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Helping Achaea grow

TectonTecton The Garden of the GodsAdministrator Posts: 2,507 Admin
edited November 2015 in North of Thera
I posted this in-game as well, but I'm going to throw it up here for those that check the forums more than they check the in-game news:

People often ask me how they can help support Achaea in more ways than just making purchases. 
A fantastic way to do that is to bring in new players, many of whom come to us via internet 
searches or website listings. One of these is TopMudSites... yes, the same site you get those
periodic announcements from us (and have may have turned off, gagged with triggers, or learned
to ignore). But hear me out!

TopMudSites is a very popular MUD listing, which appears right up the top of Google searches
for text games, MUDs, and a slew of other terms that would normally lead people to us. All it
takes is two clicks every 12 hours to keep us up near the top of the list; that has been proven
to bring new players to the game.

So if you're willing to help, just click on http://www.achaea.com/vote and then click on the 
"Vote for this site and enter" button (you will need to click on that button for your vote to 
count)! If you check the forums regularly, there's a "Vote for Achaea" button at the top of the 
page, plus the Nexus client has a button for voting. Alternatively, you could set your browser's
homepage to the vote button page, then simply click every time you open your browser!

Sadly, the rules of the site forbid any form of rewards for voting, but wouldn't having a wealth
of new allies and foes to enjoy the realms with be awesome?

*ETA: Wrapping, for @Blujixapug ;

KasyaAntidasShirszaeDeladanYaeAustereAereidhnaFendrelBlujixapugOgnog
«13456

Comments

  • AustereAustere TennesseeMember Posts: 2,282 @@ - Legendary Achaean
    edited November 2015
    Tecton said:
    Sadly, the rules of the site forbid any form of rewards for voting, but wouldn't having a wealth
    of new allies and foes to enjoy the realms with be awesome?

    *ETA: Wrapping, for @Blujixapug ;

    I won't tell if you don't.  

    Edit: in all seriousness, can I vote on mobile and pc? I always forget to vote,  but if you guys kept a forum thread up like this it might help to remind me.  Also, how frequently can I vote?
  • TharvisTharvis The Land of Beer and Chocolate!Member Posts: 3,107 @@ - Legendary Achaean
    12 hours cooldown - ingame you'll get a prompt reply based on wether your vote actually counts or not (haven't noticed that indication on the topmudsites page yet)
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

    Austere
  • KezKez Member Posts: 646 ✭✭✭✭✭ - Grand Achaean
    Every 12 hours.

    Clementius once wrote a thing for cmud that would do the whole voting process for you silently in the background if you had it. Maybe someone could cook something like that up again for newer clients.
  • TectonTecton The Garden of the GodsAdministrator Posts: 2,507 Admin
    Austere said:
    Tecton said:
    Sadly, the rules of the site forbid any form of rewards for voting, but wouldn't having a wealth
    of new allies and foes to enjoy the realms with be awesome?

    *ETA: Wrapping, for @Blujixapug ;

    I won't tell if you don't.  

    Edit: in all seriousness, can I vote on mobile and pc? I always forget to vote,  but if you guys kept a forum thread up like this it might help to remind me.  Also, how frequently can I vote?
    You can! It's once per IP address per 12 hours, so if you want to vote on your cellphone as well (assuming it's not on your home wifi), that'll definitely help!
    Austere
  • TectonTecton The Garden of the GodsAdministrator Posts: 2,507 Admin
    Kez said:
    Every 12 hours.

    Clementius once wrote a thing for cmud that would do the whole voting process for you silently in the background if you had it. Maybe someone could cook something like that up again for newer clients.
    That's still in HELP VOTING, but still requires you to click on the "Vote for this site and enter" button manually (which is required for the vote to count).
  • KezKez Member Posts: 646 ✭✭✭✭✭ - Grand Achaean
    edited November 2015
    I can't see it. I see the button, but I was thinking of a script that did it. Just remember talking with him about how long it was and he couldn't shorten it without causing memory leak by leaving invisible browsers open in the background.
  • KlendathuKlendathu Eye of the StormMember Posts: 3,178 @@ - Legendary Achaean
    For Mudlet, create a trigger for the voting reminder which runs the following:

    local url = "http://www.achaea.com/vote"
    openUrl(url)

    It'll open your browser to the vote window. You'll still need to click the Vote for this site and enter link on the webpage, but when you close mudlet, you'll see it ;)


    Here's the regex for the trigger:

    ^\[OOC\]\: Help new adventurers find our realms by voting for us at TopMudSites\! We only need (\d+) votes to move to rank (\d)\! http\://www.achaea.com/vote\. Thanks\!$

    Now vote, you filthy animals!


