I hate to be this guy.. but I need some help.
I played just a bit of Imperian, and moved here after discovering a much larger playerbase. I have no past experience in text-based RPGs, so when people are talking about optimizing scripts for attacking I get very confused. I'm a programmer, so the act of writing scripts isn't intimidating to me at all, but I'm just trying to grasp what "scripts" do for you in combat related situations? I'm assuming it's similar to the autocuring system, except that it attacks your enemies based on certain variables?
If anyone could either A) Provide me a resource for learning Achaea PvP combat in general (how it works, what scripts do, why you use them, etc) or
Explain to me the basics that I need to know to get on my feet, I'd be eternally grateful. I was unaware of the learning curve these text-based RPG games provide, but I'm finding it quite entertaining.
Comments
Some people use them to do everything. Their scripts track the afflictions their enemy has and choose their next afflictions they deliver without any input from the user. They track their own afflictions and they change their own healing automatically. Some people think that's cheap and lame and so they use minimal scripting, preferring to track all that stuff themselves.
Basically as long as you are not violating HELP AUTOMATION you can script practically anything you want, and in a text-based game that's practically everything. Once you actually try a few fights and experience it, you'll see what you want to script.
Let's start with A: The best resource you will have to learn PvP is other PKers. You can either ask any question you may have on the forums in this thread: http://forums.achaea.com/discussion/582/quick-combat-questions
or you can continue asking questions in this thread as they come up. Getting into combat is (fairly) easy to START - depending on your class - but most 'how-to' guides will change a little depending your class. Also! You can use the in-game curing system, something I know Imperian has, or you can use the popularized SVOF to get a jump start on a more robust curing system. Serverside has the speed, but SVOF helps with priorities, curing things against specific classes, and other utilities. It can be found here: http://forums.achaea.com/discussion/3976/svof
Basics for combat!
- Step one, read the AB files for your class, get a feel for what they sound like they do, and if anything doesn't make sense, ask your House/City if anyone is proficient with said class. Ask that person or people your specific questions. If you use Mudlet, you can join the Mudlet clan in game or ask in the Mudlet thread here about scripting an offense for your specific class.
- Step two, once you have aliases/scripts/triggers/buttons set up in any form or fashion and feel like trying it out, get someone into the arena and start beating on them. Ask them to fight back at some point so you can start learning more. Review fights/strategies to get an idea of why you are or are not winning.
- Step three. Lose. Lose again. Die multiple times. Lose some more. ASK EVERY SINGLE TIME WHEN YOU LOSE WHAT YOU COULD DO TO IMPROVE. I cannot. CAN. NOT. stress that enough. The Learning Curve for learning combat in IRE is the lowest it has been ever. No more do you die to paralysis, or someone who knows how to hit you with anorexia, paralysis, prone, and voyria. Hell, just voyria.
Combat is more of an art form than just about anything in IRE. But, like any art form, it takes time and effort and a lot of fucked up pieces of shit before you create a masterpiece. But thankfully, you have a lot of HELPFUL critics who will guide you in your brush stroke (or focus/shutter speed if you're the photograph type) and if you want to get better, people will help you get there.
I know this is a bit long-winded, so I'll add a tl;dr version.
Read up on your class, get a feel for how you THINK it should work, ask people who know how to fight IG or here, and then get your ass kicked till one day you manage to wreck someone's face.
Oh, and have FUN learning to roflstomp the plebs.
You will probably work through 2-4 iterations of your system/scripts as you learn combat.
I would start by learning what the kill-path for your class is.
Miniaturise input commands via scripts/macros.
Practice it.
Write code to modify (and unmodify) curing against the common things (used by all fighters) that will stop you from achieving that kill path.
Practice it.
Figure out strategic bypasses / side-steps for your preferred kill-path into any other kill-path. Miniaturise it via scripts/macros.
Practice it.
Figure out against specific foes what their kill-paths do to lock down your routes; figure out a reasonable counter-play. Miniaturise it via scripts/macros. Make sure you have an ON/OFF switch.
Practice it.
Figure out what you want to do against multiple opponents.
Write scripts to reduce that complexity as desired.
Practice it.
Iterate.
Beat self against obstacles until an obstacle wins.
Tweak things and continue flinging self at obstacle till I win.
Do the new thing a bunch till I always win.
Find new obstacle.
It's not the best or most efficient method but it's mine and I enjoy it. Which is actually where I'm gonna make my point about what I find to be the biggest factor in doing well in pvp: comfort. Fuck what anyone else says is best, figure out a way to play that -feels- right. The more comfortable you are with your own systems the more leftover power your brain will have to think about how to be kicking ass. The best prios and most efficient auto afflicting won't save you from anyone if you don't feel at home with them.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
The best way to learn is to consistently fight stronger opponents and study what and why they do certain things from a mechanics perspective then tweak ur defense/offense.
Also, adapt and change your playstyle. Example : I used to be really annoyed at afftracking 2-3 years ago, especially with the A-team/occies so I adopted it within my offense instead of continuously whining about it, whenever I lose to it.
[ SnB PvP Guide | Link ]
[spoiler] At least that's how Exxia thinks the class works. [/spoiler]
He's not wrong to think it's OP.
*Except for against Farrah
I admittedly miss Shaman, they got some nice things since I switched away from it... Like getting para relapse back
There is no "best class in the game." So many different strengths and weaknesses.
For one, Depthswalker is a momentum class, and prep always has a pretty strong advantage against that. It's also missing a strong ranged attack and strong AoE (its range and AoE are very slow and not going to do much on their own for those particular purposes). It can't match something like retardation or prop in terms of disabling a whole group at once, though it complements those well with vortex and litany.
It is strong in a lot of areas, though.
I don't necessarily think this is bad. It's nice to see a class that essentially has a lower skill floor so that your average player can actually throw down in serious combat without needing a lot of advanced scripting, etc to compete, but it still is slightly frustrating when you're getting burned down by straight Degen or Retribution loops while Preempted, and it feels like the DW could almost be asleep at the wheel and still kill you.
Results of disembowel testing | Knight limb counter | GMCP AB files
You could have beaten me if you worked on your offense.
[ SnB PvP Guide | Link ]
I simply don't have the time. I don't have the time to play, to code, to script, to learn every single prio change for every class and every situation I might find myself in.
"You could beat me if you worked on your offence" if the least helpful thing anyone could ever say.
You blitzed me in 2 spars, and I think I actually landed a blow around 6 times in total. I have a limb counter, I have a fracture counter, what I don't have is the hours needed to keep fighting people like you without getting anything from it other than frustration. The only thing I learned from fighting you is that I don't want to again, not because it's you, but because I am not able to put the effort in required to even stand a chance.
[ SnB PvP Guide | Link ]
SNB unstoppable finisher is ludicrous. I've never had so many easy, guaranteed kills.
@Exelethril is right, though. 2h is probably more training-wheels than Depthswalker is. I mean look at @Driden. He went from not being able to kill me while I bashed as a Serpent to being able to compete with the likes of @Farrah. That's some serious fucking training wheels. 2h Runie is worse than that, in terms of going from being bad to being competitive. Though in comment to Exe, if you hit parry as a 2h you're doing something very, very wrong
For those who don't know, Sublime is a text editor program. Pretty sweet. I use it for coding and stuff like that. Have it set up in pretty halloween colours too, so it's like a black background with some orange text and some green text and commented out stuff is this pretty purple.
If you're going to talk about DW's omg OPness, that's not a good example!
got gud