Where else but in Achaea can you go on a psychedelic trip without fear of being arrested?
I just read about Bopa-lopa and I am dying over here! Every time I think Achaea can't be any more awesome, it is. Bopa-lopa makes me think this is what it would be like to star in your very own version of Mystery Science Theater 3000. In that show, there were so many hilarious references and jokes, about pop culture, history, science, something for everybody. So you could watch it on several levels. If you were young and didn't get the inside jokes, that was Ok, it was still a fun show. But if you got the jokes, it just added layers of "awesome icing" onto the cake that was MSTK3000. So that's what Bopa-Lopa is like to me, fun by itself, but even more fun if you can link in your own mind to the otherworldly things it seems to reference.
THIS . GAME . has me by the throat! OMG, I'm going to start selling lungs and kidneys and plasma just to "feed my credit habit." Heheheheheheh. Achaea is the computer game I would have evented, if I had the intelligence to create a computer game. A trillion "cool points" to its creators.
Same difference depending if you have a sense of humour.
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
Massive freaking raves to whomever gave me reflections last night. I completely forgot that I even had them when I decided to go for a walk to Hthrak..
Forked passageway (indoors). The once magmatic course bifurcates here into an ashen crossroad, culminating in a sullen, narrow chamber through which pulses an updraft of torrid air. A dry, arid heat desiccates the acrid atmosphere, and the subterranean climate is free of steam or humidity. A fissure in the southern wall betrays a humid upward passage, the hoarse susurrus of pulsing water vapour audible within, and the scant moisture that forges its way toward the intersection sizzles and is eviscerated by the arid inner clime. Blasts of heat blow out from the immense suit of armour containing Jeramun, the Flame of the World, bathing him in an eerie orange glow. You see exits leading northeast, south, and northwest. H: 4736 (103%), M: 4115 (100%), 17604w, 21788e 0.9% ex|cdbkr- nil (21:38:28.249)(+19m, 0.5%) nw Jeramun, the Flame of the World swings his sword in a wide arc across the room, savagely slicing through your belly with its searing heat. One of your reflections has been destroyed! You have 4 left. H: 4736 (103%), M: 4115 (100%), 17605w, 21788e 0.9% ex|cdbkr- nil (21:38:28.544) Brightening artery through the earth (indoors). The naked earth incandesces in angry spiderwebs along the striated length of this broad subsurface gallery. Backlit orange and red glow through hairline fractures within the stony crust, cracked, senescent stone crumbling as its scarred visage is overtaken by the blossoming inner vermilion of the earth. Far above, a distant, violent thunder occasionally sends muted tremors rumbling throughout the length of the passage. A soft orange lambency emits from somewhere within the deeper abysses to the north, stretching diffuse, felt-limned shadows across the rocky floor. You see exits leading north, east, and southeast. H: 4736 (103%), M: 4115 (100%), 17605w, 21786e 0.9% ex|cdbkr- nil (21:38:28.845) A burning blast of heat signals the arrival of Jeramun from the southeast. H: 4736 (103%), M: 4115 (100%), 17605w, 21786e 0.9% ex|cdbkr- nil (21:38:29.124) One of your reflections has been destroyed! You have 3 left. Jeramun, the Flame of the World rages, seeing his attack fall on your reflection. H: 4736 (103%), M: 4115 (100%), 17605w, 21786e 0.9% ex|cdbkr- nil (21:38:29.502)n Descending deeper into the earth (indoors). A curtain of heat builds steadily along the cavern path's uneven descent, the arid, subterranean atmosphere choking all life caught within its desiccated barrens. The murmuring suspiration of steam belting outward from the planet echoes distantly, a fever-dream oasis of watery promise amid the hellish heat and shadow, and parched speleothems glower all around in a cruel lampoon of fluidity. Suffusing the cracked, vermilion-backlit stone of the path with infernal twilight, a subtle orange glow emits from somewhere within the earth's abyssal lower reaches. You see exits leading north and south. H: 4736 (103%), M: 4115 (100%), 17605w, 21784e 