    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
    AustereTecton
  • SzanthaxSzanthax San DiegoMember Posts: 1,906 @ - Epic Achaean
    Vote from phone... Connect to wifi... Vote... Go to Starbucks...Vote... Bus ride home pass by Starbucks... Vote again lol 



    SarapisJhaeli
  • SzanthaxSzanthax San DiegoMember Posts: 1,906 @ - Epic Achaean
    Szanthax said:
    Vote from phone... Connect to wifi... Vote... Go to Starbucks...Vote... Bus ride home pass by Starbucks... Vote again lol 
    This... Might not work lol



  • AmranuAmranu Member Posts: 725 ✭✭✭✭ - Eminent
    It absolutely would. Shhh
  • SarapisSarapis Member, Administrator Posts: 3,398 Achaean staff
    Yep, it would work. 
  • SzanthaxSzanthax San DiegoMember Posts: 1,906 @ - Epic Achaean
    Sarapis said:
    Yep, it would work. 
    I knew my daily commute would come to use at some point. 



  • SzanthaxSzanthax San DiegoMember Posts: 1,906 @ - Epic Achaean

    Sarapis said:
    Yep, it would work. 
    Connect to bars wifi.. Vote.. Connect to neighbors wifi... Vote. Maybe be good idea to tell you to vote if you connect from IP that hadn't voted yet?



  • TreyTrey Member Posts: 4,797 @@ - Legendary Achaean
    Honestly, we're not allowed to reward people who vote, but what if in a COMPLETELY UNRELATED manner more little non-reward things were to happen, that may or may not have anything to do with the votes. (Run an egghunt/other worldgame every 300-500 votes, say)

    Trilliana
  • CynlaelCynlael Member Posts: 3,257 @@ - Legendary Achaean
    edited November 2015
    Where everyone who participates coincidentally gets credits. :)

  • SarapisSarapis Member, Administrator Posts: 3,398 Achaean staff
    We're not looking to cheat and get booted off, guys.
    BreanMorlewTrillianaKakotas
  • TahquilTahquil Member Posts: 4,374 @@ - Legendary Achaean
    Does Achaea count the votes? Would be nifting that at certain milestones a little OOC announce comes up with "We've just hit X votes and are well on the way to beating out the peasants! Thank you to everyone who has showed support by voting at www.achaea.com/vote"
    SarapisTrilliana
  • SarapisSarapis Member, Administrator Posts: 3,398 Achaean staff
    Yep, we do Tahquil. That's how we show the message about how we're <x> votes out of <y> place.

    I like your idea.
    Trilliana
  • OgnogOgnog Member Posts: 284 ✭✭✭✭ - Eminent
    I had a little look at the #1 on TopMudSites a few months ago. From what I remember, the voting was very much "in your face". It might have even prompted me to vote as I logged in.

  • DochithaDochitha Member Posts: 1,413 @ - Epic Achaean
    Go to mturk, drop $500 in it. Create mini gig paying $0.05 per vote. Crowdsource your votes. 

    This gets you booted. 

    So who asked you to do this to yourself?

    Problem solved. 
  • DaeirDaeir AustraliaMember Posts: 6,288 @@ - Legendary Achaean
    So uh, why not chuck an Aardwolf and make your own topsite?
    DochithaTrillianaBoosteya
  • DochithaDochitha Member Posts: 1,413 @ - Epic Achaean
    1. Analyse TopMudsites, what keywords do they get on search.
    2. Build a site that provides the best information for those keywords, be the ultimate provider that answers the search intent.
    3. Boom, you rank #1.

