Because editing doesn't work on this ancient browser...
[You take out a golden sovereign and roll it across the back of your hand, flipping it from finger to finger before slipping it back from whence it came.]
Are there any cities that volly on near bancruptcy? That'd be pretty spiffy.
Yeah, having your events hindered because you can't pay for something would be super neato. It would be great, not being able to fund a new NPC or a new shop item.
Why don't folks just custom the emotes they want? If you want to IGly teach your esoteric bow to the members of your org, then go do it. If you find that non orgies (hmm, that's an unfortunate contraction...) are using your esoteric mannerisms, then do what you'd do if they were using your esoteric titles.
If you're on the move -that- much, then why are you even bothering to use socials? It'd look bloody idiotic seeing someone dash through the room while bowing at the waist or something.
And if it uses balance, so what? If you're roleplaying, you shouldn't be doing much that uses balance anyway. "OH NO, I'M OFF BALANCE FOR 1 SECOND AND I'M DOOMED oh wait no im in my home city and no one ever dies in just one second even if we get raided RIGHT THEN"
EDIT:
Going further, why is almost everyone in the game so damn shy of using custom emotes? In roleplaying MUDs I've played before this, almost no one used the vanilla emotes. Everyone used custom to some greater or lesser extent, spliced speech with it, and generally did well. Why not here? It's all "Woot" "hi" "wave" and "bow" and stuff like that.
I'd personally be in favor of emotes in general taking some sort of balance. I don't like to judge other people's expressiveness through media, including the medium of roleplay, and I'm not particularly anti-silly or anything. However, I am very much anti-spam, and when someone spams the same emote 3+ times (or, gods forbid, 10 or 20+ times), I feel like spamming them back with some good old ridiculously spammy Achaean combat.
Actually, it'd be pretty cool if says and emotes (predefined or custom!) were all on some sort of roleplaying balance that served to mainly just prevent people from spamming things. It seems kind of silly that custom emotes take up normal balance when they're not supposed to even be used in combat (or, at least, for any tangible benefit).
I'd personally be in favor of emotes in general taking some sort of balance. I don't like to judge other people's expressiveness through media, including the medium of roleplay, and I'm not particularly anti-silly or anything. However, I am very much anti-spam, and when someone spams the same emote 3+ times (or, gods forbid, 10 or 20+ times), I feel like spamming them back with some good old ridiculously spammy Achaean combat.
Actually, it'd be pretty cool if says and emotes (predefined or custom!) were all on some sort of roleplaying balance that served to mainly just prevent people from spamming things. It seems kind of silly that custom emotes take up normal balance when they're not supposed to even be used in combat (or, at least, for any tangible benefit).
A mechanical change like that would unlikely curb the lolsnugglers of the game. Makes little difference if they can enter bounce;bounce;bounce;bounce or just bounce, wait x milliseconds, bounce, repeat...
Also, hypnotists and Aeon + snap(3x) people will not be pleased.
Ugh, please not even more emote balances. Custom emote balance was already a terrible idea.
"If you're roleplaying, you shouldn't be doing much that uses balance anyway." seems like a weird stance to take, and only serves to encourage a "roleplay mode on/off"-mindset. There isn't any particular time when it would be inappropriate to roleplay. Bowing isn't the only emote, you know. You might not want to run around town bowing, but you might nod or smile or bite your tongue or frown or whatever while you are moving. And Katzchen already brought up one very relevant aspect for wanting emotes not to throw you off balance: following people. If you're moving around in a group (which, incidentally, is a good thing, as it encourages playing as a group rather than soloing), it's currently incredibly easy to get lost if you dare to RP a bit. Much safer to just talk blandly or communicate in parties.
People who spam emotes stupidly are annoying but they'll hardly spam you to death. They are simply people you may not want to hang out with, so don't.