0.9% ex|cdbkr- nil (21:38:30.053)n Bend before a blinding light (indoors). A brittle, crumbled layer of ash clings to the uneven strata underfoot, paving the hellish tunnel with magmatic scree as it descends into the molten underbelly of the planet. Hairline fingers of red and orange, shot haphazardly throughout the chamber walls, betray the geothermal stratum that burns latent underneath the earth's scarred skin. Further to the north churns a subterranean nova, its blinding inferno casting stark, elongated penumbras across the igneous cavern floor, and a sulphur- laden zephyr lurches outward from somewhere within the garishly illumined depths. You see exits leading northeast and south. You are breathing lightly. H: 4711 (102%), M: 4115 (100%), 17605w, 21782e 0.9% ex|cdbkr- nil (21:38:30.475)(-25h, 0.5%) ne Deep cavern within the magma (indoors). Light blazes inexorably throughout this natural chamber, its broad expanse dominated by a black- encrusted reservoir of liquid earth. Melted stone burbles and bloats with languid viscosity below, causing the air to pulse in waves of dry, sulphurous heat over the backlit orange and sable. High above, pliant lavacicles adorn the barrel vault of the ceiling like a primeval chapel of fire, and radiant streamlets bleed profusely from the semisolid walls. A broad promontory thrusts out defiantly over the angry vermilion breadth of the cavern, its scarred, uneven surface hewn from tempered quartz. A runic totem is planted solidly in the ground. A small book adorned with an intricate symbol lies here. You see exits leading southeast and southwest. You are breathing lightly. H: 4686 (102%), M: 4100 (99%), 17605w, 21780e 0.9% ex|cdbkr- nil (21:38:31.566)(-25h, 0.5%, -15m, 0. 4%) You have recovered your wind and are breathing normally once again. H: 4686 (102%), M: 4100 (99%), 17605w, 21780e 0.9% ex|cdbkr- nil (21:38:31.842) A burning blast of heat signals the arrival of Jeramun from the southwest. H: 4686 (102%), M: 4100 (99%), 17605w, 21790e 0.9% ex|cdbkr- nil (21:38:33.207) Jeramun, the Flame of the World swings his sword in a wide arc across the room, savagely slicing through your belly with its searing heat. One of your reflections has been destroyed! You have 2 left. H: 4686 (102%), M: 4100 (99%), 17605w, 21790e 0.9% ex|cdbkr- nil (21:38:34.155)se Seared passage nearing a cavern (indoors). Lumpy, bulbous nodules line the walls and floor of this broadening cavern, the cystic, bloated extrusions of stone frozen in their final gravid throes. The heat leaches moisture from the air without pity or recompense, carried upon a lurching brimstone current that rolls scourge-like over the blighted inner earth. To the northwest, a blazing miniature sun pulses somewhere beneath a bright, hazy glow, setting the glossy cavern walls alight with a veneer of angry vermilion. You see exits leading south and northwest.
Someday I really need to learn to squint. I can't believe how messy that could have turned out.
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
Thick, emerald creepers wrap about the body, the elongated tendrils coiling in natural twists. Menacing barbs protrude along the trailing lengths, curving into vicious points that pierce through armour and cloth, the flesh beneath tainted by a continuous stream of venom. It weighs about 2 pounds and 0 ounce(s).
Ah it keeps attacking meeee, why do I have to wear this getup.
So loving this promo with the figurines. I have to buy back half my arties anyway and customisations are win!
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
@Lianca@Sohl@Jarrod@Taraus@Morro and whoever else was there, thanks. Made me smile a ton, and made me have to play a really stupid(for a reason) Daslin. You guys have made my night.
@Daslin for entertaining me briefly, even if it attracted too much attention!
Then later, that very excellent conversation-to-debate (with a few flying insults) with @Daeir, @Gnaeus, @Voc, @Rangor, and @Delphinus, with even @Silas showing up briefly! I've been in my share of informal debates over the years, but very rarely with so many differing opinions and basis of belief. It was a lot of fun, and really worked my brain for the first time in a while.
Keep it up, it's nice to be doing something outside of hunting and combat in Achaea again!
