Airlord: No changes. Cure the pipe afflictions first, and when you're behind just focus on leaving the room. The only swap you need is Tension if they force you to fly.
Alchemist: No changes. Very rarely will a priority swap help you, but the case can be made for two being asthma and impatience - these will be a theme. Potentially lethargy,
but if you're fighting an alchemist that's having to use lethargy you don't need this guide anymore.
Apostate: No changes. If you get asthma and manaleech, you need to be defensive and cure asthma as best you can. If you see yourself getting multiple kelp afflictions, even sooner. Asthma asthma asthma.
Bard: No changes. Just run away and force them to prep you. If they do, what do we do? You guessed it! - Asthma (with a small caveat that sometimes it may be impatience)
Blademaster: No changes. Just hypochondria and asthma if they start trying to afflict you. If you're prone with addiction, addiction.
Depthswalker: Paralysis > Timeloop > Shadowmadness > Hypochondria > Instills > anything else -- The only swap you should really need here is hypochondria. If you have paralysis and timeloop you're behind and need to be making moves to get away or shield etc.
Druid: No changes. Not affliction heavy, entirely salve based. CURING INSERT RESTORATION TO x 1 will cover pretty much everything you need.
Earth Lord: See Druid.
Fire Lord: Health damage, barely uses afflictions. No priorities needed, just cure paralysis and beat them before they beat you or run away.
Infernal:
DwC: Paralysis > Asthma > Nausea -- you shouldn't really need to swap anything ever unless you want to try to fish nausea to increase parry chances. Impatience #1 immediately if infestation hits you with it.
SnB: See above, the only caveat being once again asthma if you're in danger of being focuslocked with smash high, same for impatience as above.
DwB: Salves, CURING INSERT MENDING/RESTORATION as needed
2h: Health pressure, no real prios needed other than choose if you need to cure lethargy instead of asthma or something. Stock prios will be mostly fine.
Jester: No changes. Impatience/Asthma and if out of room diagnose to catch confusion.
Magi: Salves once again. Curing insert is your friend.
Monk:
Tekura - No real forks. They rely on rng impatience for scythe or you not running for bruised rib bbt kills.
Shikudo - While prone you need to watch slickness to avoid the lock threat, otherwise crusedthroat is a mending apply for dispatch.
Occultist: No real changes. Paralysis required in all cases, addiction being their other primary that you need to watch for. Whispering madness is not the problem as it used to be. If you have addiction and WM you need to be trying to run.
Paladin: None really. Asthma if necessary or nausea again, otherwise paralysis. If they are going for a Damnation, absolutely asthma.
Priest: Paralysis > Guilt > Spiritburn > Tenderskin > Anything else. Shield if things are looking bad and focus the other afflictions. Use the new curing FOCUSWITHGUILT (not 100% the name off hand) command. Turn it on when you get stupidity or anorexia.
Psion: Paralysis > Unweavings > Impatience. The worst of the offenders, as you need to be ready to dodge haemophilia, unweaving body, unweaving mind, unweaving spirit, and impatience. Entirely dependent on the state you're in.
Runewarden: None.
Sentinel: Paralysis > Impatience > Haemophilia in that order will get you pretty far. Hinder them more than they hinder you.
Serpent: Paralysis > Hypochondria > Impatience with the caveat that darkshade is a kill threat and needs to be handled on it's own, as well as Scytherus.
Shaman: Paralysis > Impatience > Asthma. Confusion if out of room.
Sylvan: Paralysis > Impatience > Sensitivity
Waterlord: No changes. Lethargy/Weariness are your main two affs you need to handle, static prios no swaps really required.
Every single one of these situations are independent, and the overall methodology of affliction management is not nearly as daunting as it used to be. Each class is different, but once you know what to watch for within that class schematic, you can easily get by with 2-3 aliases and just knowing when to use them. You do not at all need a full system anymore. You need a default curingset, and an alias to clone/change your curingset to basic prios that will work against the specific class you're fighting. Once that's done, you're pretty much ready to go. As a tip, if you use EQ or Balance on anything that is longer than or equal to 2.5-3 seconds, you should drop paralysis down so you can cure something else. If you shield, you should not cure paralysis. Also, if you're prone and have a broken limb, most of the time you should be curing something other than paralysis until you can stand or tree. Otherwise you're gaining nothing.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Vs Unnamable, at least, you're pretty much still better off curing as per usual. You can maybe time a goldenseal eat while you're prone, to cure off a stack before they get balance back... But unless they're doing 2-limb preps, you're just gonna get locked/disemboweled anyway.
Runewarden is unaffected, they didn't get anything changed.
Paladin I imagine is probably in the same boat as Unnamable, since it's pretty functionally similar in both speed and lock/stack capability.
Disappearing from Achaea for now. See you, space cowboy.
Unnamable and new Paladin are basically the same class. You want to focus the new affliction (horror or pyre/burn) only in certain spots. While you're being prepped, you don't want to cure them down because you run the risk of getting focuslocked, unless you're doing a standard shield/priority. That said, you don't want to go into the breaks with a full stack (horror5, pyre/burn3) because it's going to be very hard for you to survive the execute at that point. A little easier for Paladin since ablaze is a salve apply, while horror is an herb. Horror5 is an insta if they have an arm and a leg damaged, while Burning5 is an insta if you have a damaged head.
So ultimately you want to cure normally, and know when the specials are getting high and take measures to try to mitigate those, critically if you know you're prepped or close to prepped.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Comments
First and foremost: highly recommend making use of CURINGSETS and the PRIOAFF command within SS curing. I am a firm believer
that the majority of the clientside systems that are in use today are not nearly as required for affliction management as they used to be.
SS curing has become more robust and user friendly over the years, and I want people to become more able to readily get involved
in affliction combat without being told they need these huge tables of afflictions and swaps and conditions. You absolutely
can do that, and there is some merit to it - but it's not a requirement to get into combat. Between curingsets, curing inserts,
prioaff I definitely believe it's entirely possible to succeed with just a few aliases and knowing when to use them.
Jhui did a great write up of curingsets here: https://forums.achaea.com/discussion/5092/curingsets-use-them-to-help-achaea-not-lag
Airlord: No changes. Cure the pipe afflictions first, and when you're behind just focus on leaving the room. The only swap you need is Tension if they force you to fly.
Alchemist: No changes. Very rarely will a priority swap help you, but the case can be made for two being asthma and impatience - these will be a theme. Potentially lethargy,
but if you're fighting an alchemist that's having to use lethargy you don't need this guide anymore.
Apostate: No changes. If you get asthma and manaleech, you need to be defensive and cure asthma as best you can. If you see yourself getting multiple kelp afflictions, even sooner. Asthma asthma asthma.
Bard: No changes. Just run away and force them to prep you. If they do, what do we do? You guessed it! - Asthma (with a small caveat that sometimes it may be impatience)
Blademaster: No changes. Just hypochondria and asthma if they start trying to afflict you. If you're prone with addiction, addiction.
Depthswalker: Paralysis > Timeloop > Shadowmadness > Hypochondria > Instills > anything else -- The only swap you should really need here is hypochondria. If you have paralysis and timeloop you're behind and need to be making moves to get away or shield etc.
Druid: No changes. Not affliction heavy, entirely salve based. CURING INSERT RESTORATION TO x 1 will cover pretty much everything you need.
Earth Lord: See Druid.
Fire Lord: Health damage, barely uses afflictions. No priorities needed, just cure paralysis and beat them before they beat you or run away.
Infernal:
DwC: Paralysis > Asthma > Nausea -- you shouldn't really need to swap anything ever unless you want to try to fish nausea to increase parry chances. Impatience #1 immediately if infestation hits you with it.
SnB: See above, the only caveat being once again asthma if you're in danger of being focuslocked with smash high, same for impatience as above.
DwB: Salves, CURING INSERT MENDING/RESTORATION as needed
2h: Health pressure, no real prios needed other than choose if you need to cure lethargy instead of asthma or something. Stock prios will be mostly fine.
Jester: No changes. Impatience/Asthma and if out of room diagnose to catch confusion.
