There's no feasible way to "solve" it, whatever that would mean.
So... what-all did you try?
Literally hundreds of changes have been and are driven by the desire to make the game better for newbies. Most of them are small things. Some are large. Nexus, for instance, which was done entirely to help onboard newbies. New newbie intros on all of the games. The no-brainer packages. The entire tasks system. The huge quest system reworks. Etc etc etc.
There's no feasible way to "solve" it, whatever that would mean.
So... what-all did you try?
Literally hundreds of changes have been and are driven by the desire to make the game better for newbies. Most of them are small things. Some are large. Nexus, for instance, which was done entirely to help onboard newbies. New newbie intros on all of the games. The no-brainer packages. The entire tasks system. The huge quest system reworks. Etc etc etc.
Out of curiosity, what has the success of the new client been since the change? Do you have any statistics to indicate its helping over the more traditional and less visually appealing clients such as Zmud, Mush, Mudlet, Telnet etc?
There's no feasible way to "solve" it, whatever that would mean.
So... what-all did you try?
Literally hundreds of changes have been and are driven by the desire to make the game better for newbies. Most of them are small things. Some are large. Nexus, for instance, which was done entirely to help onboard newbies. New newbie intros on all of the games. The no-brainer packages. The entire tasks system. The huge quest system reworks. Etc etc etc.
So... the ones you list here seem to be entirely in-game and/or on-site.
I was thinking of... more aggressive stuff. For starters, you don't want to make a 'new' topmudsites; you've said that wouldn't be cost-effective. I was wondering if IRE has bid on the existing site.
Another thing is, what happens if you market Achaea differently? For example, what if teachers find Achaea when they're looking for resources that might help their students learn English (and possibly other subjects, most of which get lumped together as 'social studies' in American public schools)?
I'm sure you thought of those two, but... they're not on your list, nor are things like them; you only named in-game, on-site, 'in-the-box' stuff.
If you'd rather focus on marketing and bringing in more new people than retaining them: Stick flyers on windshields at the nerdiest places possible (libraries, anime conventions, game stores). - People will wonder what is so great that someone has actually stepped outdoors to try and tell others about it.
I do not currently have a working printer, therefore can't make flyers. Otherwise, I've a very good friend who knows when all the local anime cons are (even had me working alongside her at one for a few years, despite that I don't swerve for anime (nor away from it, obviously). I could at least help do the rest of this!
Twin Cities* area conventions quite often bring in people from not just Minnesota, but Iowa, Wisconsin, Michigan**, Canada, and the occasional guy or three from North or South Dakota. With that new fiberoptic company broadcasting to the world that parts of Minneapolis have 1GB/bps bandwidth available (and more cable is being laid!), plus all of that going on, I'm pretty sure the Achaean demographic is literally in my neighborhood. (As for figuratively? Leave my figure alone!)
*This refers to Minneapolis and St. Paul. They are decidedly not identical twins.
**The upper peninsula of Michigan is home to crazy people who call themselves Yoopers. These are the ones more likely to show up in Minneapolis for events. Should you ever find yourself in their area, ask about the local wildlife. Listen to them about how they deal with said wildlife; it might potentially prevent confusion later in your visit, should you encounter any. As this includes critters such as deer and bears, this could actually be important.
I just had another look at Aardwolf. The thing that it does differently is that it advocates voting and provides the link when you login (yes, Achaea does this much also), but Aardwolf pauses further text output at that point, with PLEASE VOTE prominently displayed. You then have to hit enter to proceed. This strategy probably increases the vote rate as it makes the voting more difficult to forget or disregard.
That kind of seems like cheating lol. Basically, you have to vote if you want to play the game? Sure, it doesn't break the rule of not offering any motivation, but it doesn't seem like its really in the interest of fairness either.
I think what he's saying is that you can just hit 'return' and proceed. You don't have to vote.
There's no feasible way to "solve" it, whatever that would mean.
So... what-all did you try?
Literally hundreds of changes have been and are driven by the desire to make the game better for newbies. Most of them are small things. Some are large. Nexus, for instance, which was done entirely to help onboard newbies. New newbie intros on all of the games. The no-brainer packages. The entire tasks system. The huge quest system reworks. Etc etc etc.
Out of curiosity, what has the success of the new client been since the change? Do you have any statistics to indicate its helping over the more traditional and less visually appealing clients such as Zmud, Mush, Mudlet, Telnet etc?
Virtually everybody uses Nexus (most true newbies), Mudlet, and then for the visually-impaired players VIPMUD client seems to be popular. For experienced players, no question Mudlet is the most popular.
