Just understanding it. It's just like a new language, in that I have to decipher it heh. But if someone has already written a nice little setup for simple anti-theft so I don't have to do any work, that would be fantastic.
The lag on the nexus is pretty bad, whether on my crappy laptop or my gaming rig. As Jacen said, it's probably display lag. For me it only gets bad during combat, but even just walking can slow it to a crawl. The latency is off the charts compared to mudlet, and I have far, far more things going on there than when I was on Nexus.
I will tear you heart to pieces. And when it heals, I will tear it again. And again. And again. That is your punishment.
Browsers don't generally request the same image from the server every single time they need to display it anyway.
Ya but there's about 49000 rooms which would mean a lot of maps.
Granted, a large number of those aren't mapped *grumblegrumble* but still, lots of rooms = lots of data.
You'll download an average 32kb of map data when you transition to a new area, which shouldn't choke up many connections.
But I've made some tweaks to WALK TO - you'll now only see a brief description and won't see the text map (even if you have it configured on), while speedwalking (in Nexus). Makes things a lot less spammy.
Browsers don't generally request the same image from the server every single time they need to display it anyway.
Ya but there's about 49000 rooms which would mean a lot of maps.
Granted, a large number of those aren't mapped *grumblegrumble* but still, lots of rooms = lots of data.
You'll download an average 32kb of map data when you transition to a new area, which shouldn't choke up many connections.
But I've made some tweaks to WALK TO - you'll now only see a brief description and won't see the text map (even if you have it configured on), while speedwalking (in Nexus). Makes things a lot less spammy.
So like. I understand this is a good thing for some people...
However can we have a config button for this? Because now whenever I WALK TO I don't see the room I'm currently in, the things in my room update (Unless I LOOK while walking) and, sure the map updates, but I really. Really liked it how it was before.
Please don't make me cry at my broken WALK TO feature.
Browsers don't generally request the same image from the server every single time they need to display it anyway.
Ya but there's about 49000 rooms which would mean a lot of maps.
Granted, a large number of those aren't mapped *grumblegrumble* but still, lots of rooms = lots of data.
You'll download an average 32kb of map data when you transition to a new area, which shouldn't choke up many connections.
But I've made some tweaks to WALK TO - you'll now only see a brief description and won't see the text map (even if you have it configured on), while speedwalking (in Nexus). Makes things a lot less spammy.
So like. I understand this is a good thing for some people...
However can we have a config button for this? Because now whenever I WALK TO I don't see the room I'm currently in, the things in my room update (Unless I LOOK while walking) and, sure the map updates, but I really. Really liked it how it was before.
Please don't make me cry at my broken WALK TO feature.
Hrrm, I'll make sure that all of the GMCP data is still being sent, I know the room information was!
I'm not using Nexus and the room descs/contents are still hidden when autowalking.
Correct, everyone will see the brief desc of rooms that you traverse, people using Nexus or have the IRE.Display GMCP module won't see the text map (even if configured on normally).
I'm having a problem with the Nexus client no longer keeping track of Denizen health. The tab targetting still works correctly and sets the target but the target icon on the bottom no longer shows my current target or keeps track of health. I have tried the icon on the bottom right that resets the ui and relogging but it doesnt fix it.
I'm having a problem with the Nexus client no longer keeping track of Denizen health. The tab targetting still works correctly and sets the target but the target icon on the bottom no longer shows my current target or keeps track of health. I have tried the icon on the bottom right that resets the ui and relogging but it doesnt fix it.
This is fixed, will be live in a couple of minutes!
Found an error in the documentation. In http://nexus.ironrealms.com/Functions it lists gag_line() as an API function. It should probably say gag_current_line().
gag_line() doesn't actually do anything, gag_current_line() is what's in the api.js file, and gag_current_line() follows the naming conventions of the other current_line functions.
Edit: It looks like the weird script textbox resizing issue is back again too. If you paste this into the script textbox of an alias, it behaves really, really weirdly. It softwraps weirdly, the textbox ends up a weird size, moving the cursor between lines doesn't scroll the textbox correctly, etc:
Found an error in the documentation. In http://nexus.ironrealms.com/Functions it lists gag_line() as an API function. It should probably say gag_current_line().
gag_line() doesn't actually do anything, gag_current_line() is what's in the api.js file, and gag_current_line() follows the naming conventions of the other current_line functions.
Edit: It looks like the weird script textbox resizing issue is back again too. If you paste this into the script textbox of an alias, it behaves really, really weirdly. It softwraps weirdly, the textbox ends up a weird size, moving the cursor between lines doesn't scroll the textbox correctly, etc:
I can't replicate your problem, the script box looks fine when I paste that snippet in. Can you screenshot the problem and email it through to me? Include your OS/Browser info too please.
@Tecton another documentation error: http://nexus.ironrealms.com/GMCP#Room is wrong. You actually receive a list of objects with the keys "name" and "fullname" (like the AddPlayer correctly mentions).
Also not sure why both examples have an exclamation mark after the examples...
@Tecton another documentation error: http://nexus.ironrealms.com/GMCP#Room is wrong. You actually receive a list of objects with the keys "name" and "fullname" (like the AddPlayer correctly mentions).
Also not sure why both examples have an exclamation mark after the examples...
@Tecton seems like current_line isn't being populated for use on onBlock functions
Try client.current_line? If you don't need to check colours, current_text() might be the better option!
Still undefined, there is no client.current_text() either that is viewable when i do console.log(client). Same with current_block which the documentation refers to.
Comments
I will tear you heart to pieces. And when it heals, I will tear it again. And again. And again. That is your punishment.
Edit: I also have a blank profile in Nexus.
No way
Results of disembowel testing | Knight limb counter | GMCP AB files
Granted, a large number of those aren't mapped *grumblegrumble* but still, lots of rooms = lots of data.
But I've made some tweaks to WALK TO - you'll now only see a brief description and won't see the text map (even if you have it configured on), while speedwalking (in Nexus). Makes things a lot less spammy.
However can we have a config button for this? Because now whenever I WALK TO I don't see the room I'm currently in, the things in my room update (Unless I LOOK while walking) and, sure the map updates, but I really. Really liked it how it was before.
Please don't make me cry at my broken WALK TO feature.
Found an error in the documentation. In http://nexus.ironrealms.com/Functions it lists gag_line() as an API function. It should probably say gag_current_line().
gag_line() doesn't actually do anything, gag_current_line() is what's in the api.js file, and gag_current_line() follows the naming conventions of the other current_line functions.
Edit: It looks like the weird script textbox resizing issue is back again too. If you paste this into the script textbox of an alias, it behaves really, really weirdly. It softwraps weirdly, the textbox ends up a weird size, moving the cursor between lines doesn't scroll the textbox correctly, etc:
I can't replicate your problem, the script box looks fine when I paste that snippet in. Can you screenshot the problem and email it through to me? Include your OS/Browser info too please.
Also not sure why both examples have an exclamation mark after the examples...
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof