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if the reward is 0.5% xp, a flower pot, or some rare minerals
Results of disembowel testing | Knight limb counter | GMCP AB files
if the reward is 0.5% xp, a flower pot, or some rare minerals
You might want to choose something other than an artefact valued at 200 credits (so 133 bound credits if you trade it in) as an example of a bad reward.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
This might be too esoteric and weird, but there is a word that shows up in the Iliad a lot: athloi. It means ordeals basically, or trials that heroes undertake. I see the accumulation of these tasks in Achaea sort of like Helen weaving her web of the deeds of Achaeans and Trojans. In this case each player would have their own web or tapestry made up of their own completed tasks [athloi]."Meanwhile Iris went to Helen of the white arms in the form of her sister-in-law, wife of the son of Antenor, for strong Helikaon, son of Antenor, had married Laodike, the fairest of Priam’s daughters.  She [= Iris] found her [= Helen] in the palace. She was weaving a great web, 126a purple [porphureē] fabric that folds in two [= diplax], and she was inworking [en-passein] many ordeals [athloi] 127 of Trojans, tamers of horses, and of Achaeans, wearers of bronze khitons, 128—ordeals that they suffered at the hands of Arēs all because of her."- Iliad III, 124-128
WELL OF WONDERS
Think of a well with a stone statue (Guardian of the well). It can be placed anywhere. When you throw a gold sovereign into the well, the guardian of the well begins to speak: “Tell me what is your wish, stranger...” Guardian gives you some options. For example, EXPLORE, HELP, DEATH, CREATE, etc. Options can vary, these are what come to my mind for now. If you pick explore, the guardian wants you find and object anywhere in the realm. It tells you the name of the object and which area it is in. If you pick help, guardian wants you to help somebody(may be newbies) about something(may be newbie tasks). When you finished the task a scroll appears in the inventory of the newbie and he or she gives the scroll to the adventurer that helps him or her. If you pick death, guardian wants you to kill a denizen somewhere in the land. It gives the name of the denizen and where it is. If you pick create, guardian wants you some items that you can find anywhere to create an object. (like sword of a blademaster) At the end of the task you should throw the objects (items, newbie scrolls, created things, heads of the denizens,etc) into the well then the guardian of the well rewards you with something. Reward can change according to the difficulty of the wish. Sorry for explaining it very simply. Tasks, speech, etc. can be much better and immersive if you organize it again.
I really like @Furkhan's idea above, especially with the Create option. What if you were offered the option to create something, and you got an item you got to keep for a few months from it. One of my favourite events in the past was actually a really simple one, helping the kid in Petra get his garden set up and then being gifted seeds and pot as a reward It's not permanent, it doesn't really actually help you with combat or hunting, but it gives great unique flavour and a conversation piece for people that like to roleplay that sort of style. And it segways into exploring new areas, because you could go to the far off island of Eirenwaar and help them in exchange for a special little item that will decay in a year or so.How about Encounters, to highlight the engagement aspect with the world.
- Death and Undeath -
Travel to the Underworld, once there, seek out a representitive of one of the Underworlds many factions, and assist them in their plot to rule. (Complete one of the daily faction quests given by Takt, or Lesame, etc.)
Delve into the Azdun Catacombs and successfully slay one of the Underlords that dwell within.
Decide the fate of the enslaved women held within the Azdun Catacombs.
Die, and pray that the Finality offers you another chance at life -or- reap the life of another adventurer, and send them to Halls of Death instead.
Slay the Vampiress Belladona or the Vampire Lord Zsarachnor.
- A Yggdrasian Expedition -
Climb the branches of Yggdrasil and reach the Elemental Embassy, enter and slay one of the the Elemental Guards that patrol within. (They have a specific name that is just slipping my mind, but the really tough ones near the entrance.)
Discover and enter the fabled burrow of Ratatosk, the Guardian, and slay one of his squargon kin. Be wary of the Guardian's nest, for an encounter with him would truly be a much more difficult challenge.
Embark through the Stone Forest of Lhitsu and lay your hands upon a Dreadpilars egg.
Take in the serene sound of the Ausafass and successfully catch and land one of the many species of fish that flourish there.
Find and enter the heart of the Valdblom.
Make your way to the Ioje Compound and enter the fighting ring within.
Help make some bread with the Vertani Baker on Kuthalebak.
Open the Obelisk upon Pri'alysh and put an end to the one they call the Incorporeal Master.
Prove yourself a mighty hunter and put an end to the King of the Prairies.
Taste the Infection that is plaguing Kuthalebak.
(There are so many options here.)
- Of Oceans and Islands -
Successfully complete a Trade Deal from any mainland Harbour.
Prepare your ballistas, stock up on munitions, and participate in the slaying of a legendary Leviathan.
The seas are a treacherous land, go out and sink another vessel unlucky enough to cross your path on open waters.
Tighten the halyard and bind the stays, its time for you to travel far north to the Ilyrean Isles to take in the scenery.
Find your way to the Isle of Prin and put an end to the ancient serpent that is terrorizing the xorani.
Sail westward from Sapience and reach the Isle of Ageiro, once there offer some assistance to the malagma within.
Just some ideas tossed around, there are so many possible tasks that could be given. I think this is a great chance to give a lot of the tougher, less discovered denizens a chance to actually be hunted and to reward the player by doing so. Gotta have options for people who enjoy hunting, exploring, questing or pvp'ing so that everyone participates in the system.