There's no feasible way to "solve" it, whatever that would mean.
So... what-all did you try?
Literally hundreds of changes have been and are driven by the desire to make the game better for newbies. Most of them are small things. Some are large. Nexus, for instance, which was done entirely to help onboard newbies. New newbie intros on all of the games. The no-brainer packages. The entire tasks system. The huge quest system reworks. Etc etc etc.
So... the ones you list here seem to be entirely in-game and/or on-site.
I was thinking of... more aggressive stuff. For starters, you don't want to make a 'new' topmudsites; you've said that wouldn't be cost-effective. I was wondering if IRE has bid on the existing site.
Another thing is, what happens if you market Achaea differently? For example, what if teachers find Achaea when they're looking for resources that might help their students learn English (and possibly other subjects, most of which get lumped together as 'social studies' in American public schools)?
I'm sure you thought of those two, but... they're not on your list, nor are things like them; you only named in-game, on-site, 'in-the-box' stuff.
Well, when I said there's no feasible way to 'solve' it what I was talking about was the fundamentally difficult things about Achaea for newbies vs. bringing in new players.
I almost did buy Topmudsites many years ago but backed out. The current owner (who owns Aardwolf) isn't selling.
There are many, many things we've done to promote Achaea, but getting people generally to the site isn't really the issue. Getting highly targeted players is. That's why Topmudsites is valuable - it's one of the only collection of MUDers out there.
The one idea I've heard in here that is probably worth giving a try to is papering Cons with flyers.
We did actually do something like that before, a decade ago, with some people plastering this poster in colleges, but it didn't do anything. I can't remember how widespread the effort really was either. Probably not that widespread. Cons might be a better target though.
I really appreciate your willingness to share this information with us. I've been meaning to ask, is reminding people to vote, or "do their achaea duty" acceptable in game? As in over CT and such?
I actually started playing achaea from hearing about it on VGcats back in the day. There used to be an ad with the 8 bit theater on it I think. Does IRE still do any adverts like that? Maybe it cost too much or something, but I also like to think that I've honestly paid in credits what it cost to keep those adverts active. Sounds like a win to me.
I actually started playing achaea from hearing about it on VGcats back in the day. There used to be an ad with the 8 bit theater on it I think. Does IRE still do any adverts like that? Maybe it cost too much or something, but I also like to think that I've honestly paid in credits what it cost to keep those adverts active. Sounds like a win to me.
The online ad market today and the online ad market back then are totally different. It is like 10x more competitive today and costs went way up as a result. Those ads were very successful for us back then. Last time we tried 8-bit theater (a few years ago), it was just pouring money down a hole.
Weren't you on Kongregate for a while when you switched to the flash client? How did that work out?
What about gaming blogs and stuff? Admittedly those are more for graphical games, but I discovered Achaea through a livejournal acquaintence's blog. Blogs tend to get more attention than just ads.
There's no feasible way to "solve" it, whatever that would mean.
So... what-all did you try?
Literally hundreds of changes have been and are driven by the desire to make the game better for newbies. Most of them are small things. Some are large. Nexus, for instance, which was done entirely to help onboard newbies. New newbie intros on all of the games. The no-brainer packages. The entire tasks system. The huge quest system reworks. Etc etc etc.
So... the ones you list here seem to be entirely in-game and/or on-site.
I was thinking of... more aggressive stuff. For starters, you don't want to make a 'new' topmudsites; you've said that wouldn't be cost-effective. I was wondering if IRE has bid on the existing site.
Another thing is, what happens if you market Achaea differently? For example, what if teachers find Achaea when they're looking for resources that might help their students learn English (and possibly other subjects, most of which get lumped together as 'social studies' in American public schools)?
I'm sure you thought of those two, but... they're not on your list, nor are things like them; you only named in-game, on-site, 'in-the-box' stuff.
Well, when I said there's no feasible way to 'solve' it what I was talking about was the fundamentally difficult things about Achaea for newbies vs. bringing in new players.
I almost did buy Topmudsites many years ago but backed out. The current owner (who owns Aardwolf) isn't selling.
There are many, many things we've done to promote Achaea, but getting people generally to the site isn't really the issue. Getting highly targeted players is. That's why Topmudsites is valuable - it's one of the only collection of MUDers out there.
The one idea I've heard in here that is probably worth giving a try to is papering Cons with flyers.
We did actually do something like that before, a decade ago, with some people plastering this poster in colleges, but it didn't do anything. I can't remember how widespread the effort really was either. Probably not that widespread. Cons might be a better target though.
