I... Are you guys taking the piss? Or just not reading the words on the page...?
Neither? The first sentence of your post (the only part I quoted, and the only part I was responding to) just isn't accurate; relapsing nausea has nothing to do with why you parry head.
It's not a secondary concern. It's not even a tertiary concern. What's the equivalent of secondary and tertiary for the number 100? It's not even that.
Nobody should be thinking "I'd better parry head because if I don't they can negate my parry that isn't even on the only bodypart I should be parrying anyway."
If they frac arms/torso they won't prone you long enough for it to be a concern, if they start on legs my first thought would be "are they prepping for a quick prone with head fracs on the parry bypass?"
You are going to be parrying head by default, but how they approach the first number of fracs is important to gauge potential offenses. Torso/arms means I can prep a bit longer, legs means I have to be read for them to work in a quick parry bypass or potentially a weird route for DSB.
It's not a secondary concern. It's not even a tertiary concern. What's the equivalent of secondary and tertiary for the number 100? It's not even that.
Nobody should be thinking "I'd better parry head because if I don't they can negate my parry that isn't even on the only bodypart I should be parrying anyway."
I didn't say that the parry bypass was the problem, nausea also gives damage on a tick and is cured by the same mineral as lethargy (arm fractures) so I still think it needs to be mentioned.
Of course parrying anything other than head against 2H is of course a very dangerous.
@Atalkez are you planning on keeping all of this information up to date? I'm just curious, it seems like it would be a useful tool for new players, and people new to pvp to learn how to fight and defend against classes instead of just saying 'go fight other people and figure it out!' Not saying that people say that, just having all of this information in one spot will help for sure!
As a side note, I actually really enjoyed reading about all the classes and how they fight and what you can do to prevent them from killing you. It's really nice to know!
I think the thing that this is missing is Psion. Anyone can post updates regarding changes to the other classes, I’m not super familiar with Psion quite yet.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
The most common route for a Psion is angled towards Mind Ravage, a condition where every hit they land on you will sap your mana. They have a manakill at 30%
mana, which seems low until you're ravaged, and then it happens very very quickly. The condition to achieve ravage requires you to be stacked deep with mental
afflictions, so this route is typically dictated by impatience. A psion can only give you impatience if you are prone or suffering from a damaged head, both of which
they will hit you with simultaneously. Get back on your feet and prioritize impatience, dropping it back down under paralysis when prone again to prevent
yourself from being pinned to the ground indefinitely. Shield looping or hindering them after h1 is recommended, as there is significant cure RNG to get the
impatience and stupidity will further slow you down if you're unlucky.
Even hindering them or shielding, if you get dealt a poor hand getting impatience out of the way, you may end up ravaged anyway, but your efforts will likely
slow them down sufficiently for their room hinder, lightbinds, to wear off before they can manakill you. There is a notable delay before they can reset this, so if
you're ravaged at this point, it's time to bow out and run until ravage wears off. Regardless as to if you dodge ravage entirely or run until it's gone, they'll
have to prep your head again, allowing you another chance to go on offensive if they continue this route.
Their alternate routes are based around unweaves, afflictions that automatically increase in stacks before being 'consumed' by the Psion for big impact, including
complete mana drain to the manakill, and a very threatening burst damage, and a total instakill. Depending on the unweave, they'll likely pair blocking afflictions
with paralysis and attempt to prevent you from curing it. Dropping paralysis down and focusing the blocking affs and the unweave once the stack is at a certain point
will allow you to survive this, particularly if you pair the swap with a hinder or shield loop. Blocking affs are asthma for spirit, impatience and other gseal/plum
for mind, and ginseng affs for body.
They have a rarely seen route with bleeding to combustion/bloodfire, after which they pressure a lock. Watch bleeding closely when under haem and make adjustments to clear it as necessary.
Correction I would make is that bloodfire wont usually come before the pressure of the lock, it's at the end of it. Bleed reqs for bloodfire and anorexia are both 160 and we can give them simultaneously. So imp + 160 is locked on the next balance. Typically that'd be imp + haem + 160, but I've run into people with shockingly high cut off points for clot which made haem unnecessary outside of sealing. Locking hit will likely be: bfire + nau + ano + par or haem
(Also locks are the main way I kill people in psion so they're not all that rare I'd say)
Couple quick things I didn’t see before in the thread. First, is that dw has a room hinder as was mentioned, but also an ability to let them follow you when you move, even if they are off balance. To stop this from being a problem you can escape with fly or dash, however if you can do neither it can be a bit hard to escape from. Second is that against shaman/jester, there is a chance they will use factions on the doll or puppet to strangle, which hurts a lot if they have artifacts. This might not be enough to kill most people, but is still worth note. Third is that earth lord has a titan ability, and if they use it they can spam paste to do huge damage, and it ignores shield. If you see them do this run, or hinder them a lot, you cannot kill them with damage for about 30 seconds. When titan fades they will be hurt and suffer a long stun, so focus on not getting squished and take advantage of the stun to make them regret trying to cheese kill you.
