I'm very frustrated now. Talking to several people they say I have to use mudlet to compete and take advantage of the game systems. I used sovf and a GUI for mudlet, I played for a maybe an hour with that... I just can't get into the looks or the feel mudlet (personally using mudlet turns me off) I don't know how to code, or make alias, triggers and such anyhow.
Now I've clocked 24 game hours of play using Nexus and love it - but now I'm stressed to the point of not playing because of having to use MUDLET.
Can anyone ease my frustration, prove some of the people wrong (saying that I have to use mudlet). I do not plan of ever trying mudlet again...
Thanks
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The Achaean team is slowly getting Nexus up to par with Mudlet, as you can tell with recent updates.
Do not DM on forums unless you're ok with waiting a couple months!
This documentation needs more explanation, but see here, for instance:
http://nexus.ironrealms.com/Simplified_Scripting
You can play around with it under the Reflexes tab in the Settings menu (gears in the lower right in Nexus). Click the 'add' button and then select Trigger, for instance, to make a new trigger without needing to script at all.
I'm going to be making another Nexus tutorial video on Simplified Scripting in the near future to help out with learning how to use it, but if you want to see other features of Nexus in the meantime, check out the existing videos under the Tutorials Videos tab at the top of http://nexus.ironrealms.com
P.S. I feel the same way about Mudlet, bleh it's ugly imo
I am too invested in Mudlet at the moment to make the switch, but would encourage new players who don't know how to code (whether or not you want to learn) to go with Nexus.
My impression of Mudlet is also unfavorable compared to other standalone mud clients available for windows (CMUD, MUSHClient, etc.) so I understand your frustration.
Nexus as is right now is really, really good. If you want to do some very specific things, Mudlet is better, but if you can't articulate what these specific things are, then you really aren't going to notice (and most of these people saying Nexus can't compete can't articulate these things). The #1 reason to go with Mudlet is going to be the more widely available scripts/tech support, but that's changing slightly with the wiki and new documentation for Nexus.
Come join the Achaea discord!
That's not me, though I do like studying existing systems.
That's really my only point against it. Until some sort of server-side limbcounting exists, Nexus just isn't competitive for limbprep classes, unless you have the scripting skill to write your own counter. (And if so, please share with the class.)
If, for instance, you set a client variable, then quit without saving (and an autosave hasn't happened yet), the variable won't get saved.
The relevant portion was you saying that there were only two types of people who think some people "need" mudlet to compete, with your phrasing of those alternatives amounting them either being ignorant (your alternative a) or loudmouth idiots (your alternative b). I disagree. While I personally dislike mudlet for reasons of ui design (clunky), implementation (slow, annoying cross-platform library which isn't consistent with any of the OS's it runs on), speed, and stability, I understand why some people like it without feeling the need to insult them.
You need to have good scripts to compete.
That means either writing them or using other people's, and a healthy community and clan plus support group counts for a lot if you're not the kind of person who just understands scripting and has put the time in to get all of the trigger text and timings + special conditions. Or even if you are that kind of person but want to take advantage of crowdsourcing as new classes/skills/tweaks are made.
You can do CURING ON, CURING SIPHEALTH 90, CURING MOSSHEALTH 90, CURING TRANSMUTATION ON
(assuming you're using minerals instead of herbs) and do pretty much everything not-PK related in the came with relative ease. No scripts required.
If you're wanting to get into PK, you'll want something to highlight enemies names, some priority switching stuff, obviously aliases for all of your abilities. If you're choosing a class with tertiary balances, you'll want scripts that can handle that. - things like that.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Results of disembowel testing | Knight limb counter | GMCP AB files
Yea, that one!