I still remember this poster from back when I was 14ish. I had it blown up to a huge banner and put it on one of the historical palaces of Korea. I got ib trouble and ended up being unable to enter the contest though. Unfortunately, I might be one of maybe 10 MUDers in this country due to the huge number of graphics games that we manage to produce
Also, what about allowing it so that house leaders (or HoN) can see if a newbie is 'true' or 'alt'. Knowing this information may help the aides really target the newbies that really need the help and attention.
I still remember this poster from back when I was 14ish. I had it blown up to a huge banner and put it on one of the historical palaces of Korea. I got ib trouble and ended up being unable to enter the contest though. Unfortunately, I might be one of maybe 10 MUDers in this country due to the huge number of graphics games that we manage to produce
Also, what about allowing it so that house leaders (or HoN) can see if a newbie is 'true' or 'alt'. Knowing this information may help the aides really target the newbies that really need the help and attention.
I'm going to assume South rather than North Korea, as there are zero MUDers in North Korea, and, like you say, at least 10, maybe even 11 in South Korea.
We couldn't/wouldn't let players see who is an alt I'm afraid. I agree it'd be helpful, but it would simply lead to anyone who is a detectable alt to be demonized unfairly.
Weren't you on Kongregate for a while when you switched to the flash client? How did that work out?
What about gaming blogs and stuff? Admittedly those are more for graphical games, but I discovered Achaea through a livejournal acquaintence's blog. Blogs tend to get more attention than just ads.
I dunno how @Sarapis will feel about me posting this (he can delete it, but I don't think its anything sensitive).
I did marketing for IRE/Achaea for over 4 years (between 2011 - 2015, as an independent contractor). Things we/they tried during that time, with little success:
1: Regularly posting SEO/keyword articles to IronRealms.com (some of you will remember earning 1cr per day for commenting on them)
2: SEO'ing all the IRE game websites (things like "free to play", "browser based MMO", etc, peppered throughout the websites)
2: Giving up to 10cr per day (1cr per "invite") for inviting people to try the Achaea app on Facebook
3: Regularly posting blog articles on game websites, including MMORPG.com (which earned 400-800 website visits to Achaea.com per month alone)
4: Daily posting on game forums (MMORPG.com, OnRPG.com, and others) under multiple accounts that either A: Point-blank adverted Achaea, or B: Joined community discussions while using a clickable Achaea banner in the signature (another 100 - 300 visits per month alone)
5: Adding and promoting Achaea on the various TopMUDSite competitors (MudConnect, MudVerse, MudPortal)
5: A Reddit advertisement that gained over a thousand unique website visits, with practically 0 retention
Like Matt said, getting website visits isn't the problem. Getting highly-targeted (people who actually want to play MUDs) traffic is.
As someone who doesn't just care about a paycheck, but also cares about adding value to my clients and doing a successful job (especially for Achaea, because I too am a player), it was so f***ing disheartening month after month to see how many visits I brought to Achaea, versus how many of those visits dropped out within a minute or so of gameplay.
The only un-tested idea I still have at this point would be for Achaea to try and market to fandoms of popular "nerd" culture. There are dozens of website dedicated to things like LoTR, Game of Thrones, etc. Entire forums/communities for fantasy novel enthusiasts. Many of those communities, however, have strict "no advertising" policies, which makes "guerrilla style" forum marketing damn near impossible, and plunking down cash on graphical advertisements, even at like a penny-per-click, would just be gambling.
I think a big problem is certain people that like to act like a dick when they have a way in which they can get away with it. Murdering a true novice is not really the worst thing you can do to him or her. My first hours on Achaea, in 2009, were my first hours on a MUD. I had selected Templars from Shallam as a House, and I was on my first MUD and I didn't quite know where to start. A certain high level Templars person gave me some scrolls to read for the house, and came to me five hours later to ask if I read them. I told her I didn't know how to read the scrolls, because at this point I was barely managing to move rooms.
She asked me, "Is five hours too long to learn how to read?," insulted me when I used the "X_x" emote, (I had quit Maple Story, where this emote is common,) she Perform Forced me and kicked me out of the estate and booted me out of Templars. I told her she was being mean, she laughed in my face, saying "we all are, especially me," snubbed me, and I was without any guidance in the middle of Shallam, not understanding the game in the slightest, and the only reason I didn't quit was because I was so shocked I didn't yet think to close the browser. Kitri from Cyrene picked me up, she did a performance in an inn with Bimnono, and it was what Achaea is for a lot of people, very interesting and very fun, and that was the reason I ended up in Cyrene and not Shallam. Everybody I talked to later knew this person for doing this sort of thing constantly, Goryllin from Cyrene knew it was her without me mentioning the name, Trey from Mhaldor knew it was her, and when I told Draekar he terminated the conversation on the spot and went to rip her a new asshole. This was years later; at the point where it happened, I didn't know the concept of reporting, and I didn't even know this behavior in Achaea was inappropriate.
