Rumor has it that seamonster hunting got a major beating from the Nerf bat lately. Instead of monsters spawning once per ship every ten minutes, they now spawn once every fifteen minutes, period, regardless of the number of ships in the zone.
Is this true? If so, what brought about this major change?
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I mean. You send out 8 ships... you can gun down a level 4 in.. less than a minute? Maybe Quicker. Another ship moves. Another minute of murder. You cycle through all of the ships and now you have 8 level 4 trophies in 10 minutes, with your quickest timer (assuming 1 minute of gunning them down) soon to be back up. I don't remember the exact number for what level 4 trophies give.. but it should go without saying...
If you are making more gold than the gold cap in significantly less time... There is probably a bug and you should BUG it.
I bugged it after hearing someone go "I spent 3-4 hours with 4-5 other people and made 700k gold." (Which is, at 5 people, 3.5 million gold in 3-4 hours). It should have been incredibly obvious, and the fact that no one was questioning why/how Cyrenians were literally pulling War galleys out of thin air is pretty telling. Also the fact that Tarvius (just recently) made a market "SELLING WORTHLESS WAR GALLEYS!" implies that you guys were probably using the money generated from the seamonstering.. to buy more ships.. to make the seamonstering much more efficient... So 9~10 ships would be the most 'efficient' probably, though more ships = more people firing = quicker kills, so you could really just take probably up to 10 ships out at once to go merk a seamonster zone (Which.. we have seen Cyrene do...) to quickly make millions of gold.. to make more ships.. to do it more efficiently.
The fact that no one got shrubbed over this is honestly kind of baffling.
Edit: If your entire playing experience is based around "I like to make millions of gold / have the potential to make millions of gold with a week of doing something" then maybe you should re-evaluate things lmao.
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
Seamonstering shouldn't be a way to generate massive amounts of gold, and in fact was changed from what it was to what it was before this update to help combat that. Then people were caught abusing it for gold, and it got changed again (either due to an issue that was overlooked the first time, or what have you).
But I don’t think this change should have been extended to level 2 and 3 zones where trophies are worth +/- 20% of level 4 trophies.
If you do a normal zone with 6 people now, normal being 15,000 gold or less, then you're looking at a cap of 90,000 per hour. I'm not saying people should be able to make millions in a couple of hours, but splitting 90,000 between people isn't going to cut it, unless you're alone in the nest now, which presents other issues.
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
I'm tired of a few people ruining things for everyone else. Whenever any game feature allows people to make a solid but reasonable amount of gold, somebody figures out how to min/max it and abuse the mechanic to make game-breaking amounts, and then admin nerfs it down to the point that it's not even worth the time to do it normally.
I'd love to see admin revisit this and roll it back for the level 2 and 3 monsters, but I would also love for people to have enough judgment to realize that if you're making ungodly amounts of gold doing something, you should stop.
Also, @Kresslack you of all people should know to be wary of gold generation bugs from seafaring.
(Maybe she absconded with City credits, sold them on market at a loss, and that's how she had the gold?)
I KID! I KID!
- To love another person is to see the face of G/d
- Let me get my hat and my knife
- It's your apple, take a bite
- Don't dream it ... be it
Also yeah seafaring is way too good- you could also knock out a ton of adventures, people were capping renown in a few hours. I only manage that when it's foray season.
From the ships listed on RANKINGS SEAMONSTERS... On the first two pages... Tarvius has just shy of 23k seamonster kills (Note: Seamonster kills listed in RANKINGS SEAMONSTERS are tied to actual kills your ship got. Not any assists). Extrapolating trophy rewards.. level 2 zones are 10k each, level 4s are 50k each. Assuming he has a nice balance in between, or isn't too skewed in one-way-or-the-other... That leaves 30,000 gold per kill. So.. 23,000 seamonsters times 30,000 gold.
Know how much gold that is?
690,000,000.. 690 million. Yes, seamonstering got nerfed. Boohoo. That much gold is still more than I think all cities combined have in their treasury. Did he make all of that exclusively from this oversight? Probably not.
Did certain people make tens of millions of gold off of this oversight with nothing done about it? Yes. I'm kind of furious for the sheer fact that people got away with this and got to fucking keep their ill-gotten gains from the look of it. Maybe they didn't get to keep it, maybe they did. I don't know, but considering I searched through the list of rankings for shrubbed folks and didn't find anyone that was readily known for abusing this oversight?
I'm assuming they got a slap on the wrist and maybe a true disfavour.
I don't care for fast spawns and kills, I care for spending hours out there and coming back to see someone sniped all the gold.
Between Cyrene and Hashan it should be covered....I mean...you guys got at least 10 mil to your name right?
Either way, level 4s should've been hit, and the people who were abusing it to make a shitton of galleys should've had all of those galleys destroyed / repo'd. Either way, I'm convinced that since the last like 3 or 4 gold generation 'issues' were seafaring, we should just delete seafaring. All in favour?
Or... stop trying to take away everyone's gold. Is making millions of gold in a week fucked? Yes, absolutely. But by this point, assuming Tarvius didn't kill all 23k of those seamonsters in the past week, that 690m gold has been spread out to literally all corners of the game. Trying to recover that loss is asinine. Should people who abused this bug be shrubbed? Yeah, I think so. "If it's too good to be true" or whatever. The gold is gone, though. Maybe take what they have in their inv/bank at most, but I highly doubt these people were gaining millions a week to hoard it in a bank. Living economies make it so taking away all the gold these abusers made is going to hurt a lot more people than just the ones who abused the bug.
To reiterate, because people only read what they want to: should offenders be punished? Yes. Should the offenders wake up to an empty bank and inventory? Yes. Should all the gold made during this (or any other exploit) be revoked? No.
Given what Accipter got shrubbed for, the fact no one has been made leafy for this is a baffling inconsistency.
To quote the post:
How the hell are they not shrubbed??
Results of disembowel testing | Knight limb counter | GMCP AB files
And the bashing cap has been set on a pseudo pedestal as the approved maximum you are allowed to earn over time...so...
¯\_(ツ)_/¯
To be clear about my position in all of this, I agree with @Laedha above...