I'm using
@Klendathu's Wild Walking script, and am having a bit of trouble with the walking timer. This is what I think is the relevant portion of the script. Every few rooms I move, the script seems not to pause. I end up with the "Now now, don't be so hasty!" message, and have to use the wwgo alias again and again.
ww.setmovetimer = function(time)<br><br> if ww.movetimer then killTimer(ww.movetimer) end<br><br> ww.movetimer = tempTimer(getNetworkLatency()+(time or 0.3), function ()<br> ww.movetimer = false<br> ww.Move()<br> end)<br>end
Does anyone know how to fix this without breaking it? I'm afraid to do much with it because I haven't done any work with timers yet.
Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.
Thanks!
Current position of some of the playerbase, instead of expressing a desire to fix problems:
Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"
Comments
If you don't have celerity, and aren't Mhun, you can only move two rooms per second, so want a delay of about 0.5 seconds.
Results of disembowel testing | Knight limb counter | GMCP AB files
For now, as Utianima suggests, up the value of time to 0.5 or so... there will be a line somewhere in the script that says something like