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Well I was informed a while back that until the massive world events are over, classleads won't be reviewed or implemented.
So while we're passing the time, I want feedback on my ideas. Feel free to either call attention to your own here or in another thread, as long as it doesn't get super disorganized.
135 S Xith Juggling Tarot juggling.
230 S Xith Glue Timed bomb fix.
249 S Xith Fashion Fashioning remedy.
251 S Xith Damage bomb Follow-up on damage possibilities for jester. Needs balancing.
252 S Xith Lay Lay fix.
Going to start with #135, which I'm proud of as an idea and for the way I balanced it.
The disparity between Occultist and Jester tarot has been remarked on numerous times. Devilmark allows Occultists the ability to benefit from Devil three times, making their aeon incredibly easy to stick, and with their entities' passive effects, the devastation is far greater in comparison with a jester landing aeon, even if their proficiency with juggled blades allows venom use. With my best two-tarot aeon combo with daggers, speed still manages to come up on occasion before the second fling.
Allow tarot cards to be flung from a juggled state at a 33% balance decrease (from 3 to 2). This makes the balance of juggle (1) + fling (2) = normal fling (3). With Nimble trait, (0.8) + (1.8) = (2.6) instead of 2.8 normally. A 0.2 second to nimble card juggling per card with a juggle-throw-juggle-throw pattern. So most likely Nimble should not affect the juggleflinging itself.
This gives the jester a way to overcome speed as Occies can with their speed-slowing entity and multiple devil flings. Juggling 3 hangedmans could also aide in fashioning between the shorter flings. Other possibilities include added healing boosts via priestess and magician to reduce our problematic "squishiness". But of course only when the jester thinks to prepare juggling beforehand. The final use I foresee is faster bursts of Star tarots (more likely raid kills for us and more damage application).
The in-game report for you. I realise Occies don't have the same venom delivering advantages to seal aeon, but being hit with aeon 3 times in a row with moon bonus flings and entities jumping down your throat... well we've all seen it.
So, thoughts on the pros and cons? Do you approve or would this make you cry? And do take note that juggling is limited to 3 items and that would be our maximum advantage here.