Alignment: Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Alignment: True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
There's a FAQ with some stats, based on 1000 responses, indicating that Wizard and Sorcerer are the most common classes, along with Intelligence scores being considerably higher on average than the other stats. I suspect there's a correlation between the sorts of people who take internet quizzes about what type of D&D character they would be and the answers that lead toward those classes.
There's a FAQ with some stats, based on 1000 responses, indicating that Wizard and Sorcerer are the most common classes, along with Intelligence scores being considerably higher on average than the other stats. I suspect there's a correlation between the sorts of people who take internet quizzes about what type of D&D character they would be and the answers that lead toward those classes.
I'd like to imagine that people who tend to play DnD or be interested in it are going to have a higher INT and lower STR, just as a rule of thumb. We're just the kind of people that gravitate around this. Give the quiz to a jock and I bet they wouldn't even understand it. that would be like if you gave me a quiz that said " what type of sports/position player are you?"
I dunno, I'd be in curling or something. But I'd imagine that kind of test would have a bunch of STR/DEX and low low int
There's a FAQ with some stats, based on 1000 responses, indicating that Wizard and Sorcerer are the most common classes, along with Intelligence scores being considerably higher on average than the other stats. I suspect there's a correlation between the sorts of people who take internet quizzes about what type of D&D character they would be and the answers that lead toward those classes.
I'd like to imagine that people who tend to play DnD or be interested in it are going to have a higher INT and lower STR, just as a rule of thumb. We're just the kind of people that gravitate around this. Give the quiz to a jock and I bet they wouldn't even understand it. that would be like if you gave me a quiz that said " what type of sports/position player are you?"
I dunno, I'd be in curling or something. But I'd imagine that kind of test would have a bunch of STR/DEX and low low int
Yes, that's what I meant. The pool of people who will take this sort of thing will tend toward higher INT, as well as toward the sorts of activities that get ascribed to the Wizard/Sorceror classes.
Edit: When I made that first reply, I meant to trim your quoted post down to the first sentence. Not sure if it was clear that I was responding to that specifically.
Alignment: True Neutral-
A true neutral character does what seems to be a good idea. He doesn't
feel strongly one way or the other when it comes to good vs. evil or law
vs. chaos. Most true neutral characters exhibit a lack of conviction or
bias rather than a commitment to neutrality. Such a character thinks of
good as better than evil after all, he would rather have good neighbors
and rulers than evil ones. Still, he's not personally committed to
upholding good in any abstract or universal way. Some true neutral
characters, on the other hand, commit themselves philosophically to
neutrality. They see good, evil, law, and chaos as prejudices and
dangerous extremes. They advocate the middle way of neutrality as the
best, most balanced road in the long run. True neutral is the best
alignment you can be because it means you act naturally, without
prejudice or compulsion. However, true neutral can be a dangerous
alignment when it represents apathy, indifference, and a lack of
conviction.
Race: Humans are the most adaptable
of the common races. Short generations and a penchant for migration and
conquest have made them physically diverse as well. Humans are often
unorthodox in their dress, sporting unusual hairstyles, fanciful
clothes, tattoos, and the like.
Class: Sorcerers-
Sorcerers are arcane spellcasters who manipulate magic energy with
imagination and talent rather than studious discipline. They have no
books, no mentors, no theories just raw power that they direct at will.
Sorcerers know fewer spells than wizards do and acquire them more
slowly, but they can cast individual spells more often and have no need
to prepare their incantations ahead of time. Also unlike wizards,
sorcerers cannot specialize in a school of magic. Since sorcerers gain
their powers without undergoing the years of rigorous study that wizards
go through, they have more time to learn fighting skills and are
proficient with simple weapons. Charisma is very important for
sorcerers; the higher their value in this ability, the higher the spell
level they can cast. [/spoiler]
Alignment: Lawful Neutral-
A lawful neutral character acts as law, tradition, or a personal code
directs him. Order and organization are paramount to him. He may believe
in personal order and live by a code or standard, or he may believe in
order for all and favor a strong, organized government. Lawful neutral
is the best alignment you can be because it means you are reliable and
honorable without being a zealot. However, lawful neutral can be a
dangerous alignment when it seeks to eliminate all freedom, choice, and
diversity in society.