As for custom versus predefined emotes: I don't understand all the hatred for the predefined ones. Sure, I tend to use custom emotes whenever it's something a bit more complex, but why bother with masterfully describing all the intricacies of lowering your head gracefully, when you just want your character to nod? Why describe your character's voice in detail when you just want him to laugh normally? Predefined emotes are great for that kind of simple, unadorned actions which really are that unspectacular, even when used in real life. If a predefined emote is enough to do its job in a given situation, that's perfectly good enough for me.
I'm sorry, but nodding/bowing/snuggling as you move through a room, fearful of losing balance, is not roleplaying. It's emoting. And... if you're worried about losing balance then just use a predefined emote. Maybe, whilst running behind your mentor, you don't have time to stop and do the specific thing you wanted to do. It kinda feels as if there are two very different arguments going on here. To the second: I don't think there's actually a Predefined vs Custom argument at all at the base of this. I think that the type of person who likes to piss people off spamming rubbish is less likely to use Predefined emotes because they're a bad player, not because there's no balance cost.
To the first: The question "Can we have (more) org-emotes?" has already been answered twice. "Yes, you can pay for them" and "Yes, you can make your own for free and share them but you'll not be able to use those on the few occasions that you're using balance."
To (badly) paraphrase @Delphinus: Hardcoding who can and cannot thump their chest twice and then reverently bow their heads seems a little odd thematically and doesn't do what it's intended to do. Subcultures beget subcultural behaviours. Not the other way round.
@Sylvance you do not have to be 'running through a room' to have someone you are following decide that now, after standing around for 20 seconds is the time to start moving.
I would say it is more common among Mhaldorians, we do not favour a lot of the regular emotes as they are just too happy go lucky, etc, so yes, we smile differently if at all, or show amusement differently, we do a lot of saluting/acknowledging of others.
There is a very small list, I could probably count them on the fingers of one hand, of people in Mhaldor Katzchen will let her guard down around enough to 'laugh', rather than her creepy 'fakesmile' custom emote, or 'sparkle' instead of the custom one I have set for showing amusement.
ETA: I'm not trying to argue that a lack of balance loss on custom emotes is necessary, but that it does effect some of us who regularly use them quite a bit, certainly enough to mention it as a downside.
@Sylvance you do not have to be 'running through a room' to have someone you are following decide that now, after standing around for 20 seconds is the time to start moving.
I'm quite aware of that. I was exaggerating, but I'm sure you understand the point I am trying to make.
I would say it is more common among Mhaldorians, we do not favour a lot of the regular emotes as they are just too happy go lucky, etc, so yes, we smile differently if at all, or show amusement differently, we do a lot of saluting/acknowledging of others.
There is a very small list, I could probably count them on the fingers of one hand, of people in Mhaldor Katzchen will let her guard down around enough to 'laugh', rather than her creepy 'fakesmile' custom emote, or 'sparkle' instead of the custom one I have set for showing amusement.
ETA: I'm not trying to argue that a lack of balance loss on custom emotes is necessary, but that it does effect some of us who regularly use them quite a bit, certainly enough to mention it as a downside.
Okay, fair points. Personally, as somebody with a mudlet folder full of custom emotes, I've never had a problem.
@Sylvance you do not have to be 'running through a room' to have someone you are following decide that now, after standing around for 20 seconds is the time to start moving.
I'm quite aware of that. I was exaggerating, but I'm sure you understand the point I am trying to make.
For me, having actual, pre-defined emotes is a matter of legitimacy, not convenience. I have a long list of custom emotes that I use, but those are my personal quirks, not actions that I would expect to be ingrained into the populace at large. If there is an org-endorsed Naga gang sign, traditional Sentaari bow, or ritual salute Knights use to declare zellbrigen, then that emote should be pre-defined to show that this is, actually, org-endorsed. I'm all for innovating and jury-rigging for roleplay when need be, not everything needs to be hardcoded, but teaching your org members your secret handshake should be as easy as showing it to them, not:
You tell <novice>, "To finish your orientation, you must learn the sacred handshake."
You tell <novice>, "Open up your alias window, and make one with the pattern ^secrethandshake(?:\s(\w+))?$."
