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I am very happy with this new system (other than the bugs...but that got fixed) and the rewards will help new players/alts -a lot-. I have to admit though I do wish I could do...more with it, rather than a single task once in awhile. When it was first announced, I pictured it akin to a list of tasks one can do with different reward values based on difficulty. Right now, it seems I do a task and then forget about the system until next cycle. I was hoping it could be another hobby to take up my time in Achaea but as it currently stands it sadly isnt. All that aside, this is a lovely concept for players, thanks.
Results of disembowel testing | Knight limb counter | GMCP AB files
I wish Seafaring wasn't a theme, or you could pick between it and a different theme. It's kind of sad you need a particular skill transed and a ship to do one theme. It's a lot more niche than the other three, which can actually be done by anyone.
Alternatively, maybe make the "easy" level of Seafaring involve ferry-reachable islands and not require disembarking off a ship.
One major point of the system is to encourage participation in areas of the game you don't currently participate in, or even know exist. Allowing you to pick and choose what adventures you can be given would seem to work counter to that goal as you could just lock it down to the things you're already doing lots of. You have the option of rejecting and picking up a different adventure once per theme. If you get two that you absolutely don't want to do then you'll have to accept that you just don't get renown for that theme during that cycle.As a player I have no interest in any part of Seafaring, so I've accepted that for one of the four themes I probably just won't bother picking up an adventure at all. For various reasons specific to my character, there are entire areas - or specific denizens - that I simply won't hunt, so I've accepted that I may end up not being able to complete any of the Hunting adventures I'm assigned for that particular cycle. Same thing with the Questing/Exploration theme. The only theme where I'm pretty much guaranteed to have an adventure I can (attempt to) complete is the Conflict/PK theme.I am not unique in that regard. Almost every player has parts of the game they have no interest in, and almost every character has denizens/areas they won't hunt, quests they won't complete, etc. I don't think any of us should get to narrow this system down to neatly match our preferences, though. Deciding whether the renown for completing the adventure is worth sacrificing our morals is much more interesting.
But you already don't need seafaring to do the seafaring adventures, do you? You can tag along on someone else's ship, and people were posting you get credit even if you're not the one landing the blow on monsters I was pretty sure.Obv if you just wanna solo every adventure seafaring is rough but that's mostly because seafaring is by design a group activity.
We will look into the seafaring tasks and see what we can do about ensuring you have the relevant abilities/skill to complete them.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
market Looking for order and God to help me become an avatar for an adventure, please send tells.
It might just be me but the task of becoming avatar seems a bit ludicrous. I don't know if only people with an Order get it, but even then becoming avatar usually has way way more considerations tied to it than just completing some adventure.
Next for Engagements: Seafaring. [Medium] Purchase a new War Galley.