Race: Humans are the most
adaptable of the common races. Short generations and a penchant for
migration and conquest have made them physically diverse as well. Humans
are often unorthodox in their dress, sporting unusual hairstyles,
fanciful clothes, tattoos, and the like.
Class: Sorcerers-
Sorcerers are arcane spellcasters who manipulate magic energy with
imagination and talent rather than studious discipline. They have no
books, no mentors, no theories just raw power that they direct at will.
Sorcerers know fewer spells than wizards do and acquire them more
slowly, but they can cast individual spells more often and have no need
to prepare their incantations ahead of time. Also unlike wizards,
sorcerers cannot specialize in a school of magic. Since sorcerers gain
their powers without undergoing the years of rigorous study that wizards
go through, they have more time to learn fighting skills and are
proficient with simple weapons. Charisma is very important for
sorcerers; the higher their value in this ability, the higher the spell
level they can cast.
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Achieved dragon on the 13th of Aeguary, 634 - aged 21 and 1 month and 21 days.
Elder dragon on the 6th of Chronos 635 - aged 22 and 8 months and 14 days.
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Alignment: Chaotic Neutral-
A chaotic neutral character follows his whims. He is an individualist
first and last. He values his own liberty but doesn't strive to protect
others' freedom. He avoids authority, resents restrictions, and
challenges traditions. A chaotic neutral character does not
intentionally disrupt organizations as part of a campaign of anarchy. To
do so, he would have to be motivated either by good (and a desire to
liberate others) or evil (and a desire to make those different from
himself suffer). A chaotic neutral character may be unpredictable, but
his behavior is not totally random. He is not as likely to jump off a
bridge as to cross it. Chaotic neutral is the best alignment you can be
because it represents true freedom from both society's restrictions and a
do-gooder's zeal. However, chaotic neutral can be a dangerous alignment
when it seeks to eliminate all authority, harmony, and order in
society.
Race: Humans are the most adaptable of
the common races. Short generations and a penchant for migration and
conquest have made them physically diverse as well. Humans are often
unorthodox in their dress, sporting unusual hairstyles, fanciful
clothes, tattoos, and the like.
Class: Sorcerers-
Sorcerers are arcane spellcasters who manipulate magic energy with
imagination and talent rather than studious discipline. They have no
books, no mentors, no theories just raw power that they direct at will.
Sorcerers know fewer spells than wizards do and acquire them more
slowly, but they can cast individual spells more often and have no need
to prepare their incantations ahead of time. Also unlike wizards,
sorcerers cannot specialize in a school of magic. Since sorcerers gain
their powers without undergoing the years of rigorous study that wizards
go through, they have more time to learn fighting skills and are
proficient with simple weapons. Charisma is very important for
sorcerers; the higher their value in this ability, the higher the spell
level they can cast. Detailed Results:
Sorry @Fitz, you're no longer a special snowflake.
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
Alignment: Neutral Good-
A neutral good character does the best that a good person can do. He is
devoted to helping others. He works with kings and magistrates but does
not feel beholden to them. Neutral good is the best alignment you can
be because it means doing what is good without bias for or against
order. However, neutral good can be a dangerous alignment when it
advances mediocrity by limiting the actions of the truly capable.
Race: Humans
are the most adaptable of the common races. Short generations and a
penchant for migration and conquest have made them physically diverse as
well. Humans are often unorthodox in their dress, sporting unusual
hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Fighters-
Fighters can be many things, from soldiers to criminal enforcers. Some
see adventure as a way to get rich, while others use their skills to
protect the innocent. Fighters have the best all-around fighting
capabilities of the PC classes, and they are trained to use all standard
weapons and armor. A fighter's rigorous martial training grants him
many bonus feats as he progresses, and high-level fighters have access
to special melee maneuvers and exotic weapons not available to any other
character.
Secondary Class: Rogues- Rogues have
little in common with each other. While some - maybe even the majority -
are stealthy thieves, many serve as scouts, spies, investigators,
diplomats, and simple thugs. Rogues are versatile, adaptable, and
skilled at getting what others don't want them to get. While not equal
to a fighter in combat, a rogue knows how to hit where it hurts, and a
sneak attack can dish out a lot of damage. Rogues also seem to have a
sixth sense when it comes to avoiding danger. Experienced rogues develop
nearly magical powers and skills as they master the arts of stealth,
evasion, and sneak attacks. In addition, while not capable of casting
spells on their own, a rogue can sometimes 'fake it' well enough to cast
spells from scrolls, activate wands, and use just about any other magic
item.
