This is an 'I'm bored at work' thread, not a suggestion thread for the Dais. What class would you like to see next in Achaea? Forget about balance, let's just talk about flavour.
These can either be new classes per se, or 'branches' of existing classes. For instance, a Drunken Master class for Monks would be cool, wouldn't it? Go nuts!
Tvistor: If that was a troll, it was masterful.
I take my hat off to you.
Comments
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Also, just directly import the Idras from Imperian.
A second Chaos class more orientated towards marshal practices (not Chaos knights) to make us have as many as the other factions.
On second thoughts, truename arc, I'll take it. Who cares about common sense, I want my 80% combo.
I would love to see a magical based class that uses light to reflex, condense, singed etc. Would be related to the kx'khyrah ability to manipulate light through their crystal forms. So pretty!
Another class I would DIE FOR on Achaea is a Bowman/Marksman/Hunter/Ranger class, in general a Class that focuses on bows. I love Archery, I adore it more than any other form of trained combat. It is skilled, disciplined, harmony with the wind and beautiful aim. Would kill to have a archers able to fire volleys at enemies raiding. Ces la vie .
For the barbarianish class, my idea was to have a weaponry version of Tekura (specific limb attacks that can also cause afflictions, so if you target the head you have a chance of inflicting stupidity/confusion/dizziness/epilepsy, whereas targeting the torso could inflict asthma/anorexia/nausea, and hitting limbs would cause weariness/loss of balance for that limb/etc.), Their second skill would be Runelore, with the difference being no totems, instead having runestones which could be inscribed and then thrown like bombs or sold to others (if you've ever wanted to Raido...). The third skill would be somewhat similar to Spirituality, only instead of one angel you'd have four nature spirits (one for each season) which would confer a different set of afflictions depending on which one you summoned (freeze for winter, ablaze for summer, etc.).
For doppelsoldners, it's easy. Bastard swords and being medievally fabulous.
Or a proper Mage/industrial class like in Arcanum, now that Alchemy is about.
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
I actually had a skill tree like 1/3 written up before I stopped caring about doing stuff like that.
TL;DR: Sling class from Secret of Mana, IRE pls.
League of Legends: IA ROCKS (NA)
Guild Wars 2: erasariel.1532 - Devona's Rest (NA)
Final Fantasy XIV: Novi Selea - Cactuar (NA)
Steam: http://steamcommunity.com/id/ErasarielOfAchaea/
Achaea: Erasariel (duh!)
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
edit: When we revamp jesters and make them all grimdark, they should get a Performance skill with an ability to let them copy NPC attacks. It'll be awesome.
I'd like mages to be able to choose an element to specialise in. No major differences, just some new abilities that are mechanically identical (except maybe for damage type and other minor changes) to existing abilities but with different flavour (like fire mages having holocaust globes, and air mages getting tornadoes instead that do the same thing), and maybe some minor bonuses/penalties.
Dancers as a variation/specialisation of bards, with swashbuckling replaced by a similar dancing skill. Again mostly just a reskin with only a few mechanical changes.