Now that I am a CR6 in Cyrene and in a post-Shallam world she's in my city, I assure you the tune she sings to me (and to others) is quite different. She sounds like a sweet little darling. She's in the city government, dealing with newbies. I've been told by the government "she's changed," which I think is akin to giving a child-molesting priest a bigger parish on his word of honor that he'll never rape a little boy up the ass again. I don't really spend a lot of my time thinking about this person, but while we're on the topic I thought I'd mention it.
I'd say it's not PK bullies that are the biggest problem for this game, it's people like her. With PK abuse, you WILL eventually know. But no newbie who's been on the game 5 hours is going to know to go to the House leadership, nor frankly will such a person care enough about the game to find out how to do so. If Kitri hadn't picked me up, I would have been permanently done with Achaea in my first six hours on it. Honestly, had I left, could you blame me? If IRE truly wants every player to stay, identify these people and teach them a lesson. I stayed; I can only wonder how many people this person and people like her treated like this who didn't.
A like isn't really appropriate for the above post but glad you stayed around and enjoyed playing. People being arseholes is what brought Autoclass in. Achaea prides itself in having a dynamic political system which is great but also means you get the power hungry cocks (RP'd or otherwise) which can be a massive turn off to new players.
Edit maybe power mad rather than power hungry fits better?
As an older player (both IG and, sadly, outside), I try to help younger players. There are some you can just tell are true newbies, they ask questions which an alting player (even one from another MUD) would ask, or at least wouldn't ask in that kind of way. I believe it's incumbent on all characters in a position of authority to look after the new characters. Silvarien's story saddens me, if you don't want to interact with new characters, then don't, over and above pointing them at someone who is willing to help them.
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
Most of the time I try to play two avenues with novices myself. Often in-character I'll answer their question briefly with some aloofness and an air of 'this is unbearably tedious', but then I'll either message or OOC tell to explain it in better detail.
Half the problem is that most people are out of touch with what it's like to be a novice. They already know and understand at least basic game mechanics and it becomes so ingrained that without thinking, they forget that newbies don't have this innate understanding to help them along. They don't remember not knowing certain commands for certain actions and they don't remember not having a grasp of the lore.
They might come, like @Silvarien's example above, from Maple Story, where RP and language rules don't really apply and automatically scowl and look down on people that don't understand how things work here because they forget that popular games like WoW do not have regulations regarding communication, maybe aside from language filters.
I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
People may be less inclined to help newbies now that mentors don't really get any motivation outside of it being something they want to do. Mentors used to get 15% of their protege's first few purchases. Now they get 5% in theory, which is actually nothing because promotions and packages (like buying lessons or globes) count as purchases in that total but give the mentor nothing, and are most likely to be the first several purchases (I think).
I've had lots of proteges because I like helping newbies, but have very rarely received any mentor credits even with proteges buying left and right. I had one protege who bought some promotion and asked me if I got anything when he did. When I said no, he got upset and issued himself to find out it wasn't a bug.
There are so many safeguards in place to prevent abuse of the mentor system that it leaves little to no incentive for people to help newbies if they wouldn't already.
When I've made new characters, I've found that sometimes people are not just uninterested in newbies, but are actually mean to them. As a regular player, more than half of my character attempts have logged off permanently because of the way they were treated by older characters. One was given a filthy nickname by one of their house secretaries, and no, I hadn't done anything to earn it. I would like to see people be more welcoming of newbies, but I think they like their world and don't want anyone to come in and possibly influence it.
That's definitely something that I've been pondering recently, and I think we're going to tweak mentor bonuses so you will get 5% on no-brainer packages (both lessons and credits) from your proteges.
This is a really interesting discussion. For what it's worth, I don't think that the formal mentoring thing is, actually, that worthwhile - although I completely understand why you would think of it first, because it's something you can actually affect whereas the social/old players helping new players aspect of things is not really an admin issue as such. Even back in, what I think of as the golden age of newbie training, the formal mentoring was usually just a way of people hoovering up free credits. Often, when I tried an alt, I'd get "mentored" pretty quick, but my "mentor" would then do nothing, and other people would actually do the work of mentoring.
