Stemming from the thread about house requirements, I decided to get the general take on houses.
Personally, I find them all to be rather tedious. The benefits do not outweigh the effort required to reach them. For example, while in the Congregation, I was having to pay outsiders to learn most of my skills. Advancement was hindered by added requirements in addition to those listed in the house help files. This resulted in extreme frustration on my end, and eventual departure when coupled with other factors. The sheer amount of requirements one is expected to complete is usually mind-boggling (in most houses).
Given the large amount of requirements, what do houses actually have to offer members that encourage them to stay? House credits are understandably limited. RP and atmosphere can be decent, though in no way balances out the hoop-jumping most houses require.
Achaea highly encourages house membership for newbies, along with more established players. I'm wondering if there would be far fewer rogues if the negative aspects (requirements) were given an in-depth look at by the admin. Obviously, the players (most, not all) can't get it reasonable. I normally wouldn't encourage admin involvement in player-run areas. But, it could definitely help with this particular issue that Achaea has.
As a note, I've never had a character long in any house at all. Most of the reason revolves around requirements. Cities aren't as bad, as there are usually no requirements. Being a rogue seeps the fun out of Achaea, and generally results in my taking long periods of dormancy. This tells me that, as a player, I'd rather just go dormant than be exposed to house requirements, etc.
Do you, as a playerbase, see anything wrong with house requirements? If so, is there anything that we can do about it?
I'll freely admit that the problem might just be with me and my personal distaste for performing countless acts in a game that aren't fun. Though, I have heard the same from some other players.