Stemming from the thread about house requirements, I decided to get the general take on houses.
Personally, I find them all to be rather tedious. The benefits do not outweigh the effort required to reach them. For example, while in the Congregation, I was having to pay outsiders to learn most of my skills. Advancement was hindered by added requirements in addition to those listed in the house help files. This resulted in extreme frustration on my end, and eventual departure when coupled with other factors. The sheer amount of requirements one is expected to complete is usually mind-boggling (in most houses).
Given the large amount of requirements, what do houses actually have to offer members that encourage them to stay? House credits are understandably limited. RP and atmosphere can be decent, though in no way balances out the hoop-jumping most houses require.
Achaea highly encourages house membership for newbies, along with more established players. I'm wondering if there would be far fewer rogues if the negative aspects (requirements) were given an in-depth look at by the admin. Obviously, the players (most, not all) can't get it reasonable. I normally wouldn't encourage admin involvement in player-run areas. But, it could definitely help with this particular issue that Achaea has.
As a note, I've never had a character long in any house at all. Most of the reason revolves around requirements. Cities aren't as bad, as there are usually no requirements. Being a rogue seeps the fun out of Achaea, and generally results in my taking long periods of dormancy. This tells me that, as a player, I'd rather just go dormant than be exposed to house requirements, etc.
Do you, as a playerbase, see anything wrong with house requirements? If so, is there anything that we can do about it?
I'll freely admit that the problem might just be with me and my personal distaste for performing countless acts in a game that aren't fun. Though, I have heard the same from some other players.
Comments
What we have now is a novice aide saying, "Welcome. Do these requirements and you'll get to do the cool stuff you read about, maybe." What we could have are novice aides sending novices out on missions that make them feel that they, too, are contributing in some way to the house's goal. Maybe even do so while incorporating a class's skills, even if it's a small activity the novice can do completely on their own. Give them a taste of what they came for, while enticing them to continue.
That said, I understand that people get burned out from dealing with novices and disheartened when their efforts at spicing things up are wasted when a newbie leaves or suicides. It's a sad cycle, though, when novice aides half-heartedly help novices and novices feel like they're doing all this for nothing.
I think there is less of an issue with requirements these days (particularly as the trend seems to be in favour of loosening restrictions since Autoclass and Houses were implemented) and, as @Aina mentions, more of an issue with engaging new players. Part of that issue is finding ways to make older players want to engage with younger players.** Dealing with novices can be incredibly frustrating and incredibly rewarding at the same time. And, as I've said in another thread, those players who are often willing to take on responsibilities like novice aiding are also usually ones who take on other responsibilities - which can take up a fair chunk of your playing time in a day. Others who don't want to bother to help novices end up dumping or leaving it for these players and they inevitably become jaded and stressed over it, wanting to move on to new experiences but unable to help but feel responsible (or join those who just don't do them anymore, leaving it for the next player to stress over.)
Is this the novice's fault? Absolutely not. However, I also know that most just don't end up staying for a wide variety of reasons beyond how someone interacted with them in their orientation or while working through early requirements. And sometimes, you don't want them to stick around because that particular House just isn't the right fit - or maybe no House is the right fit and they're just happier being a citizen of a city without a House. I can't say that I have any particular solutions for this cycle admittedly but I don't think that eliminating requirements is one of them.
As to the specific benefits, I think that's something that everyone needs to find on their own because different people get different benefits. Some enjoy the social aspect of a community, some enjoy the roleplay, some enjoy the goals they are given as members. Some of us really, really enjoy the requirements because they give us a sense of accomplishment. (I was probably more excited the day Jhaeli was knighted than when she was made Imperiate, for example.)
tl;dr - Requirements aren't the problem, particularly as they seem to be getting easier over the years. Lack of engagement and lack of effort on the part of both novice aides AND novices can result in a bad experience, but there's no real easy solutions to fix this that I'm aware of at the moment.
**Obviously, by older/younger I'm not referring to OOC age.
"Gilgamesh, where are you hurrying to? You will never find that [everlasting] life for which you are looking. When the gods created man they allotted to him death, but life they retained in their own keeping. As for you, Gilgamesh, fill your belly with good things; day and night, night and day, dance and be merry, feast and rejoice. Let your clothes be fresh, bathe yourself in water, cherish the little child that holds your hand, and make your wife happy in your embrace; for this too is the lot of man."
Problems with houses that I see or have had.
1) people join houses just to circumvent the 50 hours level 50 limit for embracing, so it's frustrating to have to do orientation after orientation/interview after invterview for someone to just quit.
2) class limitations, these can be good, but as stated above Alchemist and Kindred might not mix well, or you would have to force it.
my only rant is people say "I don't want to do the work, it interferes with my desire to RP" I call shenanigans on that, good RP is not defined by doing only what you want it's doing what your character would do. sure writing papers insanely sucks, but I've also had great experiences and learned a lot from it. So like most things in the realms, outside of the limitations, it is what you make of it.
