Scarcity balancing is like, a 90's thing. It's 2017. You don't balance around scarcity anymore, not if you have any intention of actually growing the playerbase of your game.
Says a lot if you think about it.
As a dungeon master, I used to spend hundreds and hundreds in the damn WotC miniature lines, hoping to get enough minion minis to run my encounters. The scarcity system meant that even goblins were hard to come by (but I had hundreds of wood elf barbarians though...)
Then I got smart, bought a projector and set up a virtual tabletop on my computer which now displays in glorious colours on my wall, and in which I can make my own virtual minis using pinteresty goodness.
All that to say, scarcity will earn you funds over a certain period, but once your customers decide they've had enough of gambling, you won't be seeing their coin again.
I'd personally like to see some sort of tier system. Dummies are the lowest tier. Things like the suremekh'neina and whisperstone are the highest tier. If you can't find a piece of your set, you can trade two pieces for another piece of the same tier, i.e. two suremekh'neina pieces for a whisperstone core or whathaveyou. It'd come with its own set of issues, but I think it'd be better than it is now.
Items being rare is not the same as balancing by scarcity. Going to nip that in the bud right now: we never assume only a few people will have the items, because we know we will be reusing talisman sets and the number of people with those items is only ever going to go up. We are trying to get into a better rotation with the sets so they come around more often, but part of it is gauging demand. Most people don't like some of the sets so you rarely see them in promotions. If we get a request for the less desirable sets we sometimes work them in somewhere, but that's generally why you don't see the historical set, for example.
You don't need to believe it - I'm not hear to convince you. I'm stating our stance when it comes to the design process, and that the number of created talismans and their current rate of growth is pretty clear cut: major talismans will be far less rare than most artefacts long term (and short term in some cases, crucibles being among those). This isn't a blanket statement I'm simply making. It has significant basis in hard numbers and we don't add talismans if we're not comfortable with that fact.
All the major sets actually have the same general rarity distribution. For instance, a deaths call piece has the same rarity as a piece of the robes of the grand magi. The cities set is the only one that is really off here a little because due to being a smaller set it has the multiple piece requirement in some cases. But Black Wave is pretty much equivalent to death, etc. Extreme rarity sets are a myth: in most cases its more about how many talismans are in a set (and hence the total contained pieces) than it is about deviations in rarity when it comes to getting the pieces that you want.
L2 magi robes: these actually did get released as a full item (announce 4195). The playerbase reaction convinced us to pull them and refund the people who purchased them. We learned our lesson!
As for why they will become more common, its because though some people struggle, some people drop $40 and roll lucky and pull a 1k credit item. Its a two way thing and that is why they are way more popular among small spenders than standard artefacts - the chance to win big is quite real. Even pulling half of an expensive artefact for comparitively cheap is a massive deal to a lot of people.
the l2 magi robes are a fine example. I doubt you'd be okay with that item present as a full purchase given how strongly it defends against willpower bleed strategies and absolve killpaths.
They did release the robes for general sale (priced at 2500cr), right after the Reckoning. They only pulled it because of player complaints (mostly related to the fact that it was specifically stated that they wouldn't immediately make it available).
I do appreciate the input, by the way. My not here to convince you statement sounded far more dismissive on the reread - very much not intended that way.
I think the take away is talismans, as they are, are leaving a rather bitter taste in quite a few people's mouths. While it isn't meant to be a gating system a lot of the players are seeing it as a gating system.
A lot of players are also annoyed that even though they are spending ridiculous amounts in attempts to make a talisman, if the don't get lucky and find the final piece that >$500 irl investment turns out to be worthless to them. Then, they will have to wait another year (or 2 years) for another promo to roll around to try and complete it.... if they haven't burnt out waiting and said fuck this game by then. Then if they miss that single month, tough titties.
There is also the feeling of the playerbase that if they don't buy into these talisman sets they will be at an extreme disadvantage compared to others who do.
You, as the admin, did not intend for the playerbase to feel this way but it by now it should be obvious that we do. It makes quite a few of us sad.