Without getting into the old guilds/houses/autoclass/player power abuse vs reward debate (which is fascinating, but tends to derail things pretty quick), one thing that I think is seriously worth considering is a system that rewards the work of mentoring rather than the title. Every house has a secretary in charge of training with aides - and those people are absolutely key to newbie retention. Way back in the mists of time, when I first started that was, far and away above everything else, what made me stay. The fact that a stranger, not knowing me, was willing to spend an hour with me and introduce me to the game, my guild, my city, my class and show me some gentle roleplay which also introduced me to the wider political/theological parts of Achaea blew my mind. I thought that if people were willing to put this kind of care and attention into a game which was obviously fairly free-form, and player-driven then parts of it, at least, would be completely amazing. Which they were.
My experience is that that doesn't really happen any more. Or, at least, happens much much less than it used to. I think it would pay huge dividends to try and set up a system that gave rewards for that kind of behavior. Maybe it's the Novice Secretary's job to log (based on reports from their aides) the quantity of hours spent formally newbie training. The admin have access to that log, and rewards trigger off it (a small credit reward maybe, or something else groovy - you guys have plenty of things in your toolbox to incentivize experienced players). Yes, the system is open to abuse (as all systems are), but I'd imagine the threat of shrubbing for false reporting would act as a substantial deterrent. (Especially if it's made clear that only one-on-one training of actual newbies counts - no group hunting, no hanging around with an experienced character who is new to the House etc).
The rewards could be small but meaningful so it wouldn't massively skew things, but I think that kind of thing could make a massive difference. It's a bit more paperwork for one of the House secretaries (though, to be honest, not much - and the secretaries themselves could get a small periodic reward for doing the job).
So when I was in Mhaldor, there was definitely a subset of players that got an enormous kick out of terrorizing new players. It was horrendous. They would ask the most ridiculous questions during interviews and impose punishments that would like, literally be impossible to accomplish if the person in question was working full-time or studying. I think in a lot of the cases they probably could have been reasoned with (and in some cases not), but new players don't know enough at times to just break character and say "Yeah, look, I have an assignment due in a few hours."
A few of the better people who handled newcomers in the Naga also got burned out really quickly by the high attrition rate. Even if you handle someone perfectly, so many people just leave because they forget about the game, decide the lack of graphics isn't for them, find the House requirements too dull or even just can't afford/justify buying the skillset they want to have fun with.
It'd be great if the skills had a lot more non-combat stuff to them. @Sarapis , would you happen to have information on which classes have the highest retention rate for new players? I feel like I'm willing to wager there's a link between the number of usable low-level skills and players sticking around. I remember being really frustrated as a serpent because newcomers not to PK (rightly so) but a ton of abilities were only usable on other players. This was mitigated by the fact that (I could be wrong, it has been a while) serpent has a huge number of skills available in Subterfuge with a relatively small lesson investment. Abilities similar to whatever on earth it is Priests do to summon food are the kinda mad flavour that (I think with no empirical evidence) that keep people interested, while hopefully not cutting into the bottom line. Rattle, the ability to have a falcon (not even use it effectively) are all the sorta skill newbies are inordinately proud of.
Unless, y'know, you think people would stop buying credits because they're satisfied with all the RP tools. Which is plausible.
People may be less inclined to help newbies now that mentors don't really get any motivation outside of it being something they want to do. Mentors used to get 15% of their protege's first few purchases. Now they get 5% in theory, which is actually nothing because promotions and packages (like buying lessons or globes) count as purchases in that total but give the mentor nothing, and are most likely to be the first several purchases (I think).
I've had lots of proteges because I like helping newbies, but have very rarely received any mentor credits even with proteges buying left and right. I had one protege who bought some promotion and asked me if I got anything when he did. When I said no, he got upset and issued himself to find out it wasn't a bug.
There are so many safeguards in place to prevent abuse of the mentor system that it leaves little to no incentive for people to help newbies if they wouldn't already.
When I've made new characters, I've found that sometimes people are not just uninterested in newbies, but are actually mean to them. As a regular player, more than half of my character attempts have logged off permanently because of the way they were treated by older characters. One was given a filthy nickname by one of their house secretaries, and no, I hadn't done anything to earn it. I would like to see people be more welcoming of newbies, but I think they like their world and don't want anyone to come in and possibly influence it.
That's definitely something that I've been pondering recently, and I think we're going to tweak mentor bonuses so you will get 5% on no-brainer packages (both lessons and credits) from your proteges.
