I interpreted @Kyrra's comment on reposts as referring to things that had been previously posted in this thread, rather than things from other sites. Though I don't recall now whether the treadmill pimp was actually posted here or whether it was just Nellaundra's old forum sig that I remember it from.
Yeah, the whole being upset about reposts thing is kind of funny.
I get annoyed when I see a lot of reposts too (not really talking about this thread - but things from reddit or imgur or other sites on FB every single day), but there's no real reason for it. Or do we really expect everyone who uses the internet to have known every popular thing from the last 10 years and never talk about them again after the first time they are popular?
Yeah, the whole being upset about reposts thing is kind of funny.
I get annoyed when I see a lot of reposts too (not really talking about this thread - but things from reddit or imgur or other sites on FB every single day), but there's no real reason for it. Or do we really expect everyone who uses the internet to have known every popular thing from the last 10 years and never talk about them again after the first time they are popular?
Yes, yes we do.
If I slogged through the last 105 pages of this thread, I damn well expect you to have, as well! (Not really, but it's fun to be a grump every now and then.)
Yeah, the whole being upset about reposts thing is kind of funny.
I get annoyed when I see a lot of reposts too (not really talking about this thread - but things from reddit or imgur or other sites on FB every single day), but there's no real reason for it. Or do we really expect everyone who uses the internet to have known every popular thing from the last 10 years and never talk about them again after the first time they are popular?
Yes, yes we do.
You must have this much internet to enter this space.
Of course I'm going to be mad at people who don't have the proper internet to be here.
It's more people reposting the exact same stuff from 50 pages ago.
I will have to find more sleepy kitten gifs for originality
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
"Faded away like the stars in the morning, Losing their light in the glorious sun, Thus would we pass from this earth and its toiling, Only remembered for what we have done."
One of my friends found this extremely long survey to find out what D&D character you are and I took it... And I'm a freaking Sylvan! Sharing if your interested it has over 100 questions....
Alignment: Lawful Neutral-
A lawful neutral character acts as law, tradition, or a personal code
directs him. Order and organization are paramount to him. He may believe
in personal order and live by a code or standard, or he may believe in
order for all and favor a strong, organized government. Lawful neutral
is the best alignment you can be because it means you are reliable and
honorable without being a zealot. However, lawful neutral can be a
dangerous alignment when it seeks to eliminate all freedom, choice, and
diversity in society.
Race: Humans are the most
adaptable of the common races. Short generations and a penchant for
migration and conquest have made them physically diverse as well. Humans
are often unorthodox in their dress, sporting unusual hairstyles,
fanciful clothes, tattoos, and the like.
Primary Class: Druids-
Druids gain power not by ruling nature but by being at one with it.
They hate the unnatural, including aberrations or undead, and destroy
them where possible. Druids receive divine spells from nature, not the
gods, and can gain an array of powers as they gain experience, including
the ability to take the shapes of animals. The weapons and armor of a
druid are restricted by their traditional oaths, not simply training. A
druid's Wisdom score should be high, as this determines the maximum
spell level that they can cast.
Secondary Class: Sorcerers-
Sorcerers are arcane spellcasters who manipulate magic energy with
imagination and talent rather than studious discipline. They have no
books, no mentors, no theories just raw power that they direct at will.
Sorcerers know fewer spells than wizards do and acquire them more
slowly, but they can cast individual spells more often and have no need
to prepare their incantations ahead of time. Also unlike wizards,
sorcerers cannot specialize in a school of magic. Since sorcerers gain
their powers without undergoing the years of rigorous study that wizards
go through, they have more time to learn fighting skills and are
proficient with simple weapons. Charisma is very important for
sorcerers; the higher their value in this ability, the higher the spell
level they can cast.
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Alignment: True Neutral-
A true neutral character does what seems to be a good idea. He doesn't
feel strongly one way or the other when it comes to good vs. evil or law
vs. chaos. Most true neutral characters exhibit a lack of conviction or
bias rather than a commitment to neutrality. Such a character thinks of
good as better than evil after all, he would rather have good neighbors
and rulers than evil ones. Still, he's not personally committed to
upholding good in any abstract or universal way. Some true neutral
characters, on the other hand, commit themselves philosophically to
neutrality. They see good, evil, law, and chaos as prejudices and
dangerous extremes. They advocate the middle way of neutrality as the
best, most balanced road in the long run. True neutral is the best
alignment you can be because it means you act naturally, without
prejudice or compulsion. However, true neutral can be a dangerous
alignment when it represents apathy, indifference, and a lack of
conviction.