How about instead of promos which you buy 100cr and get a talisman piece from the 'new' set! (Omg) whenever a talisman promo is trotted out every 100cr you get a single talisman piece cache? This cache can be opened for any set. That way you get people trying to get the new set, but also others trying to complete old ones.
I doubt you'd be okay with that item present as a full purchase given how strongly it defends against willpower bleed strategies and absolve killpaths.
It's a one third reduction on willpower costs, and as far as I know "willpower bleed" strategies aren't something that's ever been considered a primary kill route. If your only option is to run your opponent out of willpower it suggests one of three things: your offense is severely lacking in comparison to your opponent's defense, your opponent is fighting extremely defensively, or there's an issue with class balance that needs to be addressed. Not even sure what a reduction on willpower costs has to do with absolve.
I doubt you'd be okay with that item present as a full purchase given how strongly it defends against willpower bleed strategies and absolve killpaths.
It's a one third reduction on willpower costs, and as far as I know "willpower bleed" strategies aren't something that's ever been considered a primary kill route. If your only option is to run your opponent out of willpower it suggests one of three things: your offense is severely lacking in comparison to your opponent's defense, your opponent is fighting extremely defensively, or there's an issue with class balance that needs to be addressed. Not even sure what a reduction on willpower costs has to do with absolve.
Don't lvl2 robes also cut mana usage by a third? I know I certainly struggle a lot more against someone with those robes and lvl3 mana regen to get a catharsis off.
The mana reduction comes from the level one version, though, which is available in the artefact shop in Delos... The level 2 version only adds the one third willpower cost reduction.
I don't think any talismans have game breaking powers. They're about the same level as existing artefacts. Worse in some cases (still can't figure out the point of alabaster urn).
I was all in for talismans even how rare they are, but this round with the ashstaff being ultimately rare and I had to fork out huge credits to convince a rare piece, and with such rarity the effects are subpar, I learned my lessons and changed side. Talismans system needs fixing...
Comments
This discourages me from chasing them. I do not want to buy into a promo and then maybe get something out of it.
I I have 3 out of 4 pieces, I have a lot of credits tied up in a pile of useless shit.
Then I got smart, bought a projector and set up a virtual tabletop on my computer which now displays in glorious colours on my wall, and in which I can make my own virtual minis using pinteresty goodness.
All that to say, scarcity will earn you funds over a certain period, but once your customers decide they've had enough of gambling, you won't be seeing their coin again.
You quickly assemble Suremekh'neina.
/thread
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
All the major sets actually have the same general rarity distribution. For instance, a deaths call piece has the same rarity as a piece of the robes of the grand magi. The cities set is the only one that is really off here a little because due to being a smaller set it has the multiple piece requirement in some cases. But Black Wave is pretty much equivalent to death, etc. Extreme rarity sets are a myth: in most cases its more about how many talismans are in a set (and hence the total contained pieces) than it is about deviations in rarity when it comes to getting the pieces that you want.
L2 magi robes: these actually did get released as a full item (announce 4195). The playerbase reaction convinced us to pull them and refund the people who purchased them. We learned our lesson!
As for why they will become more common, its because though some people struggle, some people drop $40 and roll lucky and pull a 1k credit item. Its a two way thing and that is why they are way more popular among small spenders than standard artefacts - the chance to win big is quite real. Even pulling half of an expensive artefact for comparitively cheap is a massive deal to a lot of people.
I do appreciate the input, by the way. My not here to convince you statement sounded far more dismissive on the reread - very much not intended that way.
A lot of players are also annoyed that even though they are spending ridiculous amounts in attempts to make a talisman, if the don't get lucky and find the final piece that >$500 irl investment turns out to be worthless to them. Then, they will have to wait another year (or 2 years) for another promo to roll around to try and complete it.... if they haven't burnt out waiting and said fuck this game by then. Then if they miss that single month, tough titties.
There is also the feeling of the playerbase that if they don't buy into these talisman sets they will be at an extreme disadvantage compared to others who do.
You, as the admin, did not intend for the playerbase to feel this way but it by now it should be obvious that we do. It makes quite a few of us sad.
Oh well.
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
If you already have the L3 staff then of course you aren't really going to benefit from it.