Looking to pick my second class in the near future. Since my primary class is good for groups (Runewarden), I wanted to find a class that excels in 1v1 combat.
I know there are other similar threads answering this question but I figured in light of recent class leads I'd start a fresh one.
1. What class excels in 1v1 with minimal artefact supplementation?
2. What class excels in 1v1 when supplemented with artefacts?
3. How hard is coding affliction tracking and the like for serpent/runewarden/int monk/etcetera?
4. Any other relevant information you might have!
I'm strongly considering monk, serpent, or alchemist. Infernal would be convenient because I could invest in level three artefact weapons and then use them as a Runewarden as well, so that is an option as well.
Obviously forestal classes, occultist, priest, and paladin are off limits. Apostate and infernal are fair game!
Thanks!
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2) serpent
3) very if you're as lazy as I am, not very if you're not
4) no
-Jester needs virtually 0 artifacts whatsoever. Just some levels for hp, and lessons.
2. What class excels in 1v1 when supplemented with artefacts?
-Most classes. Jester doesn't get much better, just tankier. It's already top of the food chain, when you learn the class properly, and don't try to lean solely on Puppetry.
3. How hard is coding affliction tracking and the like for serpent/runewarden/int monk/etcetera?
-Depends on how 'good' you want it. You don't need to code it, to be able to lock people. Just if you don't want to have to think nearly as much.
4. Any other relevant information you might have!
-Don't go Jester. Achaea doesn't need more.
FU @Mizik.
You can repeat the same juggle/give itchpowder sequence over and over again until you lock someone too. I haven't confirmed yet but I think you can just loop apply epidermal on salve balance to get rid of itchpowder before impatience ticks.
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- Apostate. Alchemist. Occultist.
2. What class excels in 1v1 when supplemented with artefacts?
- Serpent.
3. How hard is coding affliction tracking and the like for serpent/runewarden/int monk/etcetera?
- Can't comment. If you automate you get tricked to death via illusions and fake eats.
4. Any other relevant information you might have!
- All classes can 1v1 very well, it depends on what you like. Do you like limbs or affs. Do you like to be on the offensive entire fight, or okay with def/off swaps, or more def and suddenly kill ppl when you are ready. Do you want aff kills or damage kills. Do you want to fight common defenses, or enjoy tricking defenses into a kill. Do you like a class everyone understands, or a class most people have no idea how to defend effectively against. All classes has different flavors, it's more important to choose one that you like, and then dive into it's 1v1 prowess. If your question is about which class assassinates/jumps better, it's entirely different evaluation.
Probably gonna be int-spec'd too, so add onto that 1200cr with more for bonus health, unless you also never plan to spar monks, sylvans, knights, druids or priests as well.
Truename strat is easy to not die to, if they aren't artifacted and you have resists.
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Other two, I would agree on. Need to stop complaining about Occultist being OP, and go try the class out for yourself, rather than basing everything you know off of fighting Seragorn/Amranu. Back when torc was a thing, it was kinda ridic. Now, especially that you can see unnameable firing? Not really. Nothing that's happened in the past few rounds have been buffs for them, virtually just quality of life changes - quite a few of which made it -easier- to fight them.
2. Serpent and Monk.
3. Jester and Shaman hardest to code.
4. You're already runewarden. You want a simple and strong 1 v 1 class consider two handed or dual blunt. But you will want at least level 2 artie weapons.
You said you're considering monk, but just know that I can't think of a single other class that is more reliant on artifacts to meet its full potential.
All that said, every class has a different feel to it. And it's really all about finding a class whose style really fits with how you like to play. You can take any class and be good at 1 vs 1. It's more important to find a style that you like, then worry about which artifacts will help compensate for weaknesses.
Apostate and Alchemist are the best without artefacts. Any class is good with artefacts. It really is a question of what class is best for you. What style fits you most and what you're best at is going to matter more than anything else.
In the Mud where I came from. Any class that was able to drop an aoe slow time ability like Retardation was considered the lowest in investment you can make in both arties and coding to become decent. Especially since fighting in retardation/aeon-field abilities was considered a great equalizer against more artied opponents and groups.
Nowadays, they're more of a prep class and probably requires a burn tracker. You can kill off a single leg break if your opponents have the wrong salve prios. If they do have the right salve prios, you can keep them grounded for a long time if they have no room hinder and possibly kill them via damage or destroy still.
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EDIT: Oh Cylanael (w/e) beat me to it.
edit: Unless you can find a rapier that has a speed which will match your voice balance.
Also @Tolan, you can't match voice bal and jab, can you? It scales with weapon speed and it'll never match the jab afaik. Also all forged weapons are the same.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Anything artied is pretty hot in achaea atm. (except druid, lol druid maul dmg boring)
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
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Edit: With illusions