Simple little idea I had to help foster some more smaller-scale conflict. When hunting intelligent villages, there should be a chance every x kills (100? 500?) for the village to hire the ivory mark or quisalis on you. Gives marks more opportunities for contracts (which is something sorely needed, from what I hear), and makes hunting intelligent things a bit more of a consideration.
I think it'd be neat, start adding in some conflict and intrigue to an otherwise fairly rote activity.
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I would definitely say don't include manara and the like on the list.
I personally prefer contracts placed by a player asking of the assassins to target someone based on a 'crime' they committed....rather than an automatic system for whacking too many mobs in a village.
I'm sure there is a far more elegant path to take, if you wish to make hunting more risky or even the Assassins more relevant.
I know it's probably a hugely tall order, but if they added denizen marks, that'd be badass. You're sitting somewhere, and all of a sudden the enormous assassin from the Den jumps out at you and kicks your ass while you're only semi-paying attention, that'd be epic.
Making it a player mark would be a bad idea, I think. Hunting is one of the few things non-coms can submerge themselves in without worrying about pk (for the most part) and wanting to forcibly include them in this way is going to end up being frustrating for both parties.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
I don't know where people keep getting the idea that there isn't enough conflict in this game. Everywhere I look, there is some sort of conflict. Even as a rogue. I see it constantly. There is nothing wrong with giving a small portion of the game to noncoms.
Besides, you have Annwyn for a pvp/pve mix.
I clean out prin, prin puts contract on my head, gets taken by morthif, morthif kills me/I kill him, contract complete, I still have little RP reason to go fight morthif now. The denizen assassin idea is much, MUCH better.
I especially don't like the idea of common lowbie leveling areas like Qurnok, Moghedu, and Arcadia dropping contracts on people who are leveling for the purposes of feeding kills to people who are already, for the most part, artifacted dragons.
This is something I thought a lot about coming over from Imperian, because most of the bashing areas in Imperian are things that are unambiguously 'evil'. Undead, demons, aggressive mutated creatures, etc. It's something I thought about even more when I joined Targossas, the nominal 'good guys' of Achaea, because I was wondering about being a good guy who occasionally depopulates entire towns because he's broke and wants to steal all of their money.
In the end, though, I decided that there's just not enough non-sentient options out there for it to be worth giving a shit about this. I don't mind making reasonable accommodations for RP, like Targossas does with their few restricted areas, but if they're going to make all the bashing areas villages then I'm gonna fucking bash them. If they want me to take villages seriously, they should try adding more good places to bash that aren't villages.
Then for the places that do hire marks, simply boost the experience gain a bit, so that on average you're getting the same amount, or more, even assuming you die to the mark. Give it a risk/reward element, so that a hunter who hunts everything will do fine even if they take deaths, but will come off ahead if they can fend off their attackers.
The big advantage, in my mind, is for roleplay and immersion. Right now, most denizens are treated like walking bags of gold and experience, unless they start talking (and then everyone cares the moment a single one dies). Having them actually take some sort of recourse when they're attacked could go a long way to making the world feel more lived in, and making the decision to hunt villages feel a little more impactful.
Seems legit.
And in return for that, I feel like you will see a decline in participation from noncoms as bashing is one of their primary activities in the game and adding PK into bashing is going to reduce the numbers of them willing to do it, especially when it's focused on the good areas. And especially when it's not even 'PK right now but I got away from it and it's good', but "PK on me at some point in the future when I'm probably not expecting it". I think lowbies will get frustrated and angry when Dunn pops them for bashing Moghedu.
I just don't think it's a tradeoff that's worth making. The gains are very marginal, but the costs in reduced activity are potentially quite high.
If the RP is the thing and you want people to care about hunting denizens, I think you'd be far better off having areas dispatch denizen assassin teams to add a bit of threat to bashing villages.
Denizen assassins would make the whole notion pretty meaningless, in my mind. Like, you hunt out an area, and then later have to deal with another denizen, which is just going to mean bonus gold/experience (thus making it more of a reward, then any sort of risk)? I think what makes the idea interesting in the first place is that it would give actual consequence to IC actions. It would mean that someone who would really prefer to avoid conflict would actually have to roleplay a character that avoids conflict, instead of being a mass-murdering thief.
To keep it fun for the people who hate all pvp, be a bit selective about what areas can hire (leave out manara and goblin village, for instance), and add in a few high-capacity areas to replace ones like Moghedu. Realistically speaking, there's already a ton of bashing areas that are nearly ignored, in favour of a handful of really popular ones, and many popular ones already have some risk attached (Quisalis, for instance). How many villages does your average pve-only player actually rely on?
Edit: Alternatively, do a mix. There are plenty of villages that might prefer to handle assassinations themselves, but have the more peaceful ones (or the ones populated by player races or something) actually hire.
But is it seriously that hard to avoid being a ruthless murderer? o.o
I of course also support more ways to get gold and exp without being a ruthless murderer. So many quests assume that point that it's kind of sad.
I'm kind of confused how you can NOT consider a mark contract player conflict. It's small scale conflict, sure, but I think small scale conflict is what Achaea's massively lacking right now. No shortage of raids, true, but what about little fights? Barely any of those, and the mark orgs are dying due to lack of reasons to hire these days.
As for having options, there's already a whole lot of places to hunt that aren't village denizens, but we could always use more of them just for the RP anyway. Meropis is chock full of places to hunt that aren't villages, of pretty significantly varying types. Seriously, I don't think there'd be a shortage of places to hunt for people who'd rather avoid the occasional player interaction.
Would agree that certain low-level areas (Manara, Actar) shouldn't generate contracts, but I'd say everywhere else should to some degree.
*perceptions of uber may vary. The value of your investments can go down as well as up. Eat your five a day. Don't eat yellow snow.
If you are that starved for pk then go raid or something.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.