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Being "ballsy and sticking around for more" is exactly what got me in trouble before. So sorry, but no. :P
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
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Where else but in Achaea can you go on a psychedelic trip without fear of being arrested?
I just read about Bopa-lopa and I am dying over here! Every time I think Achaea can't be any more awesome, it is. Bopa-lopa makes me think this is what it would be like to star in your very own version of Mystery Science Theater 3000. In that show, there were so many hilarious references and jokes, about pop culture, history, science, something for everybody. So you could watch it on several levels. If you were young and didn't get the inside jokes, that was Ok, it was still a fun show. But if you got the jokes, it just added layers of "awesome icing" onto the cake that was MSTK3000. So that's what Bopa-Lopa is like to me, fun by itself, but even more fun if you can link in your own mind to the otherworldly things it seems to reference.
THIS . GAME . has me by the throat! OMG, I'm going to start selling lungs and kidneys and plasma just to "feed my credit habit." Heheheheheheh. Achaea is the computer game I would have evented, if I had the intelligence to create a computer game. A trillion "cool points" to its creators.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
OMG, ROFLOLOLOL! I give up on spelling in Achaea!
And I purposefully tried to remember exactly how to spell Bopa-lopia! If I don't write it down in Braille, there's no hope! LOL.
Watching as a new young citizen really wants to get involved in the city defenses.
Forked passageway (indoors).
The once magmatic course bifurcates here into an ashen crossroad, culminating in a sullen, narrow
chamber through which pulses an updraft of torrid air. A dry, arid heat desiccates the acrid
atmosphere, and the subterranean climate is free of steam or humidity. A fissure in the southern
wall betrays a humid upward passage, the hoarse susurrus of pulsing water vapour audible within, and
the scant moisture that forges its way toward the intersection sizzles and is eviscerated by the
arid inner clime. Blasts of heat blow out from the immense suit of armour containing Jeramun, the
Flame of the World, bathing him in an eerie orange glow.
You see exits leading northeast, south, and northwest.
H: 4736 (103%), M: 4115 (100%), 17604w, 21788e 0.9% ex|cdbkr- nil (21:38:28.249)(+19m, 0.5%) nw
Jeramun, the Flame of the World swings his sword in a wide arc across the room, savagely slicing
through your belly with its searing heat.
One of your reflections has been destroyed! You have 4 left.
H: 4736 (103%), M: 4115 (100%), 17605w, 21788e 0.9% ex|cdbkr- nil (21:38:28.544)
Brightening artery through the earth (indoors).
The naked earth incandesces in angry spiderwebs along the striated length of this broad subsurface
gallery. Backlit orange and red glow through hairline fractures within the stony crust, cracked,
senescent stone crumbling as its scarred visage is overtaken by the blossoming inner vermilion of
the earth. Far above, a distant, violent thunder occasionally sends muted tremors rumbling
throughout the length of the passage. A soft orange lambency emits from somewhere within the deeper
abysses to the north, stretching diffuse, felt-limned shadows across the rocky floor.
You see exits leading north, east, and southeast.
H: 4736 (103%), M: 4115 (100%), 17605w, 21786e 0.9% ex|cdbkr- nil (21:38:28.845)
A burning blast of heat signals the arrival of Jeramun from the southeast.
H: 4736 (103%), M: 4115 (100%), 17605w, 21786e 0.9% ex|cdbkr- nil (21:38:29.124)
One of your reflections has been destroyed! You have 3 left.
Jeramun, the Flame of the World rages, seeing his attack fall on your reflection.
H: 4736 (103%), M: 4115 (100%), 17605w, 21786e 0.9% ex|cdbkr- nil (21:38:29.502)n
Descending deeper into the earth (indoors).
A curtain of heat builds steadily along the cavern path's uneven descent, the arid, subterranean
atmosphere choking all life caught within its desiccated barrens. The murmuring suspiration of steam
belting outward from the planet echoes distantly, a fever-dream oasis of watery promise amid the
hellish heat and shadow, and parched speleothems glower all around in a cruel lampoon of fluidity.
