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I sold my level 2 dirk to upgrade boots to level 2. Dex effects all the good stuff for serpent. Granted, I have thoths when I don't have lash
I think he has a morphing weapon, which can turn into any L3 artefact weapon. So if he doesn't have it turned into a lash, he has it turned into a dirk.
Wait... Bards have a harmonic that literally prevents any sort of offensive attack from going through for a duration?? Nehmrah resides in a safe area, and you are unable to perform aggressive acts on someone there.
Does pax stop timed instakills that proc during it?
Pax musicalis is one of those insanely broken mechanics that nobody has ever leveraged properly in a fight, so it stays untouched. Kind of like shamans and negation gems or hallucination parsing to locate people through gems and veils.
I wouldn't really call Pax OP. It's not used much because it affects the bard's offense too. Bard is already a pretty dominant momentum class, so there's not much need.
I don't know what you even mean by hallucination parsing.
I've used negation gems.It's not that strong. Para stops it.
That's like saying Bedevil isn't strong because para stops it (or lifestones, lol). And Bedevil has a huge cooldown. Gem has none afaik.
By comparison, Fool Tarot is also stopped by paralysis, heals 3 afflictions, and has a 40 second cooldown.
Gem heals all afflictions and has no cooldown. If you're paralysed, eat magnesium. You should never be locked if you're using gem smartly. Against classes that rely purely on afflictions, it seems pretty OP to me.
You're leaving out the part where gem removes all defenses. That can actually screw you: no mindseye, cloak, swiftcurse, etc etc. afterwards. Fool might have a cooldwon, but it doesn't have any negative effects.
Syntax: SKETCH ISAZ ON GROUNDWorks on/against: AdventurersCooldown: 4.00 seconds of balanceDetails: Inks required: 1 Blue, 1 RedSymbol: Flurry of Lightning BoltsWhen sketched upon the ground, this rune calls forth a rumbling from theearth to unbalance your enemies.Additionally, you will be able to enhance your abilities with anempowered weapon, allowing you to prevent enemies from fleeing yourgrasp. This must be used in conjunction with the engage ability inchivalry.-----------------Can someone explain what the second part of this means?
Results of disembowel testing | Knight limb counter | GMCP AB files
I may be mistaken, but does it add a short stun as well if engage/isaz triggers the hinder?