My experience is that that doesn't really happen any more. Or, at least, happens much much less than it used to. I think it would pay huge dividends to try and set up a system that gave rewards for that kind of behavior. Maybe it's the Novice Secretary's job to log (based on reports from their aides) the quantity of hours spent formally newbie training. The admin have access to that log, and rewards trigger off it (a small credit reward maybe, or something else groovy - you guys have plenty of things in your toolbox to incentivize experienced players). Yes, the system is open to abuse (as all systems are), but I'd imagine the threat of shrubbing for false reporting would act as a substantial deterrent. (Especially if it's made clear that only one-on-one training of actual newbies counts - no group hunting, no hanging around with an experienced character who is new to the House etc).
The rewards could be small but meaningful so it wouldn't massively skew things, but I think that kind of thing could make a massive difference. It's a bit more paperwork for one of the House secretaries (though, to be honest, not much - and the secretaries themselves could get a small periodic reward for doing the job).
It's not a bad idea but the logging sounds complicated. This could easily by rectified by having said older players 'tag' newbies they've helped (or be tagged by said newbies), and when said new player achieves certain milestones, the player gets automatically awarded something.
Milestones may include finishing novicehood (HR3) and post novicehood programmes in the house (HR5), buying credits, played X hours total, embraced class.
It doesn't even have to be one person. maybe a new player may choose to tag someone new after each milestone achievement which creates incentive for many people to get involved with new players rather than leaving it up to 'that one guy who always talks to newbs'. ETA: Because I for one don't believe that caring for newbs and post novice newblings should exclusively be the job of novice aides or mentors.
You could call it a kudos system or whatever you want. Romeo and Juliet can give those regular announces just to stress that you can give kudos to people you feel have helped you, and not to feel pressured by assholes into giving kudos.
Of course there'll be people making alts and then giving the rewards to friends oocly. But I think that's a very small issue. It can be partially addressed by making it so that only new characters on brand new emails are capable of distributing such rewards. This won't stop everyone, but it will stymie those who make alts with the same registered email (cause Iron Elite or whatever). And in any case, the nature of the reward requires said alt to actually achieve something, not just be made as a throwaway and lulzpk.
All for a kudos system instead of mentoring bonuses.
I don't like how the mentoring system currently works. Looking after a newb should be a group effort. I think picking one person to be a mentor places to much emphasis on 'this is the one person you go to for help" while in reality they might have just been lucky enough for you to type a syntax with.
i would institute a kudos system, with ranks. General kudos give small amount of points in the rankings, but a newb passing a house rank will allow the to grant bigger kudos to people. So many points will lift you to the next rank, and flag you for reward. Admin can then go glance of where the kudos' have come from and grant the appropriate reward. (Think artisanal rankings)
it could literally become a race on who can be the nicest.
Comments
So... what-all did you try?
I was thinking of... more aggressive stuff. For starters, you don't want to make a 'new' topmudsites; you've said that wouldn't be cost-effective. I was wondering if IRE has bid on the existing site.
Another thing is, what happens if you market Achaea differently? For example, what if teachers find Achaea when they're looking for resources that might help their students learn English (and possibly other subjects, most of which get lumped together as 'social studies' in American public schools)?
I'm sure you thought of those two, but... they're not on your list, nor are things like them; you only named in-game, on-site, 'in-the-box' stuff.
Twin Cities* area conventions quite often bring in people from not just Minnesota, but Iowa, Wisconsin, Michigan**, Canada, and the occasional guy or three from North or South Dakota. With that new fiberoptic company broadcasting to the world that parts of Minneapolis have 1GB/bps bandwidth available (and more cable is being laid!), plus all of that going on, I'm pretty sure the Achaean demographic is literally in my neighborhood. (As for figuratively? Leave my figure alone!)
*This refers to Minneapolis and St. Paul. They are decidedly not identical twins.
**The upper peninsula of Michigan is home to crazy people who call themselves Yoopers. These are the ones more likely to show up in Minneapolis for events. Should you ever find yourself in their area, ask about the local wildlife. Listen to them about how they deal with said wildlife; it might potentially prevent confusion later in your visit, should you encounter any. As this includes critters such as deer and bears, this could actually be important.
Well, when I said there's no feasible way to 'solve' it what I was talking about was the fundamentally difficult things about Achaea for newbies vs. bringing in new players.
I almost did buy Topmudsites many years ago but backed out. The current owner (who owns Aardwolf) isn't selling.