Suffusing the cracked, vermilion-backlit stone of the path with infernal twilight, a subtle orange
glow emits from somewhere within the earth's abyssal lower reaches.
You see exits leading north and south.
H: 4736 (103%), M: 4115 (100%), 17605w, 21784e 0.9% ex|cdbkr- nil (21:38:30.053)n
Bend before a blinding light (indoors).
A brittle, crumbled layer of ash clings to the uneven strata underfoot, paving the hellish tunnel
with magmatic scree as it descends into the molten underbelly of the planet. Hairline fingers of red
and orange, shot haphazardly throughout the chamber walls, betray the geothermal stratum that burns
latent underneath the earth's scarred skin. Further to the north churns a subterranean nova, its
blinding inferno casting stark, elongated penumbras across the igneous cavern floor, and a sulphur-
laden zephyr lurches outward from somewhere within the garishly illumined depths.
You see exits leading northeast and south.
You are breathing lightly.
H: 4711 (102%), M: 4115 (100%), 17605w, 21782e 0.9% ex|cdbkr- nil (21:38:30.475)(-25h, 0.5%) ne
Deep cavern within the magma (indoors).
Light blazes inexorably throughout this natural chamber, its broad expanse dominated by a black-
encrusted reservoir of liquid earth. Melted stone burbles and bloats with languid viscosity below,
causing the air to pulse in waves of dry, sulphurous heat over the backlit orange and sable. High
above, pliant lavacicles adorn the barrel vault of the ceiling like a primeval chapel of fire, and
radiant streamlets bleed profusely from the semisolid walls. A broad promontory thrusts out
defiantly over the angry vermilion breadth of the cavern, its scarred, uneven surface hewn from
tempered quartz. A runic totem is planted solidly in the ground. A small book adorned with an
intricate symbol lies here.
You see exits leading southeast and southwest.
You are breathing lightly.
H: 4686 (102%), M: 4100 (99%), 17605w, 21780e 0.9% ex|cdbkr- nil (21:38:31.566)(-25h, 0.5%, -15m, 0.
4%)
You have recovered your wind and are breathing normally once again.
H: 4686 (102%), M: 4100 (99%), 17605w, 21780e 0.9% ex|cdbkr- nil (21:38:31.842)
A burning blast of heat signals the arrival of Jeramun from the southwest.
H: 4686 (102%), M: 4100 (99%), 17605w, 21790e 0.9% ex|cdbkr- nil (21:38:33.207)
Jeramun, the Flame of the World swings his sword in a wide arc across the room, savagely slicing
through your belly with its searing heat.
One of your reflections has been destroyed! You have 2 left.
H: 4686 (102%), M: 4100 (99%), 17605w, 21790e 0.9% ex|cdbkr- nil (21:38:34.155)se
Seared passage nearing a cavern (indoors).
Lumpy, bulbous nodules line the walls and floor of this broadening cavern, the cystic, bloated
extrusions of stone frozen in their final gravid throes. The heat leaches moisture from the air
without pity or recompense, carried upon a lurching brimstone current that rolls scourge-like over
the blighted inner earth. To the northwest, a blazing miniature sun pulses somewhere beneath a
bright, hazy glow, setting the glossy cavern walls alight with a veneer of angry vermilion.
You see exits leading south and northwest.
Someday I really need to learn to squint. I can't believe how messy that could have turned out.
Menacing barbs protrude along the trailing lengths, curving into vicious points that pierce through
armour and cloth, the flesh beneath tainted by a continuous stream of venom.
It weighs about 2 pounds and 0 ounce(s).
Ah it keeps attacking meeee, why do I have to wear this getup.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Don't you gimp my e-rep.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Then later, that very excellent conversation-to-debate (with a few flying insults) with @Daeir, @Gnaeus, @Voc, @Rangor, and @Delphinus, with even @Silas showing up briefly! I've been in my share of informal debates over the years, but very rarely with so many differing opinions and basis of belief. It was a lot of fun, and really worked my brain for the first time in a while.
Keep it up, it's nice to be doing something outside of hunting and combat in Achaea again!
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby