It looks like you're new here. If you want to get involved, click one of these buttons!
Occultist. It's rather amusing, as when I first started on Achaea it was the class I had the least interest in and never expected I'd care to play. Varying IC events (and interaction with lovely individuals) slowly changed that, as did the vast amounts of lore and history available - I really love getting into the story of the world, and as I've learned more details of the theme my opinion steadily changed from 'completely disinterested' to 'enthralled'.The utility of the class is simply icing atop of that!
Honourable, knight eternal,
Darkly evil, cruel infernal.
Dance with death forever more.
→My Mudlet Scripts
@Aepas I really really miss when Aepas was a mute you executed that so well - please bring that back?Whoever told you to stop doing that, ought to get flogged - It was my most favourite part of your character.
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Obliterate was a fair and balanced ability and it's removal from puppetry and vodun should have been a crime.
Tch. Sure, we're unqualified, but who needs qualifications to have funsies.I like druids because of the utility, mobility, and room for earth cultist RP. For me, as an irreligious transhumanist, it's a fun break from the norm.
I have so many almost-favorites.
Jesters are my favorite concept, and I wish Achaea made them cooler already. Magi are sort of the same way, although I love the concept slightly less, but am also less disappointed by Achaea's version. (read: not really at all, but I just can't get excited about them)
Serpents are cool, but I wish there were more rogueish classes for them to compete against. With every single thief, spy, and assassin having snake powers, it gets kind of boring. I've got the same issue with monks, and wish there were more fighting styles than just Tekura. That said, Achaea already has a ton of classes as it is, but it might be cool to have a martial artist-style assassin; it'd singlehandedly solve both issues!
Blademasters are cool in every regard, except that I just cannot envision them in a way that doesn't feel awkward. Two Arts would be awesome in limited amounts, but drawing and slashing quickly is all about initiative, so continuing to do that (and being unable to actually fight with your sword already drawn) would be so visually awkward in anything other than a fighting game. (then again, I often compare Achaea to fighting games...)
And I'd love alchemists if their actual combat style was less in-room hindering, and more about room control or something like that. Preferably in an offensive manner rather than the style associated with rites, runelore, etc. I can't imagine how that'd work, but it'd be cool!
Finally, I'd probably love occultists so much, if not for the fact that I'd want to play one more as comic relief than anything, and any official, important occultists out there would probably be like, NOPE! Then again, all their roleplay seems so dour and macabre that, maybe, just maybe, I might be able to find a niche with such a character?