Pretty simple, House Vendors should not be able to be set to only sell to House members, or another mechanic should be put in to enable non-members to purchase from all House vendors. I think anyone should be able to buy from them, as many classes have ways to break into a House Hall and get things from a vendor. If not something like that, let pickpocketing House vendors give a chance to lift some random item the denizen sells, with a decent chance they see the Serpent and 'call for help' over HT.
There's no 'RP' reasoning to why they shouldn't. If your argument is 'Oh, they would just not sell to people who aren't in the House!', then explain why you can't kill the vendor and simply take all the items they had for sale.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
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Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
→My Mudlet Scripts
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"Someone has just attempted to steal my wares!" vs "Jarrod has just attempted to steal my wares!"
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
내가 제일 잘 나가!!!111!!1
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
내가 제일 잘 나가!!!111!!1
OP: Yes, pickpocketing or something sounds fine. No, selling would be bad for the reasons Iocun listed.
Creating increasingly specific game mechanics to preserve "suspension of disbelief" - ie. why is the Ashura tutor selling to a dribbling, lisping, bulging-cheeked Naga who obviously shouldn't be there - is a futile endeavour. In the words of a wise not to mention handsome and charismatic man, "Pull not the thread lest the sweater unravel." There are always going to be things that don't hold up to scrutiny, that don't make sense. The proper course of action is to ignore them - not to attempt to smooth every single thing out. Otherwise you're implementing inventory weight limits to prevent people carrying around thirty mammoths, and then a realistic physics engine that reacts accordingly to dragons landing in the treetops, and then holocaust orbs unwisely stacked in retardation are causing nuclear fission and Tasur'ke is uninhabitable for the next thousand years.
I think you are thinking of the Serpentlords, not the Naga. We are all devastatingly handsome.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
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To use Captain Reynolds' example, no one cares about cell phone emergency lock whatever because it's unneeded fluff. But if a loyal merchant is just blindly selling things to an enemy? That's kind of a huge deal. It's possibly treason. Everyone has a vested interest in that, and it's frustrating when there's no real answer in sight.
For me, the best solutions address things from both sides. I'd actually like to be able to loot a few of the wares from fallen NPC merchants, though this would probably make some expensive items far too easy to obtain.
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A serpent thief trying to steal maps from Captain Maelstrom - and, likely as not, getting curbstomped for their trouble - well that would add a lot of RP-consistent flavour to the class.
Someone wants to romance a lady..pickpocket Lisagia or whatever that flower girls' name is
Want to get drunk, pickpocket a barkeep...
Someone wants to write a book, steal a manuscript from that atavian bookbinder guy or whatever
Want to sell house items for a profit, steal from a tutor...
I like the idea of a semi-low chance(25%? and then an even chance of all the items they carry?) to actually palm an item off a denizen that carries items.
내가 제일 잘 나가!!!111!!1
5332 Artemis 12/20/3:53
Kai-Shen now only sells to those of the Black Lotus, though others who ask him wares will see that
he sells things - they simply won't see anything listed.
Compare that to when I asked Keresis if I could set the items for EF members only, I got told that I couldn't. This was the reason and I expect (or rather it was my perception) it should have been a game-wide regulation.
p 13482 Keresis 12/09/0:29
It will cost 50,000 gold to have a bin created to serve only members of the KOJ clan. It will not
be necessary to have one created for all members of the House as you are expected not to be foolish
enough to allow outsiders to enter. If they do get in, then your punishment shall be to see your
items in the hands of the heathens.
So I'll say yes to fixing it so even non-House members can purchase items off House vendors. Also allow a chance % of lifting house items off them.
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