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Today my previous answer has become inaccurate.
"Slowly disappear. Never really here."
I do wish a couple of things:1.) Players my age could appreciate the great things about Achaea like I do, and not refuse to play because there are no pictures (babies)2.) If they were to play, wouldn't do stupid things like snuggle me and could act maturely @Alcinae We must restore honor to us 17 year olds, or whatever you are!!
Good lordy. Stop reminding me I'm turning 24 in September. That's like, HALFWAY to fifty! :P If anyone gets the reference, I'll know you've had no life, much as I haven't.
This is another really interesting thread, and some folks are making really interesting points in it. I think (and have thought) for a long while that leadership stagnation is a *huge* problem these days. A lot of the people at the top of the tree have been there for a long-ass time, and they don't look like they're moving any time soon either. No matter how good that person is, and I think all of the people who stick at a leadership position for 50+ IC years are very good, this is A Bad Thing.
It gives newbies, and midbies less to realistically aim at. Someone in their position that long has a huge web of support (which, let's be honest, will be comprised of IC and OOC relationships) which, barring some enormous fuck-up, makes it very difficult to challenge them without ruining your own position. This means that Houses, to a certain extent, stagnate. No matter how many word scrambles or essence contests or training program revamps you do, or oversee, your core perception of your House or city will not change. You will be less open to genuinely new ways of doing things. That is just human nature. I think the right thing to do - I really do - is to voluntarily step down after around 50 years. Regularly, to ask yourself the question, "Am I still - after all this time - really the best person to lead my house/city/order/clan". Take a sabbatical. If you really believe in yourself, then you ought to be able to stand again in 10 or 20 IC years. If you really are that good, and not just sitting at the top of a sclerotic patronage machine, then you'll win.
The second thing is newbie retention. The single thing that made me stick around when I first started Achaea was the guild induction I got. It literally blew my mind that another human being in an online game was willing to devote 90 minutes of their time to me without knowing who I was, whether I would stick around. That there was this huge consequential structure just waiting for me, and people who wanted to play with me in it. Without that, I think I would have been gone. Maybe not, but probably. Achaea's just... quite overwhelming. It's awesomeness lies in its depth, in its interactivity, fluidity, roleplay, the Gods - things which only become apparent slowly and over time, at least unless you are lucky enough to get a newbie induction that reflects those things.
I think we are losing (have lost?) that. The reason people gave those kinds of interactions was because they cared about their guild, and their guild *mattered*. That's just no longer the case, with some very limited exceptions. I won't do that argument again, because I did it in the city novice thread here.
I think it's a huge problem though that needs to be solved.
ETA: WTF, why has it defaulted to say that I'm under 11. I'm not under 11. *tantrum*
I have to change my response to the next bracket today
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important