You want a ramp, a way to engage players in the various toys of achaea. Orders are a toy, houses and cities are a toy. I certainly agree the effort should be expended most where its going to be most appreciated, but if a framework is built that makes it easy to add it to the more exclusive aspects of the game then that's a win-win.
I say this as someone middling around the 80s in level and essentially in a game where a conservative 50% of the content is still locked to me, Achaea is big on what I am forced to call "the end game" even though that's hardly correct as a term.
If anything, having Order-placed engagement thingies would help Orders whose Divine is dormant. So in that regard this system would actually be a plus there.
@Shirszae It seems like you're misunderstanding what Nicola said. She never stated in her latest post that Cities and houses would be creating tasks to be added to the engagements to be completed, but rather manually tic boxes for citizens. If tasks were able to be created by these Orgs, then I can 100% understand how beneficial it can be for an order. However, as it stands, it seems rather pointless and unneeded for Orders to have such a system in place when they could so easily manage such things amongst their few members.
I dont see in any way how giving Orders the ability to manage engagement completions will somehow save the many inactive ones...
In the end it comes down to the admin anyway, but I definitely do not see a point to it, in its current suggested state, for orders.
If anything, having Order-placed engagement thingies would help Orders whose Divine is dormant. So in that regard this system would actually be a plus there.
This. When @Aegis went dormant for 6-8? years, Nicia and I kept it going (at the time we were allowed to induct). We would do little things very much like this. It kept it interesting. Then one day i logged in and Someone had removed all the members we added and took away the induct power. That was the final straw and I went dormant fir about 5 years or so.
Having something like this would at least give the Order measurable things to pursue, as well as stop the bleeding/attrition in dormant-God Orders. It would also help @Makarios and/or @Nicola better gauge which Orders are still thriving in meaningful ways to try and get a dormant Divine back.
Gods can designate mortal leaders giving them some authority. While I think for the most part active gods should be involved in crafting the tasks/guidelines it’s not unreasonable for dormant orders to work on ideas and have Nicola/Makarios approve them for the dormant god.
And God or not, current OH (or highest ranking person) can still say "let's go do this here". This would just be a better tool for doing so. And for Orders w an active Divine, it helps streamline tasks and show next steps (possibly) so that Divine can track progress along w the OH/se ior members
Meropis month: give temporary access through the portal normally only usable by those with a pebble (maybe restrict to one pass through in each direction every RL day), perhaps gated behind relatively simple introductory quest. Tasks could include exploring new rooms (especially hidden ones), completing quests, speaking to denizens, killing denizens, etc on Meropis. Perhaps connect to Black Wave and have some tasks related to shards or the tsol'teth fortress
Meropis month: give temporary access through the portal normally only usable by those with a pebble (maybe restrict to one pass through in each direction every RL day), perhaps gated behind relatively simple introductory quest. Tasks could include exploring new rooms (especially hidden ones), completing quests, speaking to denizens, killing denizens, etc on Meropis. Perhaps connect to Black Wave and have some tasks related to shards or the tsol'teth fortress
This is actually a really good idea. Leaves pebble value intact while allowing people to periodically experience content without a long ship ride or painfully tedious wilderness walk.
Perhaps connect to Black Wave and have some tasks related to shards or the tsol'teth fortress
This in general is what I'd love to see from some kind of engagement program, though I imagine that most of what I'd like is outside the scope of what's being talked about in this thread. Even just over the last few years, there are a -ton- of different factions in this game with interesting motivations or goals that have just disappeared after their part in the major event (IE, there's still a tsol'teth threat behind a tenuous barrier, but we almost never think about it; the elemental planes are still passively at war; the urvamps are still plotting; the tree has a ton of different power players). While I'm sure some of these will come up in future large events, I feel like there's a lot of room for smaller, more regular tasks that draw player engagement to a certain part of the world.
Basically, I just think there's a lot of room for small happenings that encourage people to go do tasks in a place, without being the kind of huge, mechanics-rich event that takes place every once in a while.
Over the last week or two we've been working hard on expanding the "Adventures" system from a concept into a fleshed out design document that will allow us to soon make major advancements toward implementation and soon, release for use!
We've taken a lot of your ideas and suggestions on board, added them to our own, and had a great deal of discussion and debate on the topic. I'm pleased to be able to reveal some of the specifics in this post!
Adventure Themes
To keep things organised, we've divided our (long!) list of tasks and deeds into six distinct themes. Most of these will be obvious by their names, but I've included a short explanation with each for clarity, and a handful of examples of the adventures each can offer.
One of these themes will be "active" every in game month and this will work on a random cycle, working through each of the six and repeating again halfway through the game year.
