The newest version of the Nexus client is availible for testing. It has significant improvements. We have also added more in depth documentation for Nexus at
http://nexus.ironrealms.com.
READ THIS BEFORE USE!
We have been using and testing it regularly, so it should be safe. However! You will want to back up your settings before trying, just in case. Alternatively you could create a new character. If in doubt, just wait for the full release, which will be in the next few days.
You can test the new client here:
SIMPLIFIED SCRIPTING
The highlight of this release is Simplified Scripting. You can now point, click, and drag to make new reflexes without needing to know how to code. You simply need to make an alias or match text from the game and add actions to that reflex. We have done a lot of work to make creating a reflex system as easy as possible. We will continue to improve Simplified Scripting, so please submit your feedback to us (using the feedback form in the settings window).
Other additions in this release include:
- A compass rose with highlighted exits can be enabled in settings.
- Settings are now automatically saved every 2 minutes.
- Settings interface improvements, including context-specific help links.
- Substantial layout improvements for mobile devices.
- Swipe support for mobile sidebar access.
- Toggleable support for event notifications while the client doesn't have focus.
- Exported settings now use the .nxs extension.
- Many small bugfixes and improvements.
Comments
I was curious why Withywindle was out and about, thank you.
Come join the Achaea discord!
Only thing: I noticed that client.register_custom_tab isn't in the documentation. I don't know if that's intentional, but the function is clearly still in the client (thank goodness). I'm not sure if it's purposefully not there since you need to figure out a lot more than just that function to make a custom tab, but I thought I'd mention it since I've been making pretty heavy use of it and didn't see it in the docs.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Yea, that one!
That said, the layout continues to be beautifully sleek. I love how you've managed to fit so much relevant info in such limited space.
I'm unsure if the client can hold up well in real combat scenarios. I've ran into lag just walking through the rooms, let alone when the output is actually exploding. I'll be trying more as I get more comfortable with how to code in JS.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
And when you get down to it even the fastest combat in Achaea while running a full system is a pretty trivial amount of string processing in modern CPU power terms. If there's any kind of hitching, it's almost certainly a bug, not a general performance problem.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
When I tried using Mudlet I found that moving from room to room took quite a long time and the lag when I started using abilities was getting to the point that it would take 3-4 seconds just to register I did the attack so I stick to the Nexus client
A couple things:
I love the the visual... ness. It looks great. I'm used to mudlet, and zmud before that and just straight telnet before that. This is the kind of intro into a text based game that I would think draw and keep newer players to the genre.
I both like, and don't like, the ability to click on the quests and have the little pop up that shows you whats going on. I like it for the quests, it's nice to be able to both look at that and type simultaneously. I just don't like the way.. it looks I guess? I think I just need to get used to it. I like that you can click on things within the scroll to bring up more scrolls.
I don't know if it's just a newbie thing, but the walk to feature is a little OP... I've gotten up through the newbie intro, tried to complete all the quests, done some newbie city quests, am ready to join a city house, and I have yet to actually walk anywhere. If I was a true newbie I wouldn't know where anything actually was. I know in the QUests it says you can use the landmark system if needed, but I think it can become a crutch to some people. It even swims, opens doors, does everything for you. I know we live in a huge expansive world but... well maybe it's good to have those training wheels until you can ride the bike by yourself. *shrug*
I can also say, for the particular city that I joined (from the website i think? I dunno... I just made my char)... that I've gotten little to no guidance from anyone. I was inducted into a clan, but I was not directed to read anything or do anything from that point. I was told if I have questions to ask on said clan, but other than that nothing. I know I should speak up and get attention and ask for help... but I was half testing the waters and my peers.
When I get to need scripts I'll let you know..
Overall impression is I like :awesome:
EDIT: I'm not quite sure what it's meant to be.