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You ever go into caves in D&D? you don't want near anything in there. Polearms, bows, hand crossbows.. whatever it takes to not get close. For serious though, if you've ever been caving.. something like a polearm would get in the way so often when it comes to squeezing through and by some things. Even a bow would likely be a bit much, which is why I was also thinking of hand crossbow. (The bow would just have the perk of using existing weapons.)
IC-wise, if they were to introduce gunpowder because of experiments by alchemists - gun-wielding classes like pirates and say, a Cyrenian-only class "rifleman"(?) wouldn't seem so out of place.
With them mentioning the return of old enemies
I dont see how Cyrene could get any factional class. You cant give a factional class to a place that is trying to be part of no faction. That is just silly.
-one hell of a pitch-
Results of disembowel testing | Knight limb counter | GMCP AB files
even removing healing's remote curing if my memory serves.
@Gamden While a neat idea, that's not quite how classes are in achaea. We don't really adhere to the "holy trifecta" of the MMO genre. Each class usually is self contained with a little bit of offense, defense, utility and at least a few things that make it unique. Not shooting your idea out of the sky, but rites, runes, harmonics, formulation, vibes and healing (at least since last I played with healing) all offer group support to varying degrees. Though keep in mind our Achaean overlords have been moving away from area wide things, even removing healing's remote curing if my memory serves. So, not saying you won't see some support, but don't expect to see a class who's purpose is devoted to it. Doubly so because a new class is huge in Achaea, and it probably won't be thrown to such a niche portion of the playerbase.
I for one welcome our polearm wielding overlords, and will join them at first opportunity
i hope if its pole arm class we get 'gouge' in addition to slice and jab as their base attacks.