Does anyone have the original classlead reports for Inqusition, or any sort of background information that went into developing this ability?
I'm trying to work out what the people who made the skill were thinking - what's the logic behind it and how is it supposed to work for scoring a kill, and how was it an improvement over the earlier kill method priests had.
Thanks
Comments
→My Mudlet Scripts
→My Mudlet Scripts
→My Mudlet Scripts
Problem: No real way to gain momentum against people who won't die to sap/smite on loop.
Solution: prone shield for inquisition, no backsies?
Decision: Approved. No backsies.
→My Mudlet Scripts
I'm not sure what purpose the 4 crippled limbs serve, since they're healed long before the Priest has EQ back, and I don't really know of a way for Priests to capitalize on that, anyway. The only reason I can think of for the limb breaks is to fool systems into Restoring for the huge EQ loss, which could give you a Judgement window, but the huge EQ loss on Inq doesn't really allow that, either. Making Hellsight uncurable is good for Paladins, but I don't see how it helps the Priest, himself. Especially with modern systems, even uncurable Hellsight is just annoying, because you can still just cure what it gives you until the Inq effect ends, and the Priest doesn't have anything to really take advantage of it. Making Focus cost twice as much is nice, but it's too easy just to not use Focus. When I was a Priest, the world was already made up of two kinds of people: those who Focused, and those who didn't. I could already kill those who did, and making Focus cost more doesn't help against those who don't. The last effect says that mental regeneration is slowed, and after testing thoroughly, it looks like it does just slow down the Moon tattoo tick a bit. It's a nice thought, but it's so small of an advantage, I'm not sure why it was included.
When the ability came out, I thought that the last effect would make you sip for less mana, or make Sap take more. If that was the case and the effect was strong enough, Inquisition might see more use. If you could get someone down to 70% or so, Inq might give you a "burst" effect on mana drain to finish the job, which might be good enough to get those opponents that manage their mana well.
Priests need defensive nerfs and offensive buffs, but more importantly they need to get them at the same time - anything else really isn't a suitable option.
Results of disembowel testing | Knight limb counter | GMCP AB files
I liked being a priest but the linear offense got kinda boring.