Race: Humans are the most adaptable
of the common races. Short generations and a penchant for migration and
conquest have made them physically diverse as well. Humans are often
unorthodox in their dress, sporting unusual hairstyles, fanciful
clothes, tattoos, and the like.
Primary Class: Druids-
Druids gain power not by ruling nature but by being at one with it.
They hate the unnatural, including aberrations or undead, and destroy
them where possible. Druids receive divine spells from nature, not the
gods, and can gain an array of powers as they gain experience, including
the ability to take the shapes of animals. The weapons and armor of a
druid are restricted by their traditional oaths, not simply training. A
druid's Wisdom score should be high, as this determines the maximum
spell level that they can cast.
Secondary Class: Rangers-
Rangers are skilled stalkers and hunters who make their home in the
woods. Their martial skill is nearly the equal of the fighter, but they
lack the latter's dedication to the craft of fighting. Instead, the
ranger focuses his skills and training on a specific enemy a type of
creature he bears a vengeful grudge against and hunts above all others.
Rangers often accept the role of protector, aiding those who live in or
travel through the woods. His skills allow him to move quietly and stick
to the shadows, especially in natural settings, and he also has special
knowledge of certain types of creatures. Finally, an experienced ranger
has such a tie to nature that he can actually draw on natural power to
cast divine spells, much as a druid does, and like a druid he is often
accompanied by animal companions. A ranger's Wisdom score should be
high, as this determines the maximum spell level that he can cast.
"Faded away like the stars in the morning, Losing their light in the glorious sun, Thus would we pass from this earth and its toiling, Only remembered for what we have done."
Alignment: Neutral Good
characters believe in the power of good above all else. They will work
to make the world a better place, and will do whatever is necessary to
bring that about, whether it goes for or against whatever is considered
'normal'.
Race: Elves are the eldest of all
races, although they are generally a bit smaller than humans. They are
generally well-cultured, artistic, easy-going, and because of their long
lives, unconcerned with day-to-day activities that other races
frequently concern themselves with. Elves are, effectively, immortal,
although they can be killed. After a thousand years or so, they simply
pass on to the next plane of existance.
Primary Class: Druids
are a special variety of Cleric who serves the Earth, and can call upon
the power in the earth to accomplish their goals. They tend to be
somewhat fanatical about defending natural settings.
Secondary Class: Bards
are the entertainers. They sing, dance, and play instruments to make
other people happy, and, frequently, make money. They also tend to
dabble in magic a bit.
Deity: Mielikki is the
Neutral Good goddess of the forest and autumn. She is also known as the
Lady of the Forest, and is the Patron of Rangers. Her followers are
devoted to nature, and believe in the positive and outreaching elements
of it. They use light armor, and a variety of weapons suitable for
hunting, which they are quite skilled at. Mielikki's symbol is a
unicorn head.
Comments
I do agree that we need a new "exclude frontpost imgur items"
Though to be fair, when I find a good pic or need to upload something, I use the imgur system since it's better than photobucket.
Still, no more imgur frontpages please. We see them all the time -everywhere-. Don't need them here too.
You must have this much internet to enter this space.
Of course I'm going to be mad at people who don't have the proper internet to be here.
I will have to find more sleepy kitten gifs for originality
<a href='http://client.achaea.com?eid=ach809620794'><imgsrc='http://www.achaea.com/banner/chryenth.jpg' /></a>
Would play.
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
http://www.easydamus.com/character.html
You Are A:
Lawful Neutral Human Druid/Sorcerer (2nd/2nd Level)
Ability Scores:
Strength- 9
Dexterity- 13
Constitution- 11
Intelligence- 15
Wisdom- 15
Charisma- 13
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
[spoiler]
You Are A:
True Neutral Human Druid/Ranger (2nd/1st Level)
Ability Scores:
Strength- 13
Dexterity- 17
Constitution- 16
Intelligence- 18
Wisdom- 16
Charisma- 13
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXX (8)
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (-2)
Bard ------ (-2)
Cleric ---- (-8)
Druid ----- XXXXXX (6)
Fighter --- (0)
Monk ------ (-17)
Paladin --- (-23)
Ranger ---- XXXXXX (6)
Rogue ----- (-4)
Sorcerer -- (0)
Wizard ---- XX (2)[/spoiler]
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
You Are A:
Neutral Good Elf Druid Bard
Follower Of Mielikki
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.