There are many, many things we've done to promote Achaea, but getting people generally to the site isn't really the issue. Getting highly targeted players is. That's why Topmudsites is valuable - it's one of the only collection of MUDers out there.
The one idea I've heard in here that is probably worth giving a try to is papering Cons with flyers.
We did actually do something like that before, a decade ago, with some people plastering this poster in colleges, but it didn't do anything. I can't remember how widespread the effort really was either. Probably not that widespread. Cons might be a better target though.
Also I meant "can't" not can up there. Oops.
What about gaming blogs and stuff? Admittedly those are more for graphical games, but I discovered Achaea through a livejournal acquaintence's blog. Blogs tend to get more attention than just ads.
Also, what about allowing it so that house leaders (or HoN) can see if a newbie is 'true' or 'alt'. Knowing this information may help the aides really target the newbies that really need the help and attention.
We couldn't/wouldn't let players see who is an alt I'm afraid. I agree it'd be helpful, but it would simply lead to anyone who is a detectable alt to be demonized unfairly.
I did marketing for IRE/Achaea for over 4 years (between 2011 - 2015, as an independent contractor). Things we/they tried during that time, with little success:
Like Matt said, getting website visits isn't the problem. Getting highly-targeted (people who actually want to play MUDs) traffic is.
As someone who doesn't just care about a paycheck, but also cares about adding value to my clients and doing a successful job (especially for Achaea, because I too am a player), it was so f***ing disheartening month after month to see how many visits I brought to Achaea, versus how many of those visits dropped out within a minute or so of gameplay.
The only un-tested idea I still have at this point would be for Achaea to try and market to fandoms of popular "nerd" culture. There are dozens of website dedicated to things like LoTR, Game of Thrones, etc. Entire forums/communities for fantasy novel enthusiasts. Many of those communities, however, have strict "no advertising" policies, which makes "guerrilla style" forum marketing damn near impossible, and plunking down cash on graphical advertisements, even at like a penny-per-click, would just be gambling.
She asked me, "Is five hours too long to learn how to read?," insulted me when I used the "X_x" emote, (I had quit Maple Story, where this emote is common,) she Perform Forced me and kicked me out of the estate and booted me out of Templars. I told her she was being mean, she laughed in my face, saying "we all are, especially me," snubbed me, and I was without any guidance in the middle of Shallam, not understanding the game in the slightest, and the only reason I didn't quit was because I was so shocked I didn't yet think to close the browser. Kitri from Cyrene picked me up, she did a performance in an inn with Bimnono, and it was what Achaea is for a lot of people, very interesting and very fun, and that was the reason I ended up in Cyrene and not Shallam. Everybody I talked to later knew this person for doing this sort of thing constantly, Goryllin from Cyrene knew it was her without me mentioning the name, Trey from Mhaldor knew it was her, and when I told Draekar he terminated the conversation on the spot and went to rip her a new asshole. This was years later; at the point where it happened, I didn't know the concept of reporting, and I didn't even know this behavior in Achaea was inappropriate.
Now that I am a CR6 in Cyrene and in a post-Shallam world she's in my city, I assure you the tune she sings to me (and to others) is quite different. She sounds like a sweet little darling. She's in the city government, dealing with newbies. I've been told by the government "she's changed," which I think is akin to giving a child-molesting priest a bigger parish on his word of honor that he'll never rape a little boy up the ass again. I don't really spend a lot of my time thinking about this person, but while we're on the topic I thought I'd mention it.
I'd say it's not PK bullies that are the biggest problem for this game, it's people like her. With PK abuse, you WILL eventually know. But no newbie who's been on the game 5 hours is going to know to go to the House leadership, nor frankly will such a person care enough about the game to find out how to do so. If Kitri hadn't picked me up, I would have been permanently done with Achaea in my first six hours on it. Honestly, had I left, could you blame me? If IRE truly wants every player to stay, identify these people and teach them a lesson. I stayed; I can only wonder how many people this person and people like her treated like this who didn't.
They might come, like @Silvarien's example above, from Maple Story, where RP and language rules don't really apply and automatically scowl and look down on people that don't understand how things work here because they forget that popular games like WoW do not have regulations regarding communication, maybe aside from language filters.
This is a really interesting discussion. For what it's worth, I don't think that the formal mentoring thing is, actually, that worthwhile - although I completely understand why you would think of it first, because it's something you can actually affect whereas the social/old players helping new players aspect of things is not really an admin issue as such. Even back in, what I think of as the golden age of newbie training, the formal mentoring was usually just a way of people hoovering up free credits. Often, when I tried an alt, I'd get "mentored" pretty quick, but my "mentor" would then do nothing, and other people would actually do the work of mentoring.
