The Ashtan I remember from way back when was a thriving city, filled to overflowing with everything from crafters to combatants. Now, it seems near empty and it makes me feel a little sad.
What are your views on the cause of the population decline? It seems to have a direct link with the big house and city change to me, or so the timing of the decline appears to indicate.
Posting from a cell sucks.
Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.
Thanks!
Current position of some of the playerbase, instead of expressing a desire to fix problems:
Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"
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While inside the city it might have seemed nifty, from the outside nobody really cared much about ashtan except for the few raiders and the people who leeched along with them. It's not really a suprise that when those few people went away there would be no real polarizing effect to draw people back in. Ashtan is going to have to be a bit more on their game about being a force in the world ideologically. (of course that's all my opinion)
Better answer is: Every city tides and flows and in a year your population will be back on top. Targs had a temporary power spike, now it's rolling back over to Mhaldor (at least during my hours) and I actually have a hunch that in a year or so it could be Hashan holding the ball as long as a few of the more prominent raid/combat figures stick around over there.
A good city just needs people that when you log in are actively doing stuff that others can participate in, no matter what that is. Having an active divine helps a lot with this, but definitely isn't necessary.
I think Grandue's doing a great job leading Ashtan, he's just lacking key folks to help him retain people by being active. He'd drive a pretty awesome storyline if we all logged back in to help him out. Hopefully that will happen. Ashtan might have taken a few months off, but no reason to assume we're underdogs
Just as Hashan had a new focus put on the city, Ashtan has had a complete redefinition (OK, those people who pay attention saw it coming a long way off) but the lack of active patron (Vastar is the current patron, not Babel, BTW) has made the already difficult job of leading the city and houses in a new direction even more difficult.
It's taking time, and may not be obvious an external perspective, but Ashtan is picking herself up and dusting herself off.
Ashtan also does not have an active divine, which I do think is a set back, especially since it is now a heavily defined factional city it kind of necessitates having a Chaos aligned active Patron.
Currently Ashtan has a lot of players who have the same play time so the in realm population fluctuates extremely. During peak time for Ashtan we'll have 20-25 players logged in and it will plummet to 3-4 players during non-peak time.
We've a decent group of people who are working hard to wrap up some things we've been working on, a lot of repair work was needed before we could focus on taking the agenda of Ashtan public and we're very close to that point now. A handful of new, younger citizens are doing a fantastic job at spurring the RP on in Ashtan and I'm very much looking forward to their future in the city. There is much planned for Ashtan and it is a great time for people to get in on the front end to establish themselves and secure key roles in the future.
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I've been having a blast and I look forward to seeing the changes everyone is finishing up with related to the houses and progression after you reach full member and all of that.
There are quite a few RPers in the city that I've interacted with and I think that in all cities, as @Aepas has mentioned, the activity level fluctuates. I found if you put in the effort and initiate, others are amazing with interacting back! If everyone logs in with the intent on starting something at random we'd have more flourishing RP then we already do.
I cannot speak with how Ashtan used to be to really compare as I wasn't in the city prior to the changes, but I'm pretty pleased with the direction it went as far as the lore and all the science adventures Kel has been getting into.
I have been enjoying seeing the great job @Grandue has been doing leading and @Jhui is 100% right that you do not need a divine to get involved, I find every time I log in I am actively taking part in something. Thanks @Colivar @Jinsun@Reiloch @Ryldagh@Piera @Kharsaleem @Khaibit and yes even you @Fyro for actively taking part and interacting when I start shenanigans. It's been so much fun thus far!
That said, I think the biggest factor is simply that Ashtan, more than any other city, underwent a dramatic shift to a heavily-aligned faction from one that was, in practice, a largely unaligned state. (Sure it was always Chaos aligned, but citizens were free to ignore that for the most part, and did) Under the banner of "Freedom", Ashtan had a certain "retirement home" quality to it just like Cyrene does; it was a place where you went when you gave no fucks and just wanted to play the game your way with minimal interference from others. (Indeed, it had more appeal than Cyrene if you didn't want to deal with rules/laws/saccharine-sweet society) With the Renaissance, Ashtan is now a formally aligned state more on par with its religious peers--there are things that citizens are required to do and care about now--which has prompted the exodus of the population that never had interest in Ashtan's alignment. Put simply, Ashtan went from a state without expectations to a state that does have certain expectations of its citizens, and so it's suffering a culling of its population that just wanted to be left alone.