Magi: Salves once again. Curing insert is your friend.
Monk:
Tekura - No real forks. They rely on rng impatience for scythe or you not running for bruised rib bbt kills.
Shikudo - While prone you need to watch slickness to avoid the lock threat, otherwise crusedthroat is a mending apply for dispatch.
Occultist: No real changes. Paralysis required in all cases, addiction being their other primary that you need to watch for. Whispering madness is not the problem as it used to be. If you have addiction and WM you need to be trying to run.
Paladin: None really. Asthma if necessary or nausea again, otherwise paralysis. If they are going for a Damnation, absolutely asthma.
Priest: Paralysis > Guilt > Spiritburn > Tenderskin > Anything else. Shield if things are looking bad and focus the other afflictions. Use the new curing FOCUSWITHGUILT (not 100% the name off hand) command. Turn it on when you get stupidity or anorexia.
Psion: Paralysis > Unweavings > Impatience. The worst of the offenders, as you need to be ready to dodge haemophilia, unweaving body, unweaving mind, unweaving spirit, and impatience. Entirely dependent on the state you're in.
Runewarden: None.
Sentinel: Paralysis > Impatience > Haemophilia in that order will get you pretty far. Hinder them more than they hinder you.
Serpent: Paralysis > Hypochondria > Impatience with the caveat that darkshade is a kill threat and needs to be handled on it's own, as well as Scytherus.
Shaman: Paralysis > Impatience > Asthma. Confusion if out of room.
Sylvan: Paralysis > Impatience > Sensitivity
Waterlord: No changes. Lethargy/Weariness are your main two affs you need to handle, static prios no swaps really required.
Overall prio swaps: Asthma, Impatience, UnweavingBody/Mind/Spirit, Haemophilia, Lethargy in select scenarios, Darkshade, Scytherus, Hypochondria, Confusion in select scenarios, Guilt/Spiritburn/Tenderskin, Tension, Slickness, Addiction
CURING PRIOAFF X
CURING QUEUE INSERT RESTORATION(MENDING)
Every single one of these situations are independent, and the overall methodology of affliction management is not nearly as daunting as it used to be. Each class is different, but once you know what to watch for within that class schematic, you can easily get by with 2-3 aliases and just knowing when to use them. You do not at all need a full system anymore. You need a default curingset, and an alias to clone/change your curingset to basic prios that will work against the specific class you're fighting. Once that's done, you're pretty much ready to go. As a tip, if you use EQ or Balance on anything that is longer than or equal to 2.5-3 seconds, you should drop paralysis down so you can cure something else. If you shield, you should not cure paralysis. Also, if you're prone and have a broken limb, most of the time you should be curing something other than paralysis until you can stand or tree. Otherwise you're gaining nothing.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Yeah, that about sums it up. Fun class 😑
How do the reworks affect what to cure vs Runewarden, Infernal, and Paladin?
Unnameable, wat do?
i'm a rebel
Nothing really changed all that much.
Vs Unnamable, at least, you're pretty much still better off curing as per usual. You can maybe time a goldenseal eat while you're prone, to cure off a stack before they get balance back... But unless they're doing 2-limb preps, you're just gonna get locked/disemboweled anyway.
Runewarden is unaffected, they didn't get anything changed.
Paladin I imagine is probably in the same boat as Unnamable, since it's pretty functionally similar in both speed and lock/stack capability.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
Unnamable and new Paladin are basically the same class. You want to focus the new affliction (horror or pyre/burn) only in certain spots. While you're being prepped, you don't want to cure them down because you run the risk of getting focuslocked, unless you're doing a standard shield/priority. That said, you don't want to go into the breaks with a full stack (horror5, pyre/burn3) because it's going to be very hard for you to survive the execute at that point. A little easier for Paladin since ablaze is a salve apply, while horror is an herb. Horror5 is an insta if they have an arm and a leg damaged, while Burning5 is an insta if you have a damaged head.
So ultimately you want to cure normally, and know when the specials are getting high and take measures to try to mitigate those, critically if you know you're prepped or close to prepped.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.