"Gilgamesh, where are you hurrying to? You will never find that [everlasting] life for which you are looking. When the gods created man they allotted to him death, but life they retained in their own keeping. As for you, Gilgamesh, fill your belly with good things; day and night, night and day, dance and be merry, feast and rejoice. Let your clothes be fresh, bathe yourself in water, cherish the little child that holds your hand, and make your wife happy in your embrace; for this too is the lot of man."
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
I found many of them pretty overwhelming in general as a true novice but one thing I think really works well is the mentoring system. If you can find that one other player who you feel completely comfortble asking questions and having in-depth discussions with, it goes a long way. So many house novices are alts who just fly through the ranks I think it makes the true novice feel like they are not getting it fast enough or are underachieving.
I already stated that some of the problem could be me. By me, I mean what I personally find fun/rewarding. To me, completing three thousand sets of requirements is not fun, by any means. I want to get out there and -do- something exciting. Houses don't seem to be my cup of tea. I didn't play when guilds were here, but I'm sure I wouldn't have been playing at all if the requirements were worse, heh.
Keep in mind, however, that there are others who feel the same about pages upon pages of requirements.
It isn't that the tasks are particularly hard, though some can certainly be. I.E memorizing every cure along with afflictions springs to mind, especially now with a new set of cures. These tasks are usually repetition and excessively boring.
A huge thing to remember here is that two cities in particular require house membership to be citizens of the cities. Namely, Mhaldor and I think Eleusis. If Eleusis no longer requires house membership, oops. Focusing on Mhaldor, you can't have your character actively involved in "evil" without being a citizen of Mhaldor. Which is fine. Except, to be a citizen of Mhaldor, your char must be a member of one of its houses. Rogues are pretty much cut off from one of the major factions of the game if they don't want to complete house requirements, which are often ridiculous.
House reqs, particularly at the newbie level, can be quite boring. They have to be testable and/or quantifiable and they are meant to teach people things they need to know. There was going to be more this post but I'm busy watching gods die and I'm never going to finish it.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
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I think houses are worth the effort.
@Wynedere I've seen the Congregation requirements and have asked Nizaris to speak about them, but he was extremely obliging and clearly willing to work to improve the House. Perhaps if you have an issue you should bring up specific examples (or even better, quote the entire HHELP file and point out which parts you disagree too, since taking things out of context is best reserved for the American political system) rather than hopping onto the forums and making a post that is likely to hurt House membership.
Claims made without evidence can be dismissed without evidence.
This thread is horrendously unproductive because you have stated you don't enjoy doing things that 'are not fun', yet have failed to explain what you find fun, what you find particularly tedious and whether the Congregation was better or worse than previous experiences. Even if the requirements are not particularly interesting, I will personally vouch for the quality of the vast majority of the Congregation's members. Amazingly deep and consistent characters like Alynna are why I keep playing, and superbly dedicated mentor figures such as Nizaris are why people keep playing. Anyone that disagrees is entitled to their own opinion wrong. I'm actually offended on their behalf, because they are likely too nice to admit so because they are fantastic people.
The definition of 'I want to be doing things' is so, so, so useless. Everything is 'doing' something. Unless you specify what it is you want to do, this thread is as useful as a Geiger counter while you're stranded in the middle of Chernobyl. That is to say, you know something's wrong but can't really do much about it.
Firstly: Having to memorize cures can not be helped, and I hope you'd understand that. Mhaldor uses minerals for the most part, newbies will have to learn what minerals do and frankly speaking it is really easy to do it. You could even just open HELP CURELIST on notepad, answer your test and after that just replaceLine("bloodroot") whenever magnesium is used in fights. Seriously.
Secondly: I agree that House requirements need a certain amount of activity rather than written work, but you'd accomplish a lot more working alongside Nizaris than with forum activity like this.
Lastly "I'll freely admit that the problem might just be with me and my personal distaste for performing countless acts in a game that aren't fun."
내가 제일 잘 나가!!!111!!1
Just wow. Didn't realize that by using the Congregation as an -example-, I'd end up seeing someone take it personally. I don't enjoy pages worth of requirements. I told you that when we talked oocly. Nothing I've said here on the forums should be news to you because I already said the same thing to you. No, this topic was not meant to "slander" your precious. This was a topic about house requirements in general, not only the Congregation. The Congregation got an honorable mention because, surprisingly, it was the last house I tried.
Frankly, as a HoN, you've gone way overboard with your requirements. But, that is only my own opinion. Take it as you will. Getting personally insulted because someone doesn't like what you've done with an online house is taking things way too far. I didn't call you out before, and wouldn't now had you not posted with such offense. Take a step back and consider the fact that the opinion of a single, solitary player means very little in the grand scheme of things. Things will continue going the way they are now, I'm sure. I didn't kick your irl dog, burn your house down, or pillage your town. Chill.