So, I wanted to start a discussion to help myself get better with Knight Combat. Right now, I'm catching on to some things, but still not getting the overall flow of combat (Right,
@Aerek?) I think I can improve a lot by just focusing on some Venom combos and when certain strategies are okay in battle. So -
THINGS I'D LIKE TO LEARN :
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> Venom Combos - Which are appropriate for use in certain parts of battle? When are hindering venom combos good? When are kelp stacks good? Other specific useful combos!
> Venom Locking - How to do it and what venoms to use.
> Limb Counting - The do's and don't's.
> Parry Strategy - Do you all really type PLL and PRL in the midst of battle? If so, this will just take practice. If not, clue me in!
> Combat Flow - Stages of combat for Limb Counting classes and when it's okay to just be all RUNESTACK ALL THE RUNES and the like.
Also, any other advice would be greatly appreciated
Thanks in advance for the help!
Comments
i'm a rebel
Pipelocking just needs you to break both arms and ensure the pipe he is using to cure slickness is empty. He can't refill it because his arms are broken and can't cure his arms because he is slick.
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
Venom locks: We're not really equipped for serious venom locks because we can't counter Focus, but they can still be used as hindering/delaying tactics. Curare/prefarar, curare/kalmia, slike/gecko, curare/prefarar is a rudimentary lock sequence that can work on someone who can't Focus. A Tree tattoo will get them out once, (if they touch it before the last curare/prefarar, but the balance on it is long enough that you could lock them again before they can use it again) and Fitness will always let them out, but it can still stop their offense for a few seconds. Rift locks and Pipe locks are more reliable for Knights, (Break leg w/ epteth/epseth, break arm w/ curare/kalmia, (just to burn fitness) break arm w/ kalmia/gecko for a basic rift lock setup, a pipelock can use the same setup, just substitute curare for kalmia on the last hit.) they're just become very difficult because of modern systems that keep pre-outrifted herbs in the inventory, and refill pipes before they're actually empty.
Limb Counting: DO take your time while prepping limbs, fight defensively. Even if you shield after every DSL to cure or heal up, you're still making progress toward your goal. DO highlight or echo salve applications so you're aware of what your opponent is fixing. DO be willing to break a limb early on just to make sure you have their count right, it's less frustrating than losing a setup because you tried to guess from the start. DON'T lose hope if you get their count fouled somehow, just hit each limb until it breaks, (watch for the salve application) reset the count for that limb to 0, and start over. DON'T use rebounding against weapon-wielding classes IF you can tank their damage, as that can complicate your count when they hit it, but DON'T be afraid to start using it when they're much faster than you or hurt too badly, as messing up your count is better than dying. DON'T try to finish a setup if you get interrupted by a shield or rebounding half-way through it, re-prepping one or two limbs and trying again is better than having to start from scratch because you lost time razing, broke everything you had prepped, and lost the setup anyway. DO experiment and pay attention to what your opponent cures first, you can use this against them. Do they cure head before arms? Breaking head with epteth/epteth can give you free shots past parry. Do they cure legs before arms? Breaking arms with epseth/epseth can buy you extra time on bypassing parry and disembowel setups.
Parry Strategy: Yes, I manually switch parries through a fight. Don't use automatic parry scripts, those only work as long as it takes your opponent to figure out the pattern. Even the most clever auto-strategy I've found that parries the opposite limb just hit, (I hit right leg, you move parry to left leg) only works until I figure out that's what it's doing. Once I know the magic pattern, I can prep you completely without ever hitting parry; you might as well not be parrying at all. A static, unmoving parry on a limb that your foe has to prep is more frustrating and takes longer to circumvent than the most clever mobile parry strategy. (Though there are still some cases where moving it is smart, like I showed you the other day.) Personally, I whore the numpad. CTL+5 DSLs my target's torso, CTL+8 DSLs their head, repeat for 4,6, 1, and 3 to make a little numpad man. CTL+ALT+5 changes my parry to my own torso, CTL+ALT+8, my head, etc on the same numpad man. This keeps almost everything I need in one place, I just alternate holding ALT, CTL, both, or none to alter the keymap of my numpad.
Combat Flow: The stages of combat for a knight class go something like "Research -> Prep -> Kill." First you make sure your count is accurate and experiment with their curing priorities, then you prep the limbs while abusing those priorities as best you can, then you start your final setup and kill them. As far as when you should use one strategy over another, like untargeted bust damage vs careful limb preps, that's can vary with the situation and the opponent, but I look at it like this: now that "speed knights" and "damage knights" don't really exist anymore, there are only "efficient knights" that use a combination of speed, damage, and smart tactics to win, and "inefficient knights" who try to win with only one or two of those things. Thurisaz stacking with untargeted prefarar/curare DSLs is amusing when it kills an unprepped, unwary opponent in 15 seconds flat, but it'll probably only once and a wary opponent can easily stop it. It would be more efficient to combine that Thurisaz stack with some carefully planned arm/leg breaks to prevent shielding/running, or even with a full disembowel setup to make sure they can't hide behind shield or survive that disembowel damage.
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
→My Mudlet Scripts
@Iocun A system like that would be pretty impressive if it worked, but I can still only think of a few situations where it would actually be superior to static or intelligently-moved manual parries, and those are only if it can predict the next limb hit during the key hits of specific knight/monk/blademaster's final setups. Most of the time, like you say, just static parrying the least-damaged leg/important limb is best.
@Zeon Markov chains?
Edit: Replies popped up while I was composing.
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Essentially you'll break leg delph delph for prone, break arms with venoms to stick asthma (kalmia/curare x 2 would probably be sufficient for you to outpace herb bal), break head slickness/anorexia. At this point focus will either catch anorexia or stupidity (which you gained from level 1 head break). If it catches stupidity, they can't cure anorexia for as long as it takes them to recover focus bal, in which time you can stack another 2 focus affs and they can't sip, etc. Its pretty rng heavy because it only will block the anorexia cure 50% of the time, but the concept allows you to consider certain other things hopefully (namely, the ability to stick anorexia and lock down sip for a short amount of time). Full lock is rarely practical or needed.
Is this how I should think about parrying - other than when I actually sustain real damage on a limb?
http://en.wikipedia.org/wiki/Rock-paper-scissors
EDIT: I mean, do some people manage to randomize it? And, I just read what someone said about Markov Chains and looked that up, so that sounds like a yes.
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Thanks to everyone who answered. I've made notes and studied, now I'm gonna get in there and practice for a bit. I'll be on sparwho shortly!
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I'm guessing the same one that means it may or may not be a good idea to take advantage of that great sale they're having on soulpiercers (and actually, axes too). I asked about it not too long ago, and no one seems to know much, but with the new year and all of the big events apparently over for the time being, my understanding is that it should go into effect soon?