    I do that with my business. In business, it's all about domination and monopoly in every way you can, upstream downstream, even using multiple identities.
    ExelethrilTrillianaBoosteya
  • KlendathuKlendathu Eye of the StormMember Posts: 3,178 @@ - Legendary Achaean
    Tomorrow's lesson - Octogenarian egg sucking. :D

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
    Boosteya
  • DaeirDaeir AustraliaMember Posts: 6,288 @@ - Legendary Achaean
    SEO is cheap and will bring in more visitors than what a shitty dilapidated topsite will. Think about it!
    Dochitha
  • KhaibitKhaibit Member Posts: 375 ✭✭✭✭ - Eminent
    well, we're up to 2nd, so it's helping so far


    SarapisMorlew
  • SarapisSarapis Member, Administrator Posts: 3,398 Achaean staff
    Not sure you guys are really understanding the market here.

    SEO is close to worthless for us. We dove into it for years. Waste of time/energy/money for the most part. 

    Being #1 on google search is also not of much value to us due to the relative paucity of people searching for MUDs, nor is it particularly achievable as the nature of sites like TMS and Mudconnector, where other MUDs have created hundreds or thousands of listings and which have hundreds or thousands of incoming links from other MUD sites.

    Most of Topmudsites' traffic is incoming votes from other games, which is also the most valuable traffic as those are existing, qualified, MUD players. Better targeting doesn't really exist.

    We've considered building another top muds-style site, but doing it right is not a small amount of work (much of the work being creating a site attractive and useful enough that many, many other MUDs will want to join in the voting, and working to recruit those MUDs) and as always it comes down to doing X or Y, not X and Y. 
    TharvisTrilliana
  • AmranuAmranu Member Posts: 725 ✭✭✭✭ - Eminent
    Ads on reddit, steam, slashdot would work to pull in people (though it's my understanding that the comments on the last reddit ad were less than stellar. If you were to do something like that post it here so we can help you with PR)
  • SarapisSarapis Member, Administrator Posts: 3,398 Achaean staff
    Sure, ads anywhere will pull people in, but that's only half of the equation. The ads have to result in people converting to become customers and spending enough to generate a return on the ad. Reddit brought in loads of users, but very very few stuck and fewer converted to customers. (The comments are mainly irrelevant.)

    In any advertising marketplace you're competing with other advertisers for eyeballs. The more you can afford to pay for those eyeballs (ie the higher conversion rate to customer you have, and the more those customers spend), the more you can pay for ads. We're in a position where we can't compete on that front.

    To give you a completely ad hoc example, I go to games.slashdot.org right now. The four advertisers I see there are IBM, Slack, Scottrade and Stitchlabs. So, one megacorp, one multi-billion dollar tech startup, one multi-billion dollar financial services firm, and one tech startup that raised $15 million 3 weeks ago.

    See the problem?

    Games discoverability is the #1 challenge that virtually all games companies face, and in a highly-saturated games marketplace like today with a billion choices for free online gameplay (vs in 2000, when being a free online game was a rarity) it is very very hard to profitably acquire new users through any kind of paid acquisition method, as all of those methods will be flooded by the huge amounts of money that the top of the food chain can pour in.


    TrillianaTvistor
  • SarapisSarapis Member, Administrator Posts: 3,398 Achaean staff
    Thing is, the new introduction performs better than the previous two did. Not as much better as we'd hoped either given the unbelievable amount of work redoing newbie intros are, but still measurably better.

    Most people quit quickly because "oh my god what is this wall of text". The Nexus client helped a little with that, but not very much, since regardless, the main game is still a giant wall of text, even if it's slightly easier to follow on Nexus than on a default mudlet install or any client using more or less vanilla telnet. 

    The second big place we lose people (big being the operative word, as the nature of games is the longer the time period measured, the more people will have quit playing) is actually after the newbie intro, when people go from completely structured goals to much less structured goals. The task system, much of the city and House reforms, etc were driven partly by a desire to guide newbies more after the newbie intro (as it's not really feasible for us to create a good range of structured experiences past that point that make sense in the face of the six factions, different Houses, different Orders), but it's still very much a "What the hell do I do now?" situation for many newbies. 

    It's just a very tough and not particularly tractable problem. Achaea was designed for people who already played MUDs, and it does a poor job generally of onboarding new players across many, many axes. It's everything from the fact that the equipment collection mechanic that drives the core of many RPGs at the low-medium levels is essentially absent from Achaea to the fact that most of our skills were explicitly designed for PvP only (which isn't accessible for a lowbie). It's a problem that we can only chip away at. There's no feasible way to "solve" it, whatever that would mean. 





    TrillianaBrean
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