a rogue, which can be seen as a failure.
- Houses are the most important organisation for a new player to join - they offer goals, direction, and identity, and provide a small and personal circle of interaction - so new players should be joining them ASAP.
- Adding another layer of tasks and requirements, however light, before new players get to learn their skills and use them to kill things is probably a bad idea.
- Without entry into a House being an automatic thing, you risk well-meaning idiots in positions of power stifling the process by enforcing hoop-jumping before manual induction.
If something like this could be done parallel to House novicehood, I think it would be good. Houses could offload many of their generic tasks into this city novicehood - read X help file, learn how to do X, learn your way to X Y Z locations in the city - and simply say "complete the city novicehood" as part of their House novicehood.
I think Lusternia does city novicehood very well, as well as integrating it with guild novicehood; they're efficient out of necessity, due to the game's smaller playerbase. Half a dozen small quests, well-integrated into a tracking system, combined with excellent presentation of city background and ideals. But novices are also a more captive audience in Lusternia, as being a rogue is strongly mechanically discouraged.
I love this idea and everything said about it so far.
People will argue against it because people hate change, but forcing houses (which can often have small populations, and if you play during off-hours, it's entirely possible that you'll almost never meet any of your higher ranking house-mates at all!) to bear the burden of teaching new players always felt like a horrible design decision to me.
@Sarapis stop trying to make Achaea better. how can I be tsundere toward Achaea if you make it into a good game. also, I won't be able to justify not throwing large amounts of cash at Achaea for pet bunnies and dice bags if you do that
side notes: @Lukan: I could be mistaken, but it feels like there are a ton of house-less people, and given that houses often have very specific ideologies that can be very different from the city they're in, while retaining monopoly on certain classes within that city, it's very valid to have citizens of certain cities stay out of the houses they'd otherwise fit into. (except in Mhaldor, but Mhaldorian houses seem to vary in possible purposes or utilities, while retaining Mhaldor's general ideology)
Also, Nim started out the same way @Kenway did, and Nim has been my favorite character so far. Whenever I make a new character, I kick myself for just starting in a house because houses always seem so boring to start in. I won't blame anyone for that (although, if you're the head of novices or whatnot in your house, my personal suggestion is to get your novices interacting with people both in and out of your house; as long as you're in charge of players' first experiences in the game, it's your job to make sure ice gets broken!)
Im very in favour of this change, and think making people more vested into a city first then a house allows them to grow more as a person and will strengthen their ties to the house as they will have done potentially more research into it rather than hopping 6 houses, feeling awkward about rejoining one and so either make a new character or just grow dispondent and quit.
A good idea may be to have quests in the city that require you to do something for each house (sort of like the history quest but city specific) so they can learn a bit more about each. Ie the sentinel house needs a batch of handaxea and spears, newbie has to go to the eleusia forge then take items to a mobile in eleusis who then explains a bit about the house and can recommend helpfilest/people to contact etc
Archdragon Mizik Corten, Herald of Ruin says, "Man, that was a big axk."
Hellrazor Cain de Soulis, Sartan's Hammer says, "Your [sic] a beast."
The latest two classes of Blademaster and Alchemist are notoriously newbie unfriendly (the former in particular). They're not a class that a complete newbie wants to start with if they play offpeak hours with nobody to help them out.
I'm still pretty uneasy about the suggestion of putting off joining a house until after this proposed city novicehood, though, especially if they've already chosen a class. A couple quick, not-really-thought-out ideas:
1) If you really want to put off choosing a House until they've had a bit of a chance to settle into the city, maybe just don't have them choose a class right away, either? Have the city novicehood do some basic orientation to Achaea, then some introduction to the classes and houses available to a novice of that city, and then have them choose a class and house at the end of it. I don't really like this, as I think most people are probably going to want to have a class in less time than it would take to get through a novicehood program, but maybe the choice could be pushed a little closer to the beginning, while still giving some introduction beforehand.
2) If you want to let people pick a class in the Trial, but are concerned about confusion regarding a choice of House and City and the relation between the two, why not just have them choose a City and autoinduct them to the House in that City that accepts their class? Then drop them into a City novicehood program, during which they're allowed to completely respec (I very much like that, by the way), but make the house-class restrictions clear.
I do really like the idea of some kind of citywide novice program, but I still think it would be better to integrate it more with House introduction, rather than completely supplanting it. Definitely move the common introduction to Achaea stuff there, and have some city-oriented stuff. Make it easier to get going if there's no one around in your House to give you an introduction. But don't completely put off joining a House.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I've decided that I favour this idea. There will be some immediate backlash from people resistant to the change, but overall I think it would be a good change.
From the perspective of a novice, I think it will definitely ease the process of learning the game if they only join a city and learn basic tasks about how to play the game, rather than being bombarded with house tasks and ideals along with all the other game mechanics. When a new player first starts playing the game, what they really care about is learning the basic mechanics of the game like getting around and killing things, which is what their focus should be. Then after they've got a grip on these things, then they can join a House to deepen their experience.
It actually makes more sense for cities to teach novices basic tasks. Right now, every house is having to teach their own novices basic features about the game that apply to everyone who plays the game, or at least everyone who is a member of that city. It would make things a lot more uniform and efficient if the city had a system for teaching all novices, then once they're competent with the basics they can be shipped off to Houses where they can focus their interests and start learning about House specific ventures.
People like Amunet are resistant to this idea at the moment, but I think people like her would quickly realize that this is a good thing. Think about how great it would be for the Occultist house not to have to hold hands with novices on subjects like killing pixies. Instead, every novice would already have the basics down when joining the House, and the focus would be specifically on teaching them Occultist ideals and etc. It makes a lot more sense to ease the novice in that way than just trying to cram complex information into someone that has no idea what they're doing.
Also, a question I have:
In your personal vision for this city novicehood system, do you see the process and the advancement of the novice being through an automated task completion system, or through competency tests given by city officials? I was leaning towards the latter. Let a player give the novice a short test to prove their competency and awareness of basic concepts, and then stamp them with approval to join a House to take their studies to the next level.
Introducing newbies to each city's ideals via a city novicehood will be pointless unless the current, extremely vague ideals of several cities are first clarified. Mhaldor is ok, Targossas will probably be ok. But how are you going to introduce a nebwie to Ashtan? "Welcome to the city of Freedom! Freedom means... uh... ... ..." Or Hashan? "Welcome to Hashan, the city built around a Twilight-shaped hole."
As a method of consolidating the learning of basic game information, this proposal would be nice, but not strictly necessary - considering the automated Task system already exists to do the same thing. The main opportunity here is to give newbies a perfect first impression of each city's ideals and background.
This works in Lusternia because each city has a ridiculously strong list of characteristics. Hallifax = air, law, science, art, communism, bureaucracy, time travel. Gaudiguch = fire, desert, hedonism, drugs, individual expression, reality manipulation, secret societies. Achaea's cities are not without merit in comparison, but would benefit from someone going through each one and writing down a list of their distinguishing characteristics, and if that list is lacking, embellishing some that already exist but are minor, and creating some new ones that can be easily integrated.
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.