I'm not going to argue with the previous trading change because the amount of gold it was generating was getting kind of ridiculous.
This change seems unnecessary though. The effects are self-limiting because of the cost. In order to use homeport for fast travel, people either need to be willing to spend 10k a pop (much more than any docking fees) or pay 50cr for a non-decay figurehead (550k gold at 11k credit prices) plus re-consecrate it each time it's used. My ship already had a non-decay figurehead but I made one non-decay on another character in order to use it for faster travel. Unlike the trading bug, homeporting between ports does not seem like a bug, it seems like a way for people to trade money for time/convenience just like a lot of other artefacts.
At the very least, people who did that should have the option to issue and have that ship upgrade un-done. There's little point to a non-decay figurehead.
Obviously I can't tell people what to say but it would be awesome if people didn't use this thread to debate about the other trading change. Somebody can make another thread for that if they want.
Comments
By all means, issue. See what response the admin team come up with. Pretty sure it'll be a more polite version of the line above.
Only resetting figureheads are supposed to survive, as stated in AB HOMEPORT.
Date: 04/24/2017 at 15:48
From: Nicola
To : Everyone
Subj: Another Seafaring Bug Fix
Non-resetting figureheads are now properly destroyed when the Homeport ability is used. Non-decay figureheads that are not resetting are also destroyed as is standard with a non-resetting item in any kind of object loss scenario. Resetting figureheads will reset after homeport usage with all power drained, as normal.
Penned by My hand on the 14th of Lupar, in the year 740 AF.
On a completely unrelated note, I would just like to say how lovely her hair is today. Not that it's not lovely every day, of course, just that it's extra specially nice today.
Torinn said: Also agreed. So since they fixed the trade thing and also fixed that you need nondecay+resetting to avoid blowing up a figurehead, I wish they would revisit allowing homeport from harbours.
Results of disembowel testing | Knight limb counter | GMCP AB files
It's an emergency button with consequences. It's only when the emergency outweighs the consequence that it should be used.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
-------------------------------------------------------------------------------
Syntax: INVOKE HOMEPORT
Details:
This powerful seaspell will return your vessel to the harbour that it
last departed. Once cast, the spell will summon a powerful storm to
transport you great distances.
Be warned, using the Homeport ability will come at a great cost,
destroying your figurehead in the process (or draining and dismounting
resetting ones). Your vessel must be in prime condition to withstand the
rigours of this journey, and any damage to this ship while returning
will cause the spell to fail.
-------------------------------------------------------------------------------
Nothing in there indicates that it's supposed to be meant for rescue as opposed to travel. It also gets interrupted very easily, so it's definitely not useful as a combat escape power. Seems odd that the highest level seafaring ability is intended to have such a limited purpose. I'm not disagreeing that maybe it was intended to be that way, but I definitely do not think this is an issue where it's an obvious bug. It's very limited, only one return to the last harbour, and either breaks or un-consecrates the figurehead. Even as a travel tool, it's not that powerful.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Its a mechanic that wasn't quite working out like the admins intended, and these sort of things happen with class skills all the time (and people use them) and then they get fixed on liaison rounds and such. However, they are not true bugs or exploits its gotta be said.
That's bug abuse.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Nobody wants to defend this, I get that, but there is a line here where common sense has to prevail too. If Homeport has been able to do this for a long time (which I believe it has) then I am sure the more able seafaring folk have worked out it has its uses for getting around trades or not.
You may disagree and that is fine, but I suggest you submit your case during the next class lead bit because you are not going to get it changed via the forums.
When you undock
"You attune <figurehead> to the port of <port> so you may return from the open water in dire circumstance"
When you dock
"The attunement to the port of <port> surrounding <figurehead> fades away"
Just an idea
Tecton-Today at 6:17 PM
Couple this with homeport taking you back to the last harbour you left, meaning that the trade route that goes thraasi-zanzi-thraasi cut out 2 crossings of the tears you could get mass cargo quick, then if the accept and turn-in was at the same harbour you could repeat it all day long
I am glad i didn't know about it because I probably would of abused it.
"Homeport should have (and always should have) an equivalent forced docking period .."
I like this general idea, a way to limit Homeport usage. I propose 3 different ways to use it though.
1) A cool down on homeport spell itself of 1-3 hours.
2) The inabilty to mount a new figurehead for 1-3 hours due to the damage of destroying your first one. People can still go and sail, but will be crippled without the ability to use sea spells if required.
3) A forced docking time where after using homeport you cannot leave dock for 1-3 hours.
Require at least 1000 figurehead power...
Lotsa options.