Without getting into the old guilds/houses/autoclass/player power abuse vs reward debate (which is fascinating, but tends to derail things pretty quick), one thing that I think is seriously worth considering is a system that rewards the work of mentoring rather than the title. Every house has a secretary in charge of training with aides - and those people are absolutely key to newbie retention. Way back in the mists of time, when I first started that was, far and away above everything else, what made me stay. The fact that a stranger, not knowing me, was willing to spend an hour with me and introduce me to the game, my guild, my city, my class and show me some gentle roleplay which also introduced me to the wider political/theological parts of Achaea blew my mind. I thought that if people were willing to put this kind of care and attention into a game which was obviously fairly free-form, and player-driven then parts of it, at least, would be completely amazing. Which they were.
My experience is that that doesn't really happen any more. Or, at least, happens much much less than it used to. I think it would pay huge dividends to try and set up a system that gave rewards for that kind of behavior. Maybe it's the Novice Secretary's job to log (based on reports from their aides) the quantity of hours spent formally newbie training. The admin have access to that log, and rewards trigger off it (a small credit reward maybe, or something else groovy - you guys have plenty of things in your toolbox to incentivize experienced players). Yes, the system is open to abuse (as all systems are), but I'd imagine the threat of shrubbing for false reporting would act as a substantial deterrent. (Especially if it's made clear that only one-on-one training of actual newbies counts - no group hunting, no hanging around with an experienced character who is new to the House etc).
The rewards could be small but meaningful so it wouldn't massively skew things, but I think that kind of thing could make a massive difference. It's a bit more paperwork for one of the House secretaries (though, to be honest, not much - and the secretaries themselves could get a small periodic reward for doing the job).
A few of the better people who handled newcomers in the Naga also got burned out really quickly by the high attrition rate. Even if you handle someone perfectly, so many people just leave because they forget about the game, decide the lack of graphics isn't for them, find the House requirements too dull or even just can't afford/justify buying the skillset they want to have fun with.
It'd be great if the skills had a lot more non-combat stuff to them. @Sarapis , would you happen to have information on which classes have the highest retention rate for new players? I feel like I'm willing to wager there's a link between the number of usable low-level skills and players sticking around. I remember being really frustrated as a serpent because newcomers not to PK (rightly so) but a ton of abilities were only usable on other players. This was mitigated by the fact that (I could be wrong, it has been a while) serpent has a huge number of skills available in Subterfuge with a relatively small lesson investment. Abilities similar to whatever on earth it is Priests do to summon food are the kinda mad flavour that (I think with no empirical evidence) that keep people interested, while hopefully not cutting into the bottom line. Rattle, the ability to have a falcon (not even use it effectively) are all the sorta skill newbies are inordinately proud of.
Unless, y'know, you think people would stop buying credits because they're satisfied with all the RP tools. Which is plausible.
Milestones may include finishing novicehood (HR3) and post novicehood programmes in the house (HR5), buying credits, played X hours total, embraced class.
It doesn't even have to be one person. maybe a new player may choose to tag someone new after each milestone achievement which creates incentive for many people to get involved with new players rather than leaving it up to 'that one guy who always talks to newbs'. ETA: Because I for one don't believe that caring for newbs and post novice newblings should exclusively be the job of novice aides or mentors.
You could call it a kudos system or whatever you want. Romeo and Juliet can give those regular announces just to stress that you can give kudos to people you feel have helped you, and not to feel pressured by assholes into giving kudos.
Of course there'll be people making alts and then giving the rewards to friends oocly. But I think that's a very small issue. It can be partially addressed by making it so that only new characters on brand new emails are capable of distributing such rewards. This won't stop everyone, but it will stymie those who make alts with the same registered email (cause Iron Elite or whatever). And in any case, the nature of the reward requires said alt to actually achieve something, not just be made as a throwaway and lulzpk.
I don't like how the mentoring system currently works. Looking after a newb should be a group effort. I think picking one person to be a mentor places to much emphasis on 'this is the one person you go to for help" while in reality they might have just been lucky enough for you to type a syntax with.
i would institute a kudos system, with ranks. General kudos give small amount of points in the rankings, but a newb passing a house rank will allow the to grant bigger kudos to people. So many points will lift you to the next rank, and flag you for reward. Admin can then go glance of where the kudos' have come from and grant the appropriate reward.
(Think artisanal rankings)
it could literally become a race on who can be the nicest.