It looks like you're new here. If you want to get involved, click one of these buttons!
@Idelisa Not everything in games is fun. Sure,
the whole reason most people game is to have fun, but that doesn't mean
every moment is going to just be doing what's most interesting for you.
You train to get better at things, you die repeatedly to bosses before
you learn their weaknesses. In Achaea, you learn and have to write about
the House you're in. Sure, you may not be a historian/scholar, but it's
perfectly fine for a House to require their novices to learn some about
it. You certainly don't use all the random tidbits of information you
learn throughout school once you're done with it, but that doesn't mean
you should have only have learned about math if you decided you were
going to be a math teacher after high school and you just get to skip
English, or vice versa. It's important to be exposed to a variety of
@Idelisa Okay, sure. I enjoy combat whether I die or not. What about bashing to dragon, though? I sincerely doubt many, if any, people actually enjoyed the repetitive pressing of a macro to attack denizen after denizen until they finally got to level 99. I certainly don't enjoy bashing, but I still do it. It was worth it to bash to 80 to not have to worry about sleeping or eating, but that doesn't mean it was fun. It's worth it for some people to spend the time bashing to dragon because of all the perks you get for accomplishing it, but was the repetitive motion of killing denizens really fun?
@Alyssea: Houses are an integral part of the game and deepen the experience into a rich and fulfilling time. Sure, it's a choice to be in a House, but it shouldn't be YOUR choice whether someone else wants to join a House or not because you feel like requiring something that they hate. If their character morals and ideals match up with the House and it would enrich their experience, it should be the House's responsibility to cater to more than 1 walk of life.
<a href='http://client.achaea.com?eid=ach809620794'><imgsrc='http://www.achaea.com/banner/chryenth.jpg' /></a>
Frankly, it looks like you'd -want- to offer alternatives to your members if for no other reason than to foster an environment that new players will enjoy. Why are you defending essay requirements so fiercely? Yes, this is a text game. Some level of writing will be involved. But, do you really want to add to what is already necessary?
Achaea is a well-rounded mud, for the most part, offering numerous avenues for various player interests. Houses, however, tend to have the same requirements no matter where you go (with a few exceptions). Achaea strongly emphasizes house membership. While it may not be required, it is central to a game that is built around interaction. In light of that, house leadership should be more flexible with regard to requirements. Always offer alternatives.
Wynedere said: While it may not be required, it is central to a game that is built around interaction. In light of that, house leadership should be more flexible with regard to requirements. Always offer alternatives.
While it may not be required, it is central to a game that is built around interaction. In light of that, house leadership should be more flexible with regard to requirements. Always offer alternatives.