Iniar (male Human).
He is 29 years old, having been born on the 16th of Mayan, 703 years after the fall of the Seleucarian Empire.
He is unranked in Achaea.
He is an extremely credible character.
He is not known for acts of infamy.
He is a Citizen in Cyrene.
He is considered to be approximately equal to your might.
I chuckle when I read the fourth line. Every time.
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Each player could give esteem to another player 3 times per RL day, along with a reason why, e.g. Excellent reactive roleplay in a scene that was really challenging for your character. It was all anonymous, so you could give esteem to an enemy you had a good scene with if you wanted. If you gained enough esteem, your credibility would increase. There were rewards for having high credibility, like a small XP bonus and the ability to give out more esteem. Your credibility would slowly return to normal if you didn't keep earning esteem.
it meant that seeing someone who was "extremely credible" was a sign that they were an excellent role player, someone who would be great to interact with. The first time I hit extremely credible, I was so excited!
I don't think something like this would necessarily work in Achaea. MKO was a very different game with a much smaller population. RIP MKO.
I miss that...
This seems more an issue with a combat mechanics than with the alignment system to me and makes it sound like combat was a reason an RP element was removed.
You're absolutely right that what denizens you kill should reflect your character's/organisation's beliefs, but those beliefs shouldn't be informed by an arbitrary designation in the alignment system.
I don't hunt in Moghedu because I have a history with them, and fought in a war a few centuries ago on their side. I hunt most of Dun fortress, but leave the Baron alone because we have a personal history (he even has what is apparently a custom reaction to me). I won't go out of my way to hunt in New Thera, even though they're allied with Ashtan, because unlike Ashtan's citizens I feel like they're just simple people who accepted an offer of protection at a time when they really needed it.
Personally, those are all considerably more compelling than "I don't hunt these people because the alignment system says they're good."
Results of disembowel testing | Knight limb counter | GMCP AB files
There was no room for nuance, ambiguity, reasons/justification, or differing beliefs (in other words, no room for roleplay). An indiscriminate mass-murdering Mhaldorian who just coincidentally happened to end up killing a bunch of petty criminals would be considered angelic, and a Shallamese adventurer who kills said angelic murderer would become more evil for it. Conversely, someone with a very good RP reason to kill a group of denizens (who may very well have done or be in the process of doing bad/evil things) could be considered an abomination because those denizens were still marked as slightly above neutral alignment. And it was pretty much always arbitrarily applied, there usually wasn't any specific reason (at least not a visible one) for an individual denizen to be good or evil.
It's like alignment in Fable, where too many divorces turns you into a terrifying demon, and you can murder every villager you see but remain saintly and good by eating plenty of celery.
We have the Charter, you can literally kill everything and play your "circle of Life" card afterwards!