So, as we move more and more into everything being gated behind talismans (as much as I dislike the system, I have come to terms with this fact), it's beginning to become apparent that the only people this system reasonably serves are those who purchase OOCly. While I'm sure this is great for IRE bottom line, it leaves a bad taste in the mouths of a lot of the player base. So far (please correct me if I'm wrong, ofc) the 'big' item in every set has had less than 10-12 completions each time. Which means the people who are already at the top are the ones completing, which leaves everyone else nearly SOL. I know people who went dormant waiting on Conclave pieces to resurface, they never did. Farrah has been trying to complete the music box since it was released, still no go. I've been waiting two months now for Blackwave to come back around so I can complete Mantle, instead we've had two completely new talisman sets released. I'm not unwilling to buy credits/spins, however I am very unwilling to take continuous shots in the dark and be left with nothing but dummy pieces, still trying for that one piece I need. It's not fun or interesting to me.
My point is this: The system currently is leaving anyone who is dormant during the promotion, or can't quite bash/buy up enough to purchase inside the promotion, nearly completely on the outs. These aren't like artefacts, where I can go dormant, come back 6 months later and buy it from the shop. The caches produce 2 talismans (and omg please stop with these damn dummies that do nothing and kill you for hitting them), RNG-based, so if you don't get what you want you end up having to buy again or hope someone else is willing to sell it and you can afford it. Rare pieces can sometimes sell for more than their individual ratio (tradein/pieces) because well, you just have to have the damn thing.
I get that this is an income-driven system, and I'm not asking to change that. However, I am asking that something be done about talisman sets being long outdated, but people still trying to complete those items. The disadvantage is pretty large, imo, so this is my idea.
We introduce a Talisman Exchange System, where the game randomly generates say 10-20 talisman pieces every day. When one piece is purchased, it's replaced in the Exchange with either the same piece or another RNG-produced piece. Or we could remove it completely and have the maximum pieces be 20. Every set is available in the Exchange (except dummies!!!), and every piece costs a large sum of gold. Say 200,000-500,000 depending on the 'value' of the item. Some math can be applied, I'm sure, to ensure that the gold valuation isn't less than what the talisman should be. Of course, any current set that is the promotion is not available in the Exchange.
This allows people to check the Exchange daily if they are looking for a specific piece, instead of hoping the administration starts a promotion with that set again.
Not to sound unappreciative, because I realize all of this takes work and innovation to find things to make that aren't balance breakers or egregiously flawed. I do appreciate those efforts and want that clear, but I (and I know I'm not alone here) can't continue to spend $200-300 every month on top of Elite and wind up 3/4 completion on a set that then takes me another 2-3 months to complete. I'd rather spend $400 and buy it out of the shop straight out.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
20
Comments
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I think you're trying to make @Farrah cry, poor girl.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Here's my problem: you buy spins, you get tons of thing you can't actually use to buy talismans with (Artie vouchers, bound credits, arties, etc.). If you want talismans, you have to either ridiculously overpay on spins until you get enough unbound cr and pieces to complete what you need (alongside all the bound cr you didn't want) or you have to just buy unbound cr and hope you can buy the pieces off others. Then there's the catch 22 that the more people who do the latter, the fewer pieces there are to buy and the fewer people can complete talismans.
Would be nice to have either what Atalkez proposed or, say, individual talisman pieces purchaseable on the website some months. So you can reliably buy what you're missing.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
It would also create a market for the talisman pieces.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
ive kind of stayed away from anything other than Dragon pieces mainly due to knowing I'll have to pay through the nose for pieces and sometimes not be guaranteed to finish the set. The whole Talisman idea leaves a bitter taste and I think really widens the gap between FTP and PTP.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Being stuck with 3 of the 4 pieces you need and looking around for months sucks. I also can't think of any good solutions for that issue either.
How it could work:
- Every piece you take from a talisman is available for a re-roll for a cost of 50,000g
- Re-rolling runs the numbers and randomly turns the piece into another piece of the set
- You run the (slim) chance of getting a piece you want, or at least something better than dummy piece you can sell or trade in
- You also run the chance of it just turning into another dummy piece and you are out 50,000g for nothing
- A talisman piece can only be re-rolled once, and only by the original owner
The far and in between of releasing them makes them keep there value. I dont know maybe just me, but these sets you have to invest for the long game not just expect to get them all instantly when they are released, no fun that way.
I like the way it is now, if only there was a way to place retired or dormant persons pieces back into play (assuming they release even amounts of pieces per set).
Oh and btw... you all haven't released a promo giving globe pieces as an option for a while.. globetop bottom middles and such!
Having to wait for months to complete something is an issue. The value of the item is there regardless of the time frame, otherwise the person would just give up and sell their pieces. The value doesn't got up purely because it's rare, the value goes up because someone is tired of waiting for the thing and is willing to pay out the nose for it.
That's a flaw in the system, and people like myself have run dry on buying into it.
Whats the point of awesome new content if only 7 people get to enjoy it?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
The problem is that if you have 3 people that want to complete a talisman but only having the pieces for 1 or 2 and no one wanting to be the odd one out. Or when no one has the pieces you need. Or if that person goes dormant.
I love the talisman trading game. I despise not being able to complete a talisman I really wanted, even worse if you just need one more piece.