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people are going to remember me, duh. bad exampleDaeir said:
Feel free to correct me if I'm wrong here, but is there really any actual reason to even bother with combat outside of enjoying it? Not that it isn't a valid reason in and of itself, but as far as making an impact on the game world goes, it really isn't a lot. It's like, Jhui's killed ten thousand dudes, but Farrah become a fuckin Avatar of Deucalion and hosed down some stuff in Ashtan. What are people going to remember more in two years time? The dude who doesn't play much anymore, or the Avatar?
I laughed at this, and then got a little sad at the reality of it.Dochitha said:Baby bombers too old to be God. Gen 00s to immature to play God. The middle gap too busy getting 4 jobs for credits cos ptw and cfs absurd and the rest continue to whine ptw and suggest gold sink.
It won't stop. Will it?
Weirdest Mhaldorian everTrey said:Hahaha, thank you guys! You really don't want to know how much I spent making them (unless you want a custom design, then hit me up and we'll talk shop), but currently I have thirteen varieties created with plans to add at least a few more, not counting coming up with a signature scent for me. @Kiah, @Cailin all of them are available at my shop in Hashan, and I'm likely going to start stocking my Delos shop soon with them since demand is relatively low, letting me keep up with stocking them and then some.
To be fair, even if you could, it may not matter. When @Aegis went dormant, I was allowed to induct and oust. We used that to keep the Order going for a year or two after He just vanished. Then one day, all the people I inducted were ousted. A random admin decided I shouldn't be allowed to induct and took that and ousting away. It was ridiculously frustrating to keep the Order thriving (since it is the Order of one of the original Gods in the game and one that is all about furthering conflict). Shortly after that I said fuck it and left for 5 years.Kayeil said:Where I am sure many of us OH's would be more than happy and willing to take on more responsibility to keep these Orders running without our Gods, the truth of the matter is most of us have our hands tied because we're only allowed to do so much based on whatever the previous player behind that God told us we could do. In my case I can't oust if someone is doing something very clearly against the Order. I can't induct without my God's approval so progress beyond the pre-Order is at a stand still. I can't promote, demote, or invest various Order powers to anyone at all even if some of them have certainly proven themselves to be extremely helpful and trustworthy and deserving of the oppurtunity to have more responsibilities. I can't add more flavor to the temple, I can't get new Order items approved. I know some Orders are still missing some shrine powers from the shrine updates that came from the tsol'teth event because it takes our God to approve the investment of the power. There is so very little we can do, especially if the previous God limited us quite a bit. I understand why in my Order's case, my God liked to have a hands-on approach with each individual and liked to go over each of their tasks but without Her everything just dies. The admins would have to change this whole system where we don't always need Divine approval and I kind of doubt that is going to happen because Order Heads are not the boss and we're not the final word on anything, we are just basically in a management position.Caelan said:
Possible solutions so as not to be part of the problem?
- Maybe make the Gods visible more? When I was a newbie, I remember seeing 4 or 5 Gods visible VERY frequently. Sure there's only 3 or 4 right now, but having them visible - even if you couldn't talk to them - would make it at least appear there are more. It's a Band-Aid, but it also helps spur interest in the orders and whatnot. Once orders reach a certain level of involvement, they can be more self-sustaining, and current Gods can aid the smaller orders with requests. They could make it so only the OHs could talk to them? Pushes more responsibility onto OHs to handle things and delegate as needed, which sucks for OH sometimes, but gives them more interaction with members, etc.