In viewing the commodities market, and confirmed in conversation with someone today, there are a few instances where people are using the commodities market to store the overflow from their rifts. (Example - There are over 20,000 wood for 'sale' in the commodities market for 600gp per to ensure that they aren't bought). While clever, I don't really feel like this is an intended feature of the market, given the existence of Prosperian Vaults to expand your storage already. I haven't thought of a way to change it yet, so I thought I'd open a discussion on the topic.
Thoughts?
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Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
as for returning, letters maybe, or parcels?
Though I doubt this'll be implemented, if you look at CREDITS ALL OFFERS there's a few high numbers there too, possibly people setting them there while saving up to make sure others don't buy them - while being less tempted to use them themselves before they've reached their quota.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
A second fix for people who overbuy would perhaps be to put decay times on the commodities, which I hope would decrease the overbuying somewhat. With rifts currently at 2500 and perhaps the ability to sell 5000 commodities, there's certainly space to make a profit still.
You could just put them in your stockrooms and stasis bags, of course, but there's nothing stopping this from happening now and it would mean that they are somewhere not completely invulnerable to theft. Plus, the number of people who have access to such is less than the number of people who have ships and other ''safe rooms'' where they can't be touched.
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0.05 x Quantity x Price per Unit = market surcharge to sell
Return the added cost on commodity purchase.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Why not include some kind of non-refundable fee for using the market? Based on either the number of commodities you are selling, or scaled based on the price. An "auctioneer permit" could be offered for a large gold sum which would remove the fee.
Not to mention 10k herbs/minerals, and more of everything else too.
Seems like a rough solution, you're right.
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This seems unnecessary, @Jules .
The purpose of this thread, as I see it, is to address two questions:
- The commodity market is there to buy and sell commodities. Is storing commodities you don't intend to sell on the market an intended feature, or an unplanned loophole people are exploiting? Discuss.
- If it is not an intended feature, how could the system be changed to prevent it?
It has nothing to do with who it affects or whether it benefits the OP in any way, not every discussion on mechanics has to have someone with a vested interest.