Priest focuses on building afflictions to gain mana damage on sap and wrath. Inquisition is a timed 20s affliction, and can only be used when the target has Guilt and Spiritburn, and adds the most damage to sap/wrath. Tumbling/running when you notice that you're struggling to keep up on mana or when you have inquisition are both good counters, as Priest relies heavily on Piety to keep you in room, and will have to perform it again. Watch out for limb breaks also, as each break level adds some damage to sap/wrath, and will be used to prevent you running while they stack more afflictions to get you in absolve range. Priest does have a chance to lock, but imp is the very last mental affliction they can apply, so it's very unlikely to reach that point.
Class route: Affs into Enlighten. The other routes need some looking at (I'll detail them below anyway).
Primary Afflictions: Paralysis, Addiction (needed for WM), WhisperingMadness
Rather than how Occultist used to be, it now achieves enlightens by sticking afflictions into a firelord/enlighten combo. Hecate/Cadmuscurse aren't a thing anymore, instead Firelord is their method of delivering mental afflictions and it's almost always combod with Enlighten to prevent curing of any of them in between. There's two different possible combinations that can be used, depending on how the person cures... - Addiction + WhisperingMadness + 3 of (Asthma, Paralysis, Slickness, Haemophilia, Clumsiness, Healthleech, Sensitivity, Darkshade).
- Addiction + 4 of the above.
Technically whisperingmadness + 4 works as well, but addiction is the only non-focusable affliction that works for sticking WM and enlighten. So unless you don't catch a hidden mental affliction, one of those two are gonna be their method of doing it. Firelord converts up to 4 of the above afflictions, into mental afflictions (reckless, dementia, stupidity, claustrophobia, shyness, agoraphobia, paranoia, confusion respectively)
Smart shielding, or being a class that is simply able to outpace it, is gonna be your best bet on surviving it. Shield too early, and you're not gonna get any progress unless you're a prep class. Shield too late, and gremlin strip will be too fast.
They do have a mana route that can be pretty oppressive if you're mismanaging your mana. Generally speaking you don't need to clot against Occultist much, as they have no way to actually capitalise on bleed aside from if you clot it constantly. Their damage route simply isn't all that feasible currently, and anyone with decent hinder will put them on the back foot fast. Mana route is still pretty much handled the same way that Truename is detailed in Atalkez' post.
Finally they have a number of different aeon-centric strategies, that are all pretty foreseeable multiple balances in advance. The most reliable one is based around Ruinate Wheel, the entire thing you can safely ignore, until you see 'Vibrant indigo rays of light lash out from the Wheel of Chaos.' then you need to start looking at defending. Occultists also currently have the only silent speed strip in the game, which was confirmed to not be a bug:
Saonji makes a sudden, quick gesture in front of you, almost hitting your nose. Her hand glows with a vibrant violet light before snapping back to her side.
Roughly 2.3-2.4s after you see that, your speed is gonna be stripped most likely (since the other defences aren't worth stripping), and you won't see that it got stripped. So make sure to sip speed again around that time. In general, handle it the same way you'd handle any other aeon-centric strategy.
Disappearing from Achaea for now. See you, space cowboy.
Forgot to add that if they're going the whisperingmadness method, you can leave it low prio for most of the fight, then swap once they have affs stuck. It'll force them to adapt how they're afflicting, especially if timed at a point where they can't give paralysis with slime.
Disappearing from Achaea for now. See you, space cowboy.
Comments
Neither? The first sentence of your post (the only part I quoted, and the only part I was responding to) just isn't accurate; relapsing nausea has nothing to do with why you parry head.
Results of disembowel testing | Knight limb counter | GMCP AB files
It's not a secondary concern. It's not even a tertiary concern. What's the equivalent of secondary and tertiary for the number 100? It's not even that.
Nobody should be thinking "I'd better parry head because if I don't they can negate my parry that isn't even on the only bodypart I should be parrying anyway."
Results of disembowel testing | Knight limb counter | GMCP AB files
You are going to be parrying head by default, but how they approach the first number of fracs is important to gauge potential offenses. Torso/arms means I can prep a bit longer, legs means I have to be read for them to work in a quick parry bypass or potentially a weird route for DSB.
Of course parrying anything other than head against 2H is of course a very dangerous.
Atalkez all grown up :')
As a side note, I actually really enjoyed reading about all the classes and how they fight and what you can do to prevent them from killing you. It's really nice to know!
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
to clear it as necessary.
Locking hit will likely be:
bfire + nau + ano + par or haem
(Also locks are the main way I kill people in psion so they're not all that rare I'd say)
First, is that dw has a room hinder as was mentioned, but also an ability to let them follow you when you move, even if they are off balance. To stop this from being a problem you can escape with fly or dash, however if you can do neither it can be a bit hard to escape from.
Second is that against shaman/jester, there is a chance they will use factions on the doll or puppet to strangle, which hurts a lot if they have artifacts. This might not be enough to kill most people, but is still worth note.
Third is that earth lord has a titan ability, and if they use it they can spam paste to do huge damage, and it ignores shield. If you see them do this run, or hinder them a lot, you cannot kill them with damage for about 30 seconds. When titan fades they will be hurt and suffer a long stun, so focus on not getting squished and take advantage of the stun to make them regret trying to cheese kill you.
- Addiction + WhisperingMadness + 3 of (Asthma, Paralysis, Slickness, Haemophilia, Clumsiness, Healthleech, Sensitivity, Darkshade).
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
Hit homunculus seventeen times in a row and die.