It's worth pointing out here too that we've been afforded a large degree of flexibility in setting these up, enabling us to easily confer thematic adventure assignments on certain classes, organisations, orders, and so on.
NOTE: Variances in difficulty are intentional and part of our plan for the overarching system.
Bathed in Blood; this is a hunting related theme
Sample tasks include murdering Zsarachnor (everyone), hunting and killing Maim (for the Targossians), completing a foray (everyone), and purging the city of Arcadia (Nerai).
All at Sea; this is a seafaring and ships related theme
Sample tasks include completion of a ship trade, sinking another vessel, voyaging to certain harbours and slaying seamonsters (while I am being vague here, rest assured there is a large breadth and width of options).
Boots and Maps; this theme relates to exploration and questing
Sample tasks include visiting Saar'elan, taking in local lore from dozens of potential places, and riding the Creville elevator (because why not!).
The Brave Few; for the PKers amongst us
Sample tasks naturally include taking and completing bounties, participating in arena games, raid defence, and successful use of a class' signature abilities to end another adventurer's life.
Commerce; Economics, craftsmanship, and trade
Sample takes include use and creation of tattoo stencils, trading at commodity shops, and employing the various crafting abilities to produce different items or designs.
Life: That which all must come to know
This theme is unique insofar as it relates to all manner of miscellaneous features of Achaea that don't necessarily fit into other aspects of the game system. It's so named because these are - quite literally - the things you'll do as part of daily life, often without thinking! Sample tasks include using the news, the bank, borrowing library books, and so on.
~~~
This is a very small example of what is so far reaching into the 100s of different options. We are excited about adding more!
Next Steps
Implementation on this has now officially started and we will soon be tentatively agreeing on a release date. There are still some kinks to iron out and some aspects that are still under discussion, in particular how we want the reward structure to function, and methods of obtaining your adventures in the first place. This thread will remain open for another week to allow more discussion and suggestions.
What's the plan for assigning credit for tasks that involve killing honours denizens? That's obviously not the kind of thing that most people can do solo, and it's not going to be feasible for many people to complete it in an IC month if only the person who gets the killing blow is credited with completion. There are also ways to contribute towards killing them that don't involve actively dealing damage (e.g. healing the people attacking them).
What's the plan for assigning credit for tasks that involve killing honours denizens? That's obviously not the kind of thing that most people can do solo, and it's not going to be feasible for many people to complete it in an IC month if only the person who gets the killing blow is credited with completion. There are also ways to contribute towards killing them that don't involve actively dealing damage (e.g. healing the people attacking them).
We're working on an overhaul of kill credit across the board, in the hopes of making things like this better credit for the group as a whole.
Ooh, the pk ones have participate in a raid defense, but not detonate tanks? I appreciate that, since Cyrenians can also get involved too. I also like the idea of exploration ones just being about actual exploration, I hunted creville for a while and it was into dragonhood that my curiosity got the better of me and I started exploring deeply. I love that place for what it is, and the ascent to the top was a cool thing!
Is the intention to be that you'll have to preemptively claim an adventure or will they just tick off as you do them? Some of these things seem incidental that you might not necessarily plan ahead for unlike the way the resolutions system was set up.
Also wondering how long adventures will persist to be able to complete them within the window? This somewhat relates to the above, being able to claim adventures or not.
This theme is unique insofar as it relates to all manner of miscellaneous features of Achaea that don't necessarily fit into other aspects of the game system. It's so named because these are - quite literally - the things you'll do as part of daily life, often without thinking!
Please make getting married a goal in one month and getting divorced in another. Imagine the drama, the scandal!
Then for bonuses, do it again with marriage, and never ever offer divorce again.
This theme is unique insofar as it relates to all manner of miscellaneous features of Achaea that don't necessarily fit into other aspects of the game system. It's so named because these are - quite literally - the things you'll do as part of daily life, often without thinking!
Please make getting married a goal in one month and getting divorced in another. Imagine the drama, the scandal!
Then for bonuses, do it again with marriage, and never ever offer divorce again.
Don't forget, "The people throwing RP to the wayside, and gaming the system purely for whatever rewards the thing has." Not that that ever happens.
Pfft, they can try. We haven't had people really invade Arcadia in awhile
I blame penwize
Also, for
Bathed in Blood; this is a hunting related theme
Sample tasks include murdering Zsarachnor (everyone), hunting and killing Maim (for the Targossians), completing a foray (everyone), and purging the city of Arcadia (Nerai).
Maybe you could introduce a set of guards or event npcs that aren't normally there? Like adding Jaru pilgrims that are 'crushingly' strong for us to kill. I mean, killing the entire city is fun, but think of the fun we could have if they fought back!
The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
Pfft, they can try. We haven't had people really invade Arcadia in awhile
I blame penwize
Also, for
Bathed in Blood; this is a hunting related theme
Sample tasks include murdering Zsarachnor (everyone), hunting and killing Maim (for the Targossians), completing a foray (everyone), and purging the city of Arcadia (Nerai).
Maybe you could introduce a set of guards or event npcs that aren't normally there? Like adding Jaru pilgrims that are 'crushingly' strong for us to kill. I mean, killing the entire city is fun, but think of the fun we could have if they fought back!
Do a deathsight search on Discord for "Farrah was slain by an armoured stormshaper." Then blame those guys. They are scary.
Pfft, they can try. We haven't had people really invade Arcadia in awhile
I blame penwize
Also, for
Bathed in Blood; this is a hunting related theme
Sample tasks include murdering Zsarachnor (everyone), hunting and killing Maim (for the Targossians), completing a foray (everyone), and purging the city of Arcadia (Nerai).
Maybe you could introduce a set of guards or event npcs that aren't normally there? Like adding Jaru pilgrims that are 'crushingly' strong for us to kill. I mean, killing the entire city is fun, but think of the fun we could have if they fought back!
Do a deathsight search on Discord for "Farrah was slain by an armoured stormshaper." Then blame those guys. They are scary.
That's what I'm saying, they should expand a village that's loyal to you guys and give it harder mobs. hehe.
The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
As promised, I'm back with another update on the adventuring system! As well as a bit of a status update, we've also made a somewhat significant change that I'll detail below.
Implementation is going well and we expect all of the fundamentals to be in place by the end of the weekend. From there, work shifts to the code hooks and various other integrations required to make the adventure task actually completable, and from THERE, we get into rewards and polish and all of the system parts you'd expect from something of this nature.
The big change we've made is removing COMMERCE and LIFE from the list of themes; after a lot of discussion and attempts to make them work, we feel that these are, ultimately, not suitable candidates for an all-inclusive regular basis task system. Whether that's because some of the jobs are too mundane or everyday (the news, banking, and so forth: all of these are daily rigors that come naturally and don't necessarily qualify for this), or alternatively, many of the commercial and crafting related ideas are too focused on specific skillsets without which participation becomes impossible. It's for those reasons we've reduced the themes to the "big four": HUNTING, EXPLORATION, SEAFARING, and CONFLICT. We anticipate opening discussions once the system is live and has had time to bed in, with the aim of including the "cut" themes in the future as we have live data and experience to work with.
As a consequence, we anticipate that each of these will rotate every 3 in game months, ensuring that the full year is covered. The advantage to this is that it allows us to open up broader tasks that aren't flash in the pan things you can just go and do right now. Since the theme will be up for 3 days, things like raiding or crusades fit much more neatly into the system.
One last thing to mention is that we are looking into ways of allowing org leaders to tick off or otherwise register completions for some of the more esoteric tasks that don't have a discrete or easily measured criteria - this should allow us even further flexibility when it comes to the types of things one may be asked to do as part of the adventure.
That's about it for the update, in the coming days as I've said, we'll be continuing to implement the long list of adventures while the coding team acts behind the scenes to make it all work! I'll leave the thread open for the time being - comments, criticisms, questions, are all welcome!
Glad to hear it! Excited to see this come out! I did agree that stuff like using news and the banking system made me a tad apprehensive about the engagements ‘fun/challenging’ aspect as a whole. However, I’m happy to see something so cool take some strides. Thanks for all your hard work @Ictinus and Co!!!!
The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
Comments
I say this as someone middling around the 80s in level and essentially in a game where a conservative 50% of the content is still locked to me, Achaea is big on what I am forced to call "the end game" even though that's hardly correct as a term.
Having something like this would at least give the Order measurable things to pursue, as well as stop the bleeding/attrition in dormant-God Orders. It would also help @Makarios and/or @Nicola better gauge which Orders are still thriving in meaningful ways to try and get a dormant Divine back.
Expect more updates from us very soon!
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
Also wondering how long adventures will persist to be able to complete them within the window? This somewhat relates to the above, being able to claim adventures or not.
Then for bonuses, do it again with marriage, and never ever offer divorce again.
Not that that ever happens.
RANKINGS DIVORCE is now a thing!
I blame penwize
Also, for
Maybe you could introduce a set of guards or event npcs that aren't normally there? Like adding Jaru pilgrims that are 'crushingly' strong for us to kill. I mean, killing the entire city is fun, but think of the fun we could have if they fought back!
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
Do a deathsight search on Discord for "Farrah was slain by an armoured stormshaper." Then blame those guys. They are scary.
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."