So, as we move more and more into everything being gated behind talismans (as much as I dislike the system, I have come to terms with this fact), it's beginning to become apparent that the only people this system reasonably serves are those who purchase OOCly. While I'm sure this is great for IRE bottom line, it leaves a bad taste in the mouths of a lot of the player base. So far (please correct me if I'm wrong, ofc) the 'big' item in every set has had less than 10-12 completions each time. Which means the people who are already at the top are the ones completing, which leaves everyone else nearly SOL. I know people who went dormant waiting on Conclave pieces to resurface, they never did. Farrah has been trying to complete the music box since it was released, still no go. I've been waiting two months now for Blackwave to come back around so I can complete Mantle, instead we've had two completely new talisman sets released. I'm not unwilling to buy credits/spins, however I am very unwilling to take continuous shots in the dark and be left with nothing but dummy pieces, still trying for that one piece I need. It's not fun or interesting to me.
My point is this: The system currently is leaving anyone who is dormant during the promotion, or can't quite bash/buy up enough to purchase inside the promotion, nearly completely on the outs. These aren't like artefacts, where I can go dormant, come back 6 months later and buy it from the shop. The caches produce 2 talismans (and omg please stop with these damn dummies that do nothing and kill you for hitting them), RNG-based, so if you don't get what you want you end up having to buy again or hope someone else is willing to sell it and you can afford it. Rare pieces can sometimes sell for more than their individual ratio (tradein/pieces) because well, you just have to have the damn thing.
I get that this is an income-driven system, and I'm not asking to change that. However, I am asking that something be done about talisman sets being long outdated, but people still trying to complete those items. The disadvantage is pretty large, imo, so this is my idea.
We introduce a Talisman Exchange System, where the game randomly generates say 10-20 talisman pieces every day. When one piece is purchased, it's replaced in the Exchange with either the same piece or another RNG-produced piece. Or we could remove it completely and have the maximum pieces be 20. Every set is available in the Exchange (except dummies!!!), and every piece costs a large sum of gold. Say 200,000-500,000 depending on the 'value' of the item. Some math can be applied, I'm sure, to ensure that the gold valuation isn't less than what the talisman should be. Of course, any current set that is the promotion is not available in the Exchange.
This allows people to check the Exchange daily if they are looking for a specific piece, instead of hoping the administration starts a promotion with that set again.
Not to sound unappreciative, because I realize all of this takes work and innovation to find things to make that aren't balance breakers or egregiously flawed. I do appreciate those efforts and want that clear, but I (and I know I'm not alone here) can't continue to spend $200-300 every month on top of Elite and wind up 3/4 completion on a set that then takes me another 2-3 months to complete. I'd rather spend $400 and buy it out of the shop straight out.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.