You tell <novice>, "Now make the script: if matches[2] then send("tmote high-fives ^" .. matches[2] .. " high, then low, and ends with an emphatic fist-bump.")
else send("emote practices what appears to be a strange shadow-boxing ritual involving a series of open and close-handed strikes.")
end."
<Novice> tells you, "I don't use Mudlet."
You cast <novice> from your House.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
@Iocun I read @Nim's idea as removing the current balance cost of custom emotes, and just giving all emotes their own short balance. That way the balance loss doesn't interfere with things like moving, but you still get a bit of a guard against spam (intentional or otherwise). If it's fairly short (say, the same as the current balance for say-like commands), you'd probably rarely notice it, anyway.
Comments
Haha, the old emote alias from Daes' system? I saw you use that a few weeks ago and thought you had nabbed it from me/him.
Merchants have 'rollcoin'.
We had a contest a few months back and people suggested different ideas. I didn't know you could have two though...
I think city emotes would be pretty cool since most cities have tons more gold than Houses.
Because editing doesn't work on this ancient browser...
[You take out a golden sovereign and roll it across the back of your hand,
flipping it from finger to finger before slipping it back from whence it came.]
Hehe. You said 'heads up' and it's funny because she's got three heads.
First person: The injustices your class has suffered become too much to bear, and tears begin to roll down your cheeks.
Appropriate for blademaster evade, vibrating stick, or pauldrons of shrugging.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
And if it uses balance, so what? If you're roleplaying, you shouldn't be doing much that uses balance anyway. "OH NO, I'M OFF BALANCE FOR 1 SECOND AND I'M DOOMED oh wait no im in my home city and no one ever dies in just one second even if we get raided RIGHT THEN"
EDIT:
Going further, why is almost everyone in the game so damn shy of using custom emotes? In roleplaying MUDs I've played before this, almost no one used the vanilla emotes. Everyone used custom to some greater or lesser extent, spliced speech with it, and generally did well. Why not here? It's all "Woot" "hi" "wave" and "bow" and stuff like that.
I'd personally be in favor of emotes in general taking some sort of balance. I don't like to judge other people's expressiveness through media, including the medium of roleplay, and I'm not particularly anti-silly or anything. However, I am very much anti-spam, and when someone spams the same emote 3+ times (or, gods forbid, 10 or 20+ times), I feel like spamming them back with some good old ridiculously spammy Achaean combat.
Actually, it'd be pretty cool if says and emotes (predefined or custom!) were all on some sort of roleplaying balance that served to mainly just prevent people from spamming things. It seems kind of silly that custom emotes take up normal balance when they're not supposed to even be used in combat (or, at least, for any tangible benefit).
→My Mudlet Scripts
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
I would say it is more common among Mhaldorians, we do not favour a lot of the regular emotes as they are just too happy go lucky, etc, so yes, we smile differently if at all, or show amusement differently, we do a lot of saluting/acknowledging of others.
There is a very small list, I could probably count them on the fingers of one hand, of people in Mhaldor Katzchen will let her guard down around enough to 'laugh', rather than her creepy 'fakesmile' custom emote, or 'sparkle' instead of the custom one I have set for showing amusement.
ETA: I'm not trying to argue that a lack of balance loss on custom emotes is necessary, but that it does effect some of us who regularly use them quite a bit, certainly enough to mention it as a downside.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
You tell <novice>, "To finish your orientation, you must learn the sacred handshake."
You tell <novice>, "Open up your alias window, and make one with the pattern ^secrethandshake(?:\s(\w+))?$."
You tell <novice>, "Now make the script:
if matches[2] then send("tmote high-fives ^" .. matches[2] .. " high, then low, and ends with an emphatic fist-bump.")
else send("emote practices what appears to be a strange shadow-boxing ritual involving a series of open and close-handed strikes.")
end."
<Novice> tells you, "I don't use Mudlet."
You cast <novice> from your House.