I have been doing my research through the Wiki on classes and greatly enjoy the aspect of the Puppetry/Vodun skilltrees. Either of these sound like great fun to roleplay. I was hoping I could get some assistance on making my decision.
PKing, especially assassinations and raiding cities would be my top things to achieve but I would also like to hunt my way up to Dragon, as I believe it will aid with the former.
It seems like Shaman get more synergy with Vodun through the Spiritlore skill and more offense with Curses. Jester seems to have more tankiness/avoidance, utility, and support through Tarot and Pranks, but it sounds like they have difficulty achieving a kill which would hinder their ability to assassinate.
Does it sound like I have this correct? Can anyone please weigh in on this? Also, I am curious to hear how Spiritwalking can be beneficial as it sounds quite dangerous. Scouting perhaps?
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Probably requires one of the highest amount of effort to kill people; expect to lose quite a few as Jester before the wins start rolling in, once it does the class is amazing. Pretty invaluable to have a good one in groups, as well. Just don't expect to get many kills in groups.
Jester has a lot of proactive survival tools at its disposal, but that's because it's actually very fragile. The class is one of the very few 5-aff lock classes compared to most that need 6, it doesn't have a single damage-mitigation class defence, and unlike most other classes, its health/affliction curing tools don't work while proned. Shaman definitely has the potential to be tankier depending on spirit choices, at least in PvP
It's not all bad news for Jester, though. While they take more time to get it, a Jester with a full puppet is a -lot- more dangerous than a Shaman is. Very few classes are as hard to survive, in fact
Otherwise, you're looking at two classes that are very, very hard to master. You can be decent with a little work and some coding knowledge, but I've been playing exclusively shaman for several months now and I'm still a mid-tier combatant, at best. Once you've gained a really good grasp on the class, you can roll through people fairly easily, but utilising all of the skills available within the class is a lot harder than it sounds.
As for hunting, shaman is pretty fantastic once you have jinx and all the resistances from spiritlore, but I can't compare it to jester as I just haven't seen enough jesters around.
Salvelocks / Riftlocks / Slowlocks (at least in the sense of a Shaman using them) are the very definition of 'gimmick' at least in the sense of a Shaman doing them. I wouldn't say they "work on any opponent" with just how foreseeable they all are. Good? Sure. Powerful? Debatable.
II still think Shaman is an extremely good class... I just don't really agree that Vodun plays a big part in them being strong, moreso just helps them out occasionally. I wouldn't mind if it played a bigger role in their combat style, given that it's their schtick and all.
Salvelocks / Riftlocks / Slowlocks (at least in the sense of a Shaman using them) are the very definition of 'gimmick' at least in the sense of a Shaman doing them. I wouldn't say they "work on any opponent" with just how foreseeable they all are. Good? Sure. Powerful? Debatable.
Salvelocks are Shaman's most secure and powerful kill method. I have no idea what you're talking about.
If Vodun seems less integral to shaman, it's simply because curses and spiritlore are so strong that people become spoiled.
Vodun is also extremely fun, imo, and is a very big part of shaman lore/history, so saying it should've gone is weird af.
I said I would have preferred it got reworked/looked at when Shaman got their new things, rather than replacing Runelore, so that it could play a bigger part in a Shaman's offence than it currently does.
And yes, I agree completely with that second sentence. Curses/Spiritlore combos are strong enough that you don't really need to use Vodun, unless you really want to. It does open up some more advanced routes.
I'm continually amazed that every post of yours has to somehow be negative about Targ.
There is no combat hive mind in any city. Just respond to the posts rather than commenting on what city the poster happens to play a character in for once. Seriously.
I remember ~2 weeks ago when Me, Xaden, Mathilda and Fred went to go kill Proficy/Llesvelt when they were defiling... I chased Proficy when he got away, and they stayed to kill Llesvelt... Fought him for a good ~minute before Mathilda caught back up to me, and Prof was already locked, without Vodun; I killed him right after she entered the room and breathgusted him. He even said, "Wow nice." when I did
All these theoretical counters get really tiring to discuss. What works on paper to survive, does not always pan out the same way in a normal fight. Humans are prone to making errors and mistakes, especially when under pressure. By your logic, nobody should ever die to anything. Ever.
@Kiet again, I never said getting rid of Vodun in favour of keeping Runelore. I said redoing/looking into it, to tie into their combat better. I'm in agreement with Farrah, really.
I really don't care about Targ as much as you think I do, and I don't even post about it very often. I generally rank it as one of the better cities, even, and I openly state so!
And yeah, I really don't like frozen ground/icefort as our 'room hinder' - Personally I rely on my ability to chase (which has worked so far, even vs Exelethril and co), if necessary. But at the same time, Shaman would probably be broken if they had something equivalent to piety. Alas.
I mean, Armali's statement of "you absolutely cannot kill someone saavy" was somewhat of an exaggeration. You can kill momentum classes. They have to play chicken by design.
But yeah, vodun is definitely important if you want to be able to kill everyone. Sooner or later, you'll run into someone who hit and run (or hit and fly) slow preps to a point where you can't accomplish anything.
I think part of @Sayenna's gripe might just stem from my own problem with Vodun though: it's boring. If shaman had something more interesting than Vodun (mechanic-wise), I'd probably play the class myself. But I tend to favor the prep classes that push offense while prepping (snb, bard, shikudo) or prep very quickly (tekura, magi) when I'm playing a prep class. To me, fashioning always seemed both slow and isolated from the momentum aspect of the class. Maligus brings them together a little, but you're still not really pushing offense when you make the decision to start doing curse/maligus instead of more affs.
It's fine as is in terms of viability, but not a favorite of mine.
There aren't four shamans posting in this thread, so I don't know what four shamans you're talking about as a "group" if not by just lumping all of Targ's shamans together as one hive mind. I'd also be surprised if there's no other city in the game with four shamans in it.
Easier, sure. More Shamans always good tho.