Comments
Wind: How does it work, Kanye?
Chaotic Neutral Human Ranger/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 17
Intelligence- 13
Wisdom- 15
Charisma- 12
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Got a lot of sorcerers and bards around these parts. I wonder if those kinds of people are attracted to achaea.
Also it appears I am naturally more evil than good. Interesting.
True Neutral Human Sorcerer (4th Level)
Ability Scores:...
Strength- 12
Dexterity- 15
Constitution- 16
Intelligence- 14
Wisdom- 15
Charisma- 16
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXX (8)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXX (18)
Law & Chaos:
Law ----- XXXX (4)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXXX (12)
Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXXXXX (6)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (0)
Class:
Barbarian - (-2)
Bard ------ (-6)
Cleric ---- (-4)
Druid ----- (-2)
Fighter --- (-2)
Monk ------ (-19)
Paladin --- (-19)
Ranger ---- XXXX (4)
Rogue ----- XX (2)
Sorcerer -- XXXXXX (6)
Wizard ---- (0)
Ability Scores:
Strength-11
Dexterity-14
Constitution-11
Intelligence-15
Wisdom-13
Charisma-13
Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
I'd like to imagine that people who tend to play DnD or be interested in it are going to have a higher INT and lower STR, just as a rule of thumb. We're just the kind of people that gravitate around this. Give the quiz to a jock and I bet they wouldn't even understand it. that would be like if you gave me a quiz that said " what type of sports/position player are you?"
I dunno, I'd be in curling or something. But I'd imagine that kind of test would have a bunch of STR/DEX and low low int
Ability Scores:
Strength-10
Dexterity-10
Constitution-13
Intelligence-13
Wisdom-14
Charisma-10
Detailed Results:
[spoiler]Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXX (10)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)
Class:
Barbarian - (-6)
Bard ------ (0)
Cleric ---- (-4)
Druid ----- XXXXXX (6)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-27)
Ranger ---- XX (2)
Rogue ----- XX (2)
Sorcerer -- XXXX (4)
Wizard ---- (0)[/spoiler]
Sena: True Neutral Dwarf Ranger (8th Level)
Ability Scores:
Strength-18
Dexterity-18
Constitution-19
Intelligence-14
Wisdom-14
Charisma-10
Detailed Results:
[spoiler]Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXXX (12)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXXX (9)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXXXX (14)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXX (8)
Half-Orc - XX (2)
Class:
Barbarian - (-8)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- XX (2)
Fighter --- (0)
Monk ------ (-19)
Paladin --- (-21)
Ranger ---- XXXXXXXX (8)
Rogue ----- (0)
Sorcerer -- XX (2)
Wizard ---- (-2)[/spoiler]
I have no idea how Sena got no points towards rogue, a lot of the answers were stereotypically rogue/serpent-ish.
True Neutral Human Sorcerer (4th Level)
Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 13
Intelligence- 17
Wisdom- 14
Charisma- 12
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
[/spoiler]
Well, I never!
Lawful Neutral Human Sorcerer (4th Level)
Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 14
Intelligence- 16
Wisdom- 15
Charisma- 13
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Viva la Bluef.
True Neutral Human Sorcerer (3rd Level)
Ability Scores:
Strength- 14
Dexterity- 17
Constitution- 16
Intelligence- 16
Wisdom- 13
Charisma- 14
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
You Are A:
Chaotic Neutral Human Sorcerer (4th Level)
Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 14
Intelligence- 16
Wisdom- 17
Charisma- 18
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXX (8)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXX (10)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)
Law & Chaos:
Law ----- (0)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXXXX (13)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXXX (8)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XX (2)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXXXX (14)
Half-Orc - XX (2)
Class:
Barbarian - XX (2)
Bard ------ (-4)
Cleric ---- XXXX (4)
Druid ----- XXXX (4)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- (-10)
Sorcerer -- XXXXXX (6)
Wizard ---- (-2)
Sorry @Fitz, you're no longer a special snowflake.
Randomly googled 'spooning' after A Team party flirting.
Neutral Good Human Fighter/Rogue (2nd/1st Level)
Ability Scores:
Strength- 10
Dexterity- 13
Constitution- 12
Intelligence- 15
Wisdom- 14
Charisma- 12
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.