I am very happy with this new system (other than the bugs...but that got fixed) and the rewards will help new players/alts -a lot-. I have to admit though I do wish I could do...more with it, rather than a single task once in awhile. When it was first announced, I pictured it akin to a list of tasks one can do with different reward values based on difficulty. Right now, it seems I do a task and then forget about the system until next cycle. I was hoping it could be another hobby to take up my time in Achaea but as it currently stands it sadly isnt. All that aside, this is a lovely concept for players, thanks.
I am very happy with this new system (other than the bugs...but that got fixed) and the rewards will help new players/alts -a lot-. I have to admit though I do wish I could do...more with it, rather than a single task once in awhile. When it was first announced, I pictured it akin to a list of tasks one can do with different reward values based on difficulty. Right now, it seems I do a task and then forget about the system until next cycle. I was hoping it could be another hobby to take up my time in Achaea but as it currently stands it sadly isnt. All that aside, this is a lovely concept for players, thanks.
It would be nice to be able to pick up more than one adventure during a theme. Subsequent ones wouldn't necessarily have to give rewards so it doesn't impact that aspect of the system, but having the option to pick something up if you're feeling uninspired or want a random challenge would be good.
I wish Seafaring wasn't a theme, or you could pick between it and a different theme. It's kind of sad you need a particular skill transed and a ship to do one theme. It's a lot more niche than the other three, which can actually be done by anyone.
Alternatively, maybe make the "easy" level of Seafaring involve ferry-reachable islands and not require disembarking off a ship.
Wish you could have some configurable options so you wouldn't get a brand of adventure that you have no interest/ability in doing anyway. Like for non-order members they could remove anything related to shrines from the conflict one or maybe you only want to do arena things
For seafaring maybe you don't want to do ship combat related things but won't mind sailing to islands or doing trade deals.
One major point of the system is to encourage participation in areas of the game you don't currently participate in, or even know exist. Allowing you to pick and choose what adventures you can be given would seem to work counter to that goal as you could just lock it down to the things you're already doing lots of. You have the option of rejecting and picking up a different adventure once per theme. If you get two that you absolutely don't want to do then you'll have to accept that you just don't get renown for that theme during that cycle.
As a player I have no interest in any part of Seafaring, so I've accepted that for one of the four themes I probably just won't bother picking up an adventure at all. For various reasons specific to my character, there are entire areas - or specific denizens - that I simply won't hunt, so I've accepted that I may end up not being able to complete any of the Hunting adventures I'm assigned for that particular cycle. Same thing with the Questing/Exploration theme. The only theme where I'm pretty much guaranteed to have an adventure I can (attempt to) complete is the Conflict/PK theme.
I am not unique in that regard. Almost every player has parts of the game they have no interest in, and almost every character has denizens/areas they won't hunt, quests they won't complete, etc. I don't think any of us should get to narrow this system down to neatly match our preferences, though. Deciding whether the renown for completing the adventure is worth sacrificing our morals is much more interesting.
One major point of the system is to encourage participation in areas of the game you don't currently participate in, or even know exist. Allowing you to pick and choose what adventures you can be given would seem to work counter to that goal as you could just lock it down to the things you're already doing lots of. You have the option of rejecting and picking up a different adventure once per theme. If you get two that you absolutely don't want to do then you'll have to accept that you just don't get renown for that theme during that cycle.
As a player I have no interest in any part of Seafaring, so I've accepted that for one of the four themes I probably just won't bother picking up an adventure at all. For various reasons specific to my character, there are entire areas - or specific denizens - that I simply won't hunt, so I've accepted that I may end up not being able to complete any of the Hunting adventures I'm assigned for that particular cycle. Same thing with the Questing/Exploration theme. The only theme where I'm pretty much guaranteed to have an adventure I can (attempt to) complete is the Conflict/PK theme.
I am not unique in that regard. Almost every player has parts of the game they have no interest in, and almost every character has denizens/areas they won't hunt, quests they won't complete, etc. I don't think any of us should get to narrow this system down to neatly match our preferences, though. Deciding whether the renown for completing the adventure is worth sacrificing our morals is much more interesting.
I don't disagree with most of this, but I don't see much benefit to having tasks you literally can't complete, as opposed to simply don't want to. I got the bribe a dockworker task when I didn't have the ability, for example. Seafaring is a skill you actually have to learn. I'd prefer to have some option (even if it's just taking easy task every time, and that one doesn't require seafaring) to do the task without needing to invest (or needing to have someone sail me around).
@Farrah I think the suggestion of having Easy-level seafaring tasks be ferry-accessible is and I might even add that Medium-level ones should (if they are not already) all be tasks that you can complete by just riding along with someone on a ship, so a landlubber can still complete them if they are okay with the seasickness! That could also make for a good incentive to get people to see what ship travel is like, potentially getting more interested to try out seafaring down the road
But you already don't need seafaring to do the seafaring adventures, do you? You can tag along on someone else's ship, and people were posting you get credit even if you're not the one landing the blow on monsters I was pretty sure.
Obv if you just wanna solo every adventure seafaring is rough but that's mostly because seafaring is by design a group activity.
But you already don't need seafaring to do the seafaring adventures, do you? You can tag along on someone else's ship, and people were posting you get credit even if you're not the one landing the blow on monsters I was pretty sure.
Obv if you just wanna solo every adventure seafaring is rough but that's mostly because seafaring is by design a group activity.
Don't think you can complete the bribe dockworkers one by tagging along.
________________________ The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
I'm personally enjoying these Adventures, even this Seafaring one. I understand the frustration of not being able to complete yours. That's no good, but the Admin are quick to look into and try to fix these little oversights which is great! But the reason I like this Seafaring one in particular is because I would have never had interest to go out to this particular island, and in doing so I was able to explore and learn brand new things about Achaea I'd never known before. A thumbsup from me!
We will look into the seafaring tasks and see what we can do about ensuring you have the relevant abilities/skill to complete them.
Could you look into some way to get credit for trying to dock in a harbour that's full as well? Sailing all the way to a harbour only to be unable to dock and disembark to complete the adventure is rather .. annoying
It might just be me but the task of becoming avatar seems a bit ludicrous. I don't know if only people with an Order get it, but even then becoming avatar usually has way way more considerations tied to it than just completing some adventure.
And you won't understand the cause of your grief...
It might just be me but the task of becoming avatar seems a bit ludicrous. I don't know if only people with an Order get it, but even then becoming avatar usually has way way more considerations tied to it than just completing some adventure.
That can't seriously be an adventure. Avatar is a generally months long process of gathering essence via crusades, and is limited to a single Order member at a time. That's not something you can achieve in 3 days.
The Deckhand bribery adventure also shouldn't exist. It's a Seafaring ability that was a poor bandaid on a problem that has nothing to do with Seafaring: people using docked ships to avoid non-Seafaring conflict. (Even if you ignore all of that, "have this specialisation and pay some gold" isn't exactly a compelling adventure.)
Yeah, I think ideally Adventures should be something that a newbie "can" do - same as a newbie "can" do the E-lord quests. Like it might be really difficult and you might need help, but at least there's nothing excluding you like having to be in an Order, or being a certain class, or having a certain specialisation or tradeskill. Makes sense, yeah?
The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
I wish Seafaring wasn't a theme, or you could pick between it and a different theme. It's kind of sad you need a particular skill transed and a ship to do one theme. It's a lot more niche than the other three, which can actually be done by anyone.
Alternatively, maybe make the "easy" level of Seafaring involve ferry-reachable islands and not require disembarking off a ship.
For seafaring maybe you don't want to do ship combat related things but won't mind sailing to islands or doing trade deals.
Stuff like that
Results of disembowel testing | Knight limb counter | GMCP AB files
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Tell Sartan Can I borrow You a moment? I could use your help with an adventure.
The Deckhand bribery adventure also shouldn't exist. It's a Seafaring ability that was a poor bandaid on a problem that has nothing to do with Seafaring: people using docked ships to avoid non-Seafaring conflict. (Even if you ignore all of that, "have this specialisation and pay some gold" isn't exactly a compelling adventure.)
Results of disembowel testing | Knight limb counter | GMCP AB files
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
[Medium] Purchase a new War Galley.
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."