In some ways, that's probably for the best. Hopefully in time that means Chaos becomes a larger and more consistent faction that can more easily attract active patrons and invested players, instead of relegated to a niche role dependent on a single God or handful of extremely dedicated players to drive the storyline. In other ways, I do lament that we're watching a multi-cultural, multi-faceted state become a more homogeneous, stereotyped faction. Where once I would have entertained the idea of moving to Ashtan because of the socio-political nuances of its under-the-table Chaos worship alongside more indifferent or even anti-Chaos sects within the city, now I can't say I'd have any interest in living in the more trope-heavy society, but to each their own.
So suffice to say that Ashtan is undergoing some growing pains, and while I might predict that Ashtan may never return to the level of powerhouse that it has traditionally been for years and years now, I think its new direction may still be healthier for it in the long run. Time will tell, and I wish it the best of luck.
We've got a real nice thing going on now, with some very strong RP and a city full of people who I absolutely love playing with. Our player base might be a little smaller now, but the people who are around are there consistently and are working very hard to drive things forward. Seriously, you guys are all awesome.
[spoiler]We really could use a Babel, though. Pretty please?[/spoiler]
That said, I would imagine that having to wait like 2 years without knowing what was gonna happen was a pretty bad place to be for Ashtan, and that along with the more obvious factional shift was gonna hurt no matter what.
he does have a point though; there are a large number on both sides of the Good/Evil spectrum that basically see themselves as trying to make the world a better place; that's a very different kind of villain or anti-hero than the very unique and niche roles that can be found throughout the Chaos faction, which might not thrive much in a totalitarian setting like Mhaldor or Targ.
Mhaldor and Targ have their own uniquely horrifying ideas about how to make the world better, and that's super fun imo, but not everyone wants to play the religiously/utopian-driven bad guy, and some of the most truly villain-y roles seem like they would be a better fit for Ashtan under the current regime than Targ, Mhaldor, or even Eleusis. I sincerely hope Ashtan continues to foster that kind of thing, because it's one of the very interesting (in my opinion) things about Achaea's Bad Guys as opposed to the other IRE games.
There's very little excuse for how little most people understand the several game ideologies, and that just makes me shrug in mild confusion. Mhaldor and Targ both have a very wide variety of characters, and possible characters, I don't really buy that there's any character except some authority-averse guy that you couldn't play in either of those cities. You don't have to be a religious character, or see yourself as the bad/saviour guy, or be super serious to be in either of them.
Ashtan is in some ways the complete opposite, allowing for a more anarchist type villain. I really enjoyed Chaos RP. It has a ton of depth, and is, well... an entirely different style than Mhaldor.
If you think Evil or Good is misunderstood, try Chaos. Nobody knows what that's about or wtf those guys want.
That's why Reiloch's statement is so on-point. Ashtan presents a different archetype of bad guy, the Chaotic Evil (if you'll excuse the tautology) to Mhaldor's Lawful Evil. It has nothing to do with the fact that a particular character "couldn't" excel in Mhaldor, and everything to do with the fact that the player wants a different atmosphere; one that was perhaps missing from Achaea, and now Ashtan readily offers.
Edit: Ninja'd by Xinna.
Ashtan is like... the Trickster from Thief: The Dark Project
maybe Corso from The Ninth Gate
Rasputin from Hellboy? (if the story had been told from his side I'm sure he would have been much more sympathetic!)
Struggling to think of more accurate fictional parallels.
raised a treesie roof, Hammers saws tear the skin of goodsie wood... and laughs
at The Woodsie Lord. And when learns The Lord of
this, He sends his beastessess to the manfools... who attacks and hammers saws
their useless